10,000,000 Volt Thunderbolt | Electric | | 195 | — | 1 | | Pikachu-exclusive Z-Move. High critical hit ratio. | — |
Absorb | Grass | | 20 | 100 | 25 | | User recovers half the HP inflicted on opponent. | — |
Accelerock | Rock | | 40 | 100 | 20 | | User attacks first. | — |
Acid | Poison | | 40 | 100 | 30 | | May lower opponent's Special Defense. | 10 |
Acid Armor | Poison | | — | — | 20 | | Sharply raises user's Defense. | — |
Acid Downpour | Poison | — | — | — | 1 | | Poison type Z-Move. | — |
Acid Spray | Poison | | 40 | 100 | 20 | | Sharply lowers opponent's Special Defense. | 100 |
Acrobatics | Flying | | 55 | 100 | 15 | TM78 | Stronger when the user does not have a held item. | — |
Acupressure | Normal | | — | — | 30 | | Sharply raises a random stat. | — |
Aerial Ace | Flying | | 60 | ∞ | 20 | | Ignores Accuracy and Evasiveness. | — |
Aeroblast | Flying | | 100 | 95 | 5 | | High critical hit ratio. | — |
After You | Normal | | — | — | 15 | | Gives target priority in the next turn. | — |
Agility | Psychic | | — | — | 30 | | Sharply raises user's Speed. | — |
Air Cutter | Flying | | 60 | 95 | 25 | | High critical hit ratio. | — |
Air Slash | Flying | | 75 | 95 | 15 | TM95 | May cause flinching. | 30 |
All-Out Pummeling | Fighting | — | — | — | 1 | | Fighting type Z-Move. | — |
Ally Switch | Psychic | | — | — | 15 | | User switches with opposite teammate. | — |
Amnesia | Psychic | | — | — | 20 | | Sharply raises user's Special Defense. | — |
Anchor Shot | Steel | | 80 | 100 | 20 | | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | — |
Ancient Power | Rock | | 60 | 100 | 5 | | May raise all user's stats at once. | 10 |
Apple Acid | Grass | | 80 | 100 | 10 | | Lowers target's Special Defense. | 100 |
Aqua Jet | Water | | 40 | 100 | 20 | | User attacks first. | — |
Aqua Ring | Water | | — | — | 20 | | Restores a little HP each turn. | — |
Aqua Tail | Water | | 90 | 90 | 10 | | | — |
Arm Thrust | Fighting | | 15 | 100 | 20 | | Hits 2-5 times in one turn. | — |
Aromatherapy | Grass | | — | — | 5 | | Cures all status problems in your party. | — |
Aromatic Mist | Fairy | | — | — | 20 | | Raises Special Defense of an ally. | — |
Assist | Normal | | — | — | 20 | | User performs a move known by its allies at random. | — |
Assurance | Dark | | 60 | 100 | 10 | TM58 | Power doubles if opponent already took damage in the same turn. | — |
Astonish | Ghost | | 30 | 100 | 15 | | May cause flinching. | 30 |
Astral Barrage | Ghost | | 120 | 100 | 5 | | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | — |
Attack Order | Bug | | 90 | 100 | 15 | | High critical hit ratio. | — |
Attract | Normal | | — | 100 | 15 | TM31 | If opponent is the opposite gender, it's less likely to attack. | — |
Aura Sphere | Fighting | | 80 | ∞ | 20 | | Ignores Accuracy and Evasiveness. | — |
Aura Wheel | Electric | | 110 | 100 | 10 | | Changes type based on Morpeko's Mode. | 100 |
Aurora Beam | Ice | | 65 | 100 | 20 | | May lower opponent's Attack. | 10 |
Aurora Veil | Ice | | — | — | 20 | | Halves damage from Physical and Special attacks for five turns. | — |
Autotomize | Steel | | — | — | 15 | | Reduces weight and sharply raises Speed. | — |
Avalanche | Ice | | 60 | 100 | 10 | TM64 | Power doubles if user took damage first. | — |
Baby-Doll Eyes | Fairy | | — | 100 | 30 | | Always goes first. Lowers the target's attack. | — |
Baddy Bad | Dark | | 90 | 100 | 15 | | Reduces damage from Physical attacks. | — |
Baneful Bunker | Poison | | — | — | 10 | | Protects the user and poisons opponent on contact. | — |
Barrage | Normal | | 15 | 85 | 20 | | Hits 2-5 times in one turn. | — |
Barrier | Psychic | | — | — | 20 | | Sharply raises user's Defense. | — |
Baton Pass | Normal | | — | — | 40 | | User switches out and gives stat changes to the incoming Pokémon. | — |
Beak Blast | Flying | | 100 | 100 | 15 | | The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn. | — |
Beat Up | Dark | | — | 100 | 10 | TM37 | Each Pokémon in user's party attacks. | — |
Behemoth Bash | Steel | | 100 | 100 | 5 | | Damage doubles if target is Dynamaxed. | — |
Behemoth Blade | Steel | | 100 | 100 | 5 | | Damage doubles if target is Dynamaxed. | — |
Belch | Poison | | 120 | 90 | 10 | | User must have consumed a Berry. | — |
Belly Drum | Normal | | — | — | 10 | | User loses 50% of its max HP, but Attack raises to maximum. | — |
Bestow | Normal | | — | — | 15 | | Gives the user's held item to the target. | — |
Bide | Normal | | — | — | 10 | | User takes damage for two turns then strikes back double. | — |
Bind | Normal | | 15 | 85 | 20 | | Traps opponent, damaging them for 4-5 turns. | 100 |
Bite | Dark | | 60 | 100 | 25 | | May cause flinching. | 30 |
Black Hole Eclipse | Dark | — | — | — | 1 | | Dark type Z-Move. | — |
Blast Burn | Fire | | 150 | 90 | 5 | | User must recharge next turn. | — |
Blaze Kick | Fire | | 85 | 90 | 10 | | High critical hit ratio. May burn opponent. | 10 |
Blizzard | Ice | | 110 | 70 | 5 | | May freeze opponent. | 10 |
Block | Normal | | — | — | 5 | | Opponent cannot flee or switch. | — |
Bloom Doom | Grass | — | — | — | 1 | | Grass type Z-Move. | — |
Blue Flare | Fire | | 130 | 85 | 5 | | May burn opponent. | 20 |
Body Press | Fighting | | 80 | 100 | 10 | | The higher the user's Defense, the stronger the attack. | — |
Body Slam | Normal | | 85 | 100 | 15 | | May paralyze opponent. | 30 |
Bolt Beak | Electric | | 85 | 100 | 10 | | If the user attacks before the target, the power of this move is doubled. | — |
Bolt Strike | Electric | | 130 | 85 | 5 | | May paralyze opponent. | 20 |
Bone Club | Ground | | 65 | 85 | 20 | | May cause flinching. | 10 |
Bone Rush | Ground | | 25 | 90 | 10 | | Hits 2-5 times in one turn. | — |
Bonemerang | Ground | | 50 | 90 | 10 | | Hits twice in one turn. | — |
Boomburst | Normal | | 140 | 100 | 10 | | Hits all adjacent Pokémon. | — |
Bounce | Flying | | 85 | 85 | 5 | TM52 | Springs up on first turn, attacks on second. May paralyze opponent. | 30 |
Bouncy Bubble | Water | | 90 | 100 | 15 | | User recovers half the HP inflicted on opponent. | — |
Branch Poke | Grass | | 40 | 100 | 40 | | | — |
Brave Bird | Flying | | 120 | 100 | 15 | | User receives recoil damage. | — |
Breaking Swipe | Dragon | | 60 | 100 | 15 | TM99 | Hits multiple opponents and lowers their attack. | 100 |
Breakneck Blitz | Normal | — | — | — | 1 | | Normal type Z-Move. | — |
Brick Break | Fighting | | 75 | 100 | 15 | TM43 | Breaks through Reflect and Light Screen barriers. | — |
Brine | Water | | 65 | 100 | 10 | TM55 | Power doubles if opponent's HP is less than 50%. | — |
Brutal Swing | Dark | | 60 | 100 | 20 | TM97 | The user swings its body around violently to inflict damage on everything in its vicinity. | — |
Bubble | Water | | 40 | 100 | 30 | | May lower opponent's Speed. | 10 |
Bubble Beam | Water | | 65 | 100 | 20 | | May lower opponent's Speed. | 10 |
Bug Bite | Bug | | 60 | 100 | 20 | | Receives the effect from the opponent's held berry. | — |
Bug Buzz | Bug | | 90 | 100 | 10 | | May lower opponent's Special Defense. | 10 |
Bulk Up | Fighting | | — | — | 20 | | Raises user's Attack and Defense. | — |
Bulldoze | Ground | | 60 | 100 | 20 | TM81 | Lowers opponent's Speed. | 100 |
Bullet Punch | Steel | | 40 | 100 | 30 | | User attacks first. | — |
Bullet Seed | Grass | | 25 | 100 | 30 | TM50 | Hits 2-5 times in one turn. | — |
Burn Up | Fire | | 130 | 100 | 5 | | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | — |
Burning Jealousy | Fire | | 70 | 100 | 5 | | Hits all opponents, and burns any that have had their stats boosted. | — |
Buzzy Buzz | Electric | | 90 | 100 | 15 | | Paralyzes the opponent. | 100 |
Calm Mind | Psychic | | — | — | 20 | | Raises user's Special Attack and Special Defense. | — |
Camouflage | Normal | | — | — | 20 | | Changes user's type according to the location. | — |
Captivate | Normal | | — | 100 | 20 | | Sharply lowers opponent's Special Attack if opposite gender. | — |
Catastropika | Electric | | 210 | — | 1 | | Pikachu-exclusive Z-Move. | — |
Celebrate | Normal | | — | — | 40 | | The Pokémon congratulates you on your special day. No battle effect. | — |
Charge | Electric | | — | — | 20 | | Raises user's Special Defense and next Electric move's power increases. | — |
Charge Beam | Electric | | 50 | 90 | 10 | | May raise user's Special Attack. | 70 |
Charm | Fairy | | — | 100 | 20 | TM29 | Sharply lowers opponent's Attack. | — |
Chatter | Flying | | 65 | 100 | 20 | | Confuses opponent. | 100 |
Chip Away | Normal | | 70 | 100 | 20 | | Ignores opponent's stat changes. | — |
Circle Throw | Fighting | | 60 | 90 | 10 | | In battles, the opponent switches. In the wild, the Pokémon runs. | — |
Clamp | Water | | 35 | 85 | 15 | | Traps opponent, damaging them for 4-5 turns. | 100 |
Clanging Scales | Dragon | | 110 | 100 | 5 | | Lowers user's Defense. | 100 |
Clangorous Soul | Dragon | | — | 100 | 5 | | Raises all user's stats but loses HP. | 100 |
Clangorous Soulblaze | Dragon | | 185 | — | 1 | | Kommo-o exclusive Z-Move. | — |
Clear Smog | Poison | | 50 | — | 15 | | Removes all of the target's stat changes. | — |
Close Combat | Fighting | | 120 | 100 | 5 | | Lowers user's Defense and Special Defense. | 100 |
Coaching | Fighting | | — | — | 10 | | Boosts Attack and Defense of a teammate. | — |
Coil | Poison | | — | — | 20 | | Raises user's Attack, Defense and Accuracy. | — |
Comet Punch | Normal | | 18 | 85 | 15 | | Hits 2-5 times in one turn. | — |
Confide | Normal | | — | — | 20 | | Lowers opponent's Special Attack. | 100 |
Confuse Ray | Ghost | | — | 100 | 10 | | Confuses opponent. | — |
Confusion | Psychic | | 50 | 100 | 25 | | May confuse opponent. | 10 |
Constrict | Normal | | 10 | 100 | 35 | | May lower opponent's Speed by one stage. | 10 |
Continental Crush | Rock | — | — | — | 1 | | Rock type Z-Move. | — |
Conversion | Normal | | — | — | 30 | | Changes user's type to that of its first move. | — |
Conversion 2 | Normal | | — | — | 30 | | User changes type to become resistant to opponent's last move. | — |
Copycat | Normal | | — | — | 20 | | Copies opponent's last move. | — |
Core Enforcer | Dragon | | 100 | 100 | 10 | | Scorches a 'Z' pattern on the ground. | — |
Corkscrew Crash | Steel | — | — | — | 1 | | Steel type Z-Move. | — |
Corrosive Gas | Poison | | — | 100 | 40 | | Removes opponent's items. | — |
Cosmic Power | Psychic | | — | — | 20 | | Raises user's Defense and Special Defense. | — |
Cotton Guard | Grass | | — | — | 10 | | Drastically raises user's Defense. | — |
Cotton Spore | Grass | | — | 100 | 40 | | Sharply lowers opponent's Speed. | — |
Counter | Fighting | | — | 100 | 20 | | When hit by a Physical Attack, user strikes back with 2x power. | — |
Court Change | Normal | | — | 100 | 10 | | Swaps the effects on either side of the field. | — |
Covet | Normal | | 60 | 100 | 25 | | Opponent's item is stolen by the user. | — |
Crabhammer | Water | | 100 | 90 | 10 | | High critical hit ratio. | — |
Crafty Shield | Fairy | | — | — | 10 | | Protects the Pokémon from status moves. | — |
Cross Chop | Fighting | | 100 | 80 | 5 | | High critical hit ratio. | — |
Cross Poison | Poison | | 70 | 100 | 20 | TM73 | High critical hit ratio. May poison opponent. | 10 |
Crunch | Dark | | 80 | 100 | 15 | | May lower opponent's Defense. | 20 |
Crush Claw | Normal | | 75 | 95 | 10 | | May lower opponent's Defense. | 50 |
Crush Grip | Normal | | — | 100 | 5 | | More powerful when opponent has higher HP. | — |
Curse | Ghost | | — | — | 10 | | Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. | — |
Cut | Normal | | 50 | 95 | 30 | | | — |
Dark Pulse | Dark | | 80 | 100 | 15 | | May cause flinching. | 20 |
Dark Void | Dark | | — | 50 | 10 | | Puts all adjacent opponents to sleep. | — |
Darkest Lariat | Dark | | 85 | 100 | 10 | | Ignores opponent's stat changes. | — |
Dazzling Gleam | Fairy | | 80 | 100 | 10 | | Hits all adjacent opponents. | — |
Decorate | Fairy | | — | — | 15 | | Sharply raises target's Attack and Special Attack. | 100 |
Defend Order | Bug | | — | — | 10 | | Raises user's Defense and Special Defense. | — |
Defense Curl | Normal | | — | — | 40 | | Raises user's Defense. | — |
Defog | Flying | | — | — | 15 | | Lowers opponent's Evasiveness and clears fog. | — |
Destiny Bond | Ghost | | — | — | 5 | | If the user faints, the opponent also faints. | — |
Detect | Fighting | | — | — | 5 | | Protects the user, but may fail if used consecutively. | — |
Devastating Drake | Dragon | — | — | — | 1 | | Dragon type Z-Move. | — |
Diamond Storm | Rock | | 100 | 95 | 5 | | May sharply raise user's Defense. | 50 |
Dig | Ground | | 80 | 100 | 10 | TM15 | Digs underground on first turn, attacks on second. Can also escape from caves. | — |
Disable | Normal | | — | 100 | 20 | | Opponent can't use its last attack for a few turns. | — |
Disarming Voice | Fairy | | 40 | ∞ | 15 | | Ignores Accuracy and Evasiveness. | — |
Discharge | Electric | | 80 | 100 | 15 | | May paralyze opponent. | 30 |
Dive | Water | | 80 | 100 | 10 | TM45 | Dives underwater on first turn, attacks on second turn. | — |
Dizzy Punch | Normal | | 70 | 100 | 10 | | May confuse opponent. | 20 |
Doom Desire | Steel | | 140 | 100 | 5 | | Damage occurs 2 turns later. | — |
Double Hit | Normal | | 35 | 90 | 10 | | Hits twice in one turn. | — |
Double Iron Bash | Steel | | 60 | 100 | 5 | | Hits twice in one turn; may cause flinching. | 30 |
Double Kick | Fighting | | 30 | 100 | 30 | | Hits twice in one turn. | — |
Double Slap | Normal | | 15 | 85 | 10 | | Hits 2-5 times in one turn. | — |
Double Team | Normal | | — | — | 15 | | Raises user's Evasiveness. | — |
Double-Edge | Normal | | 120 | 100 | 15 | | User receives recoil damage. | — |
Draco Meteor | Dragon | | 130 | 90 | 5 | | Sharply lowers user's Special Attack. | 100 |
Dragon Ascent | Flying | | 120 | 100 | 5 | | Lowers user's Defense and Special Defense. | 100 |
Dragon Breath | Dragon | | 60 | 100 | 20 | | May paralyze opponent. | 30 |
Dragon Claw | Dragon | | 80 | 100 | 15 | | | — |
Dragon Dance | Dragon | | — | — | 20 | | Raises user's Attack and Speed. | — |
Dragon Darts | Dragon | | 50 | 100 | 10 | | User attacks twice. | — |
Dragon Energy | Dragon | | 150 | 100 | 5 | | The higher the user's HP, the higher the power. | — |
Dragon Hammer | Dragon | | 90 | 100 | 15 | | The user uses its body like a hammer to attack the target and inflict damage. | — |
Dragon Pulse | Dragon | | 85 | 100 | 10 | | | — |
Dragon Rage | Dragon | | — | 100 | 10 | | Always inflicts 40 HP. | — |
Dragon Rush | Dragon | | 100 | 75 | 10 | | May cause flinching. | 20 |
Dragon Tail | Dragon | | 60 | 90 | 10 | | In battles, the opponent switches. In the wild, the Pokémon runs. | — |
Drain Punch | Fighting | | 75 | 100 | 10 | TM63 | User recovers half the HP inflicted on opponent. | — |
Draining Kiss | Fairy | | 50 | 100 | 10 | TM87 | User recovers most the HP inflicted on opponent. | — |
Dream Eater | Psychic | | 100 | 100 | 15 | | User recovers half the HP inflicted on a sleeping opponent. | — |
Drill Peck | Flying | | 80 | 100 | 20 | | | — |
Drill Run | Ground | | 80 | 95 | 10 | | High critical hit ratio. | — |
Drum Beating | Grass | | 80 | 100 | 10 | | Lowers opponent's Speed. | 100 |
Dual Chop | Dragon | | 40 | 90 | 15 | | Hits twice in one turn. | — |
Dual Wingbeat | Flying | | 40 | 90 | 10 | | The user slams the target with its wings. The target is hit twice in a row. | — |
Dynamax Cannon | Dragon | | 100 | 100 | 5 | | Damage doubles if opponent is Dynamaxed. | — |
Dynamic Punch | Fighting | | 100 | 50 | 5 | | Confuses opponent. | 100 |
Earth Power | Ground | | 90 | 100 | 10 | | May lower opponent's Special Defense. | 10 |
Earthquake | Ground | | 100 | 100 | 10 | | Power is doubled if opponent is underground from using Dig. | — |
Echoed Voice | Normal | | 40 | 100 | 15 | | Power increases each turn. | — |
Eerie Impulse | Electric | | — | 100 | 15 | TM93 | Sharply lowers opponent's Special Attack. | — |
Eerie Spell | Psychic | | 80 | 100 | 5 | | Deals damage and reduces opponent's PP. | — |
Egg Bomb | Normal | | 100 | 75 | 10 | | | — |
Electric Terrain | Electric | | — | — | 10 | TM90 | Prevents all Pokémon from falling asleep for 5 turns. | — |
Electrify | Electric | | — | — | 20 | | Changes the target's move to Electric type. | — |
Electro Ball | Electric | | — | 100 | 10 | | The faster the user, the stronger the attack. | — |
Electroweb | Electric | | 55 | 95 | 15 | TM82 | Lowers opponent's Speed. | 100 |
Embargo | Dark | | — | 100 | 15 | | Opponent cannot use items. | — |
Ember | Fire | | 40 | 100 | 25 | | May burn opponent. | 10 |
Encore | Normal | | — | 100 | 5 | | Forces opponent to keep using its last move for 3 turns. | — |
Endeavor | Normal | | — | 100 | 5 | | Reduces opponent's HP to same as user's. | — |
Endure | Normal | | — | — | 10 | | Always left with at least 1 HP, but may fail if used consecutively. | — |
Energy Ball | Grass | | 90 | 100 | 10 | | May lower opponent's Special Defense. | 10 |
Entrainment | Normal | | — | 100 | 15 | | Makes target's ability same as user's. | — |
Eruption | Fire | | 150 | 100 | 5 | | Stronger when the user's HP is higher. | — |
Eternabeam | Dragon | | 160 | 90 | 5 | | User can't move on the next turn. | — |
Expanding Force | Psychic | | 80 | 100 | 10 | | Increases power and hits all opponents on Psychic Terrain. | — |
Explosion | Normal | | 250 | 100 | 5 | | User faints. | — |
Extrasensory | Psychic | | 80 | 100 | 20 | | May cause flinching. | 10 |
Extreme Evoboost | Normal | | — | — | 1 | | Eevee-exclusive Z-Move. Sharply raises all stats. | 100 |
Extreme Speed | Normal | | 80 | 100 | 5 | | User attacks first. | — |
Facade | Normal | | 70 | 100 | 20 | TM39 | Power doubles if user is burned, poisoned, or paralyzed. | — |
Fairy Lock | Fairy | | — | — | 10 | | Prevents fleeing in the next turn. | — |
Fairy Wind | Fairy | | 40 | 100 | 30 | | | — |
Fake Out | Normal | | 40 | 100 | 10 | | User attacks first, foe flinches. Only usable on first turn. | 100 |
Fake Tears | Dark | | — | 100 | 20 | TM47 | Sharply lowers opponent's Special Defense. | — |
False Surrender | Dark | | 80 | ∞ | 10 | | Ignores Accuracy and Evasiveness. | — |
False Swipe | Normal | | 40 | 100 | 40 | TM94 | Always leaves opponent with at least 1 HP. | — |
Feather Dance | Flying | | — | 100 | 15 | | Sharply lowers opponent's Attack. | — |
Feint | Normal | | 30 | 100 | 10 | | Only hits if opponent uses Protect or Detect in the same turn. | — |
Feint Attack | Dark | | 60 | ∞ | 20 | | Ignores Accuracy and Evasiveness. | — |
Fell Stinger | Bug | | 50 | 100 | 25 | | Drastically raises user's Attack if target is KO'd. | — |
Fiery Dance | Fire | | 80 | 100 | 10 | | May raise user's Special Attack. | 50 |
Fiery Wrath | Dark | | 90 | 100 | 10 | | May cause flinching. | 20 |
Final Gambit | Fighting | | — | 100 | 5 | | Inflicts damage equal to the user's remaining HP. User faints. | — |
Fire Blast | Fire | | 110 | 85 | 5 | | May burn opponent. | 10 |
Fire Fang | Fire | | 65 | 95 | 15 | TM68 | May cause flinching and/or burn opponent. | 10 |
Fire Lash | Fire | | 80 | 100 | 15 | | The user strikes the target with a burning lash. This also lowers the target's Defense stat. | 100 |
Fire Pledge | Fire | | 80 | 100 | 10 | | Added effects appear if combined with Grass Pledge or Water Pledge. | — |
Fire Punch | Fire | | 75 | 100 | 15 | TM03 | May burn opponent. | 10 |
Fire Spin | Fire | | 35 | 85 | 15 | TM13 | Traps opponent, damaging them for 4-5 turns. | 100 |
First Impression | Bug | | 90 | 100 | 10 | | Although this move has great power, it only works the first turn the user is in battle. | — |
Fishious Rend | Water | | 85 | 100 | 10 | | If the user attacks before the target, the power of this move is doubled. | — |
Fissure | Ground | | — | 30 | 5 | | One-Hit-KO, if it hits. | — |
Flail | Normal | | — | 100 | 15 | | The lower the user's HP, the higher the power. | — |
Flame Burst | Fire | | 70 | 100 | 15 | | May also injure nearby Pokémon. | — |
Flame Charge | Fire | | 50 | 100 | 20 | | Raises user's Speed. | 100 |
Flame Wheel | Fire | | 60 | 100 | 25 | | May burn opponent. | 10 |
Flamethrower | Fire | | 90 | 100 | 15 | | May burn opponent. | 10 |
Flare Blitz | Fire | | 120 | 100 | 15 | | User receives recoil damage. May burn opponent. | 10 |
Flash | Normal | | — | 100 | 20 | | Lowers opponent's Accuracy. | — |
Flash Cannon | Steel | | 80 | 100 | 10 | | May lower opponent's Special Defense. | 10 |
Flatter | Dark | | — | 100 | 15 | | Confuses opponent, but raises its Special Attack by two stages. | — |
Fleur Cannon | Fairy | | 130 | 90 | 5 | | Sharply lowers user's Special Attack. | 100 |
Fling | Dark | | — | 100 | 10 | TM59 | Power depends on held item. | — |
Flip Turn | Water | | 60 | 100 | 20 | | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | — |
Floaty Fall | Flying | | 90 | 95 | 15 | | May cause flinching. | 30 |
Floral Healing | Fairy | | — | — | 10 | | The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | — |
Flower Shield | Fairy | | — | — | 10 | | Sharply raises Defense of all Grass-type Pokémon on the field. | 100 |
Fly | Flying | | 90 | 95 | 15 | TM06 | Flies up on first turn, attacks on second turn. | — |
Flying Press | Fighting | | 100 | 95 | 10 | | Deals Fighting and Flying type damage. | — |
Focus Blast | Fighting | | 120 | 70 | 5 | | May lower opponent's Special Defense. | 10 |
Focus Energy | Normal | | — | — | 30 | | Increases critical hit ratio. | — |
Focus Punch | Fighting | | 150 | 100 | 20 | | If the user is hit before attacking, it flinches instead. | — |
Follow Me | Normal | | — | — | 20 | | In Double Battle, the user takes all the attacks. | — |
Force Palm | Fighting | | 60 | 100 | 10 | | May paralyze opponent. | 30 |
Foresight | Normal | | — | — | 40 | | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | — |
Forest's Curse | Grass | | — | 100 | 20 | | Adds Grass type to opponent. | — |
Foul Play | Dark | | 95 | 100 | 15 | | Uses the opponent's Attack stat. | — |
Freeze Shock | Ice | | 140 | 90 | 5 | | Charges on first turn, attacks on second. May paralyze opponent. | 30 |
Freeze-Dry | Ice | | 70 | 100 | 20 | | May freeze opponent. Super-effective against Water types. | 10 |
Freezing Glare | Psychic | | 90 | 100 | 10 | | May freeze opponent. | 10 |
Freezy Frost | Ice | | 90 | 100 | 15 | | Resets all stat changes. | — |
Frenzy Plant | Grass | | 150 | 90 | 5 | | User must recharge next turn. | — |
Frost Breath | Ice | | 60 | 90 | 10 | | Always results in a critical hit. | 100 |
Frustration | Normal | | — | 100 | 20 | | Power decreases with higher Friendship. | — |
Fury Attack | Normal | | 15 | 85 | 20 | | Hits 2-5 times in one turn. | — |
Fury Cutter | Bug | | 40 | 95 | 20 | | Power increases each turn. | — |
Fury Swipes | Normal | | 18 | 80 | 15 | | Hits 2-5 times in one turn. | — |
Fusion Bolt | Electric | | 100 | 100 | 5 | | Power increases if Fusion Flare is used in the same turn. | — |
Fusion Flare | Fire | | 100 | 100 | 5 | | Power increases if Fusion Bolt is used in the same turn. | — |
Future Sight | Psychic | | 120 | 100 | 10 | | Damage occurs 2 turns later. | — |
G-Max Befuddle | Bug | — | — | ∞ | 5 | | Butterfree-exclusive G-Max Move. Poisons, paralyzes, or puts opponent to sleep. | 100 |
G-Max Cannonade | Water | — | — | ∞ | 10 | | Blastoise-exclusive G-Max Move. Damages non-Water types for 4 turns. | — |
G-Max Centiferno | Fire | — | — | ∞ | 5 | | Centiskorch-exclusive G-Max Move. Traps opponents for 4-5 turns. | 100 |
G-Max Chi Strike | Fighting | — | — | ∞ | 5 | | Machamp-exclusive G-Max Move. Increases critical hit ratio. | — |
G-Max Cuddle | Normal | — | — | ∞ | 5 | | Eevee-exclusive G-Max Move. Infatuates opponents. | 100 |
G-Max Depletion | Dragon | — | — | ∞ | 5 | | Duraludon-exclusive G-Max Move. Reduces opponent's PP. | — |
G-Max Drum Solo | Grass | — | — | ∞ | 5 | | Rillaboom-exclusive G-Max Move. Ignores target's ability. | — |
G-Max Finale | Fairy | — | — | ∞ | 5 | | Alcremie-exclusive G-Max Move. Heals the user's team. | — |
G-Max Fireball | Fire | — | — | ∞ | 5 | | Cinderace-exclusive G-Max Move. Ignores target's ability. | — |
G-Max Foam Burst | Water | — | — | ∞ | 5 | | Kingler-exclusive G-Max Move. Harshly lowers opponents' Speed. | 100 |
G-Max Gold Rush | Normal | — | — | ∞ | 5 | | Meowth-exclusive G-Max Move. Confuses opponents and earns more money. | 100 |
G-Max Gravitas | Psychic | — | — | ∞ | 5 | | Orbeetle-exclusive G-Max Move. Summons Gravity for 5 turns. | — |
G-Max Hydrosnipe | Water | — | — | ∞ | 5 | | Inteleon-exclusive G-Max Move. Ignores target's ability. | — |
G-Max Malodor | Poison | — | — | ∞ | 5 | | Garbodor-exclusive G-Max Move. Poisons opponents. | 100 |
G-Max Meltdown | Steel | — | — | ∞ | 5 | | Melmetal-exclusive G-Max Move. Prevents opponents using the same move twice in a row. | — |
G-Max One Blow | Dark | — | — | ∞ | 5 | | Urshifu Single-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. | — |
G-Max Rapid Flow | Water | — | — | ∞ | 5 | | Urshifu Rapid-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. | — |
G-Max Replenish | Normal | — | — | ∞ | 5 | | Snorlax-exclusive G-Max Move. Recycles Berries. | — |
G-Max Resonance | Ice | — | — | ∞ | 5 | | Lapras-exclusive G-Max Move. Reduces damage for 5 turns. | — |
G-Max Sandblast | Ground | — | — | ∞ | 5 | | Sandaconda-exclusive G-Max Move. Traps opponents for 4-5 turns. | 100 |
G-Max Smite | Fairy | — | — | ∞ | 5 | | Hatterene-exclusive G-Max Move. Confuses opponents. | 100 |
G-Max Snooze | Dark | — | — | ∞ | 5 | | Grimmsnarl-exclusive G-Max Move. Makes opponents drowsy. | — |
G-Max Steelsurge | Steel | — | — | ∞ | 5 | | Copperajah-exclusive G-Max Move. Sets up Spikes on the field. | — |
G-Max Stonesurge | Water | — | — | ∞ | 5 | | Drednaw-exclusive G-Max Move. Sets up Stealth Rock. | — |
G-Max Stun Shock | Electric | — | — | ∞ | 10 | | Toxtricity-exclusive G-Max Move. Poisons or paralyzes opponents. | 100 |
G-Max Sweetness | Grass | — | — | ∞ | 10 | | Appletun-exclusive G-Max Move. Heals status conditions of user's team. | — |
G-Max Tartness | Grass | — | — | ∞ | 10 | | Flapple-exclusive G-Max Move. Reduces opponents' evasiveness. | 100 |
G-Max Terror | Ghost | — | — | ∞ | 10 | | Gengar-exclusive G-Max Move. Prevents opponent from switching out. | — |
G-Max Vine Lash | Grass | — | — | ∞ | 10 | | Venusaur-exclusive G-Max Move. Damages non-Grass types for 4 turns. | — |
G-Max Volcalith | Rock | — | — | ∞ | 10 | | Coalossal-exclusive G-Max Move. Deals damage for 4 turns. | 100 |
G-Max Volt Crash | Electric | — | — | ∞ | 10 | | Pikachu-exclusive G-Max Move. Paralyzes opponents. | 100 |
G-Max Wildfire | Fire | — | — | ∞ | 10 | | Charizard-exclusive G-Max Move. Damages non-Fire types for 4 turns. | 100 |
G-Max Wind Rage | Flying | — | — | ∞ | 10 | | Corviknight-exclusive G-Max Move. Removes battlefield hazards. | — |
Gastro Acid | Poison | | — | 100 | 10 | | Cancels out the effect of the opponent's Ability. | — |
Gear Grind | Steel | | 50 | 85 | 15 | | Hits twice in one turn. | — |
Gear Up | Steel | | — | — | 20 | | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | — |
Genesis Supernova | Psychic | | 185 | — | 1 | | Mew-exclusive Z-Move. | — |
Geomancy | Fairy | | — | — | 10 | | Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second. | — |
Giga Drain | Grass | | 75 | 100 | 10 | TM28 | User recovers half the HP inflicted on opponent. | — |
Giga Impact | Normal | | 150 | 90 | 5 | TM09 | User must recharge next turn. | — |
Gigavolt Havoc | Electric | — | — | — | 1 | | Electric type Z-Move. | — |
Glacial Lance | Ice | | 130 | 100 | 5 | | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | — |
Glaciate | Ice | | 65 | 95 | 10 | | Lowers opponent's Speed. | 100 |
Glare | Normal | | — | 100 | 30 | | Paralyzes opponent. | — |
Glitzy Glow | Psychic | | 90 | 100 | 15 | | Reduces damage from Special attacks. | — |
Grass Knot | Grass | | — | 100 | 20 | | The heavier the opponent, the stronger the attack. | — |
Grass Pledge | Grass | | 80 | 100 | 10 | | Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. | — |
Grass Whistle | Grass | | — | 55 | 15 | | Puts opponent to sleep. | — |
Grassy Glide | Grass | | 70 | 100 | 20 | | High priority during Grassy Terrain. | — |
Grassy Terrain | Grass | | — | — | 10 | TM88 | Restores a little HP of all Pokémon for 5 turns. | — |
Grav Apple | Grass | | 80 | 100 | 10 | | Lowers the opponent's Defense stat. | 100 |
Gravity | Psychic | | — | — | 5 | | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. | — |
Growl | Normal | | — | 100 | 40 | | Lowers opponent's Attack. | — |
Growth | Normal | | — | — | 20 | | Raises user's Attack and Special Attack. | — |
Grudge | Ghost | | — | — | 5 | | If the users faints after using this move, the PP for the opponent's last move is depleted. | — |
Guard Split | Psychic | | — | — | 10 | | Averages Defense and Special Defense with the target. | — |
Guard Swap | Psychic | | — | — | 10 | TM61 | User and opponent swap Defense and Special Defense. | — |
Guardian of Alola | Fairy | | — | — | 1 | | Tapu-exclusive Z-move. Cuts opponent's HP by 75%. | — |
Guillotine | Normal | | — | 30 | 5 | | One-Hit-KO, if it hits. | — |
Gunk Shot | Poison | | 120 | 80 | 5 | | May poison opponent. | 30 |
Gust | Flying | | 40 | 100 | 35 | | Hits Pokémon using Fly/Bounce with double power. | — |
Gyro Ball | Steel | | — | 100 | 5 | | The slower the user, the stronger the attack. | — |
Hail | Ice | | — | — | 10 | TM35 | Non-Ice types are damaged for 5 turns. | — |
Hammer Arm | Fighting | | 100 | 90 | 10 | | Lowers user's Speed. | 100 |
Happy Hour | Normal | | — | — | 30 | | Doubles prize money from trainer battles. | — |
Harden | Normal | | — | — | 30 | | Raises user's Defense. | — |
Haze | Ice | | — | — | 30 | | Resets all stat changes. | — |
Head Charge | Normal | | 120 | 100 | 15 | | User receives recoil damage. | — |
Head Smash | Rock | | 150 | 80 | 5 | | User receives recoil damage. | — |
Headbutt | Normal | | 70 | 100 | 15 | | May cause flinching. | 30 |
Heal Bell | Normal | | — | — | 5 | | Heals the user's party's status conditions. | — |
Heal Block | Psychic | | — | 100 | 15 | | Prevents the opponent from restoring HP for 5 turns. | — |
Heal Order | Bug | | — | — | 10 | | User recovers half its max HP. | — |
Heal Pulse | Psychic | | — | — | 10 | | Restores half the target's max HP. | — |
Healing Wish | Psychic | | — | — | 10 | | The user faints and the next Pokémon released is fully healed. | — |
Heart Stamp | Psychic | | 60 | 100 | 25 | | May cause flinching. | 30 |
Heart Swap | Psychic | | — | — | 10 | | Stat changes are swapped with the opponent. | — |
Heat Crash | Fire | | — | 100 | 10 | | The heavier the user, the stronger the attack. | — |
Heat Wave | Fire | | 95 | 90 | 10 | | May burn opponent. | 10 |
Heavy Slam | Steel | | — | 100 | 10 | | The heavier the user, the stronger the attack. | — |
Helping Hand | Normal | | — | — | 20 | TM41 | In Double Battles, boosts the power of the partner's move. | — |
Hex | Ghost | | 65 | 100 | 10 | TM77 | Inflicts more damage if the target has a status condition. | — |
Hidden Power | Normal | | 60 | 100 | 15 | | Type and power depends on user's IVs. | — |
High Horsepower | Ground | | 95 | 95 | 10 | | The user fiercely attacks the target using its entire body. | — |
High Jump Kick | Fighting | | 130 | 90 | 10 | | If it misses, the user loses half their HP. | — |
Hold Back | Normal | | 40 | 100 | 40 | | Always leaves opponent with at least 1 HP. | — |
Hold Hands | Normal | | — | — | 40 | | Makes the user and an ally very happy. | — |
Hone Claws | Dark | | — | — | 15 | | Raises user's Attack and Accuracy. | — |
Horn Attack | Normal | | 65 | 100 | 25 | | | — |
Horn Drill | Normal | | — | 30 | 5 | | One-Hit-KO, if it hits. | — |
Horn Leech | Grass | | 75 | 100 | 10 | | User recovers half the HP inflicted on opponent. | — |
Howl | Normal | | — | — | 40 | | Raises Attack of allies. | — |
Hurricane | Flying | | 110 | 70 | 10 | | May confuse opponent. | 30 |
Hydro Cannon | Water | | 150 | 90 | 5 | | User must recharge next turn. | — |
Hydro Pump | Water | | 110 | 80 | 5 | | | — |
Hydro Vortex | Water | — | — | — | 1 | | Water type Z-Move. | — |
Hyper Beam | Normal | | 150 | 90 | 5 | TM08 | User must recharge next turn. | — |
Hyper Fang | Normal | | 80 | 90 | 15 | | May cause flinching. | 10 |
Hyper Voice | Normal | | 90 | 100 | 10 | | | — |
Hyperspace Fury | Dark | | 100 | ∞ | 5 | | Lowers user's Defense. Can strike through Protect/Detect. | 100 |
Hyperspace Hole | Psychic | | 80 | ∞ | 5 | | Can strike through Protect/Detect. | — |
Hypnosis | Psychic | | — | 60 | 20 | | Puts opponent to sleep. | — |
Ice Ball | Ice | | 30 | 90 | 20 | | Doubles in power each turn for 5 turns. | — |
Ice Beam | Ice | | 90 | 100 | 10 | | May freeze opponent. | 10 |
Ice Burn | Ice | | 140 | 90 | 5 | | Charges on first turn, attacks on second. May burn opponent. | 30 |
Ice Fang | Ice | | 65 | 95 | 15 | TM67 | May cause flinching and/or freeze opponent. | 10 |
Ice Hammer | Ice | | 100 | 90 | 10 | | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | 100 |
Ice Punch | Ice | | 75 | 100 | 15 | TM04 | May freeze opponent. | 10 |
Ice Shard | Ice | | 40 | 100 | 30 | | User attacks first. | — |
Icicle Crash | Ice | | 85 | 90 | 10 | | May cause flinching. | 30 |
Icicle Spear | Ice | | 25 | 100 | 30 | TM51 | Hits 2-5 times in one turn. | — |
Icy Wind | Ice | | 55 | 95 | 15 | TM27 | Lowers opponent's Speed. | 100 |
Imprison | Psychic | | — | — | 10 | TM44 | Opponent is unable to use moves that the user also knows. | — |
Incinerate | Fire | | 60 | 100 | 15 | | Destroys the target's held berry. | — |
Inferno | Fire | | 100 | 50 | 5 | | Burns opponent. | 100 |
Inferno Overdrive | Fire | — | — | — | 1 | | Fire type Z-Move. | — |
Infestation | Bug | | 20 | 100 | 20 | | Traps opponent, damaging them for 4-5 turns. | 100 |
Ingrain | Grass | | — | — | 20 | | User restores HP each turn. User cannot escape/switch. | — |
Instruct | Psychic | | — | — | 15 | | Allows an ally to use a move instead. | — |
Ion Deluge | Electric | | — | — | 25 | | Changes Normal-type moves to Electric-type. | — |
Iron Defense | Steel | | — | — | 15 | | Sharply raises user's Defense. | — |
Iron Head | Steel | | 80 | 100 | 15 | | May cause flinching. | 30 |
Iron Tail | Steel | | 100 | 75 | 15 | | May lower opponent's Defense. | 30 |
Jaw Lock | Dark | | 80 | 100 | 10 | | Prevents user and opponent from switching out. | — |
Judgment | Normal | | 100 | 100 | 10 | | Type depends on the Arceus Plate being held. | — |
Jump Kick | Fighting | | 100 | 95 | 10 | | If it misses, the user loses half their HP. | — |
Jungle Healing | Grass | | — | — | 10 | | Restores team's HP and cures status conditions. | — |
Karate Chop | Fighting | | 50 | 100 | 25 | | High critical hit ratio. | — |
Kinesis | Psychic | | — | 80 | 15 | | Lowers opponent's Accuracy. | — |
King's Shield | Steel | | — | — | 10 | | Protects the user and lowers opponent's Attack on contact. | — |
Knock Off | Dark | | 65 | 100 | 20 | | Removes opponent's held item for the rest of the battle. | — |
Land's Wrath | Ground | | 90 | 100 | 10 | | | — |
Laser Focus | Normal | | — | — | 30 | | User's next attack is guaranteed to result in a critical hit. | — |
Lash Out | Dark | | 75 | 100 | 5 | | Double power if stats were lowered during the turn. | — |
Last Resort | Normal | | 140 | 100 | 5 | | Can only be used after all other moves are used. | — |
Lava Plume | Fire | | 80 | 100 | 15 | | May burn opponent. | 30 |
Leaf Blade | Grass | | 90 | 100 | 15 | | High critical hit ratio. | — |
Leaf Storm | Grass | | 130 | 90 | 5 | | Sharply lowers user's Special Attack. | 100 |
Leaf Tornado | Grass | | 65 | 90 | 10 | | May lower opponent's Accuracy. | 50 |
Leafage | Grass | | 40 | 100 | 40 | | Strikes opponent with leaves. | — |
Leech Life | Bug | | 80 | 100 | 10 | | User recovers half the HP inflicted on opponent. | — |
Leech Seed | Grass | | — | 90 | 10 | | Drains HP from opponent each turn. | — |
Leer | Normal | | — | 100 | 30 | | Lowers opponent's Defense. | 100 |
Let's Snuggle Forever | Fairy | | 190 | — | 1 | | Mimikyu-exclusive Z-Move. | — |
Lick | Ghost | | 30 | 100 | 30 | | May paralyze opponent. | 30 |
Life Dew | Water | | — | — | 10 | | User and teammates recover HP. | — |
Light of Ruin | Fairy | | 140 | 90 | 5 | | User receives recoil damage. | — |
Light Screen | Psychic | | — | — | 30 | TM17 | Halves damage from Special attacks for 5 turns. | — |
Light That Burns the Sky | Psychic | | 200 | — | 1 | | Ultra Necrozma-exclusive Z-Move. Ignores target's ability; uses highest Attack stat. | — |
Liquidation | Water | | 85 | 100 | 10 | | May lower opponent's Defense. | 20 |
Lock-On | Normal | | — | — | 5 | | User's next attack is guaranteed to hit. | — |
Lovely Kiss | Normal | | — | 75 | 10 | | Puts opponent to sleep. | — |
Low Kick | Fighting | | — | 100 | 20 | | The heavier the opponent, the stronger the attack. | — |
Low Sweep | Fighting | | 65 | 100 | 20 | TM75 | Lowers opponent's Speed. | 100 |
Lucky Chant | Normal | | — | — | 30 | | Opponent cannot land critical hits for 5 turns. | — |
Lunar Dance | Psychic | | — | — | 10 | | The user faints but the next Pokémon released is fully healed. | — |
Lunge | Bug | | 80 | 100 | 15 | | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | 100 |
Luster Purge | Psychic | | 70 | 100 | 5 | | May lower opponent's Special Defense. | 50 |
Mach Punch | Fighting | | 40 | 100 | 30 | | User attacks first. | — |
Magic Coat | Psychic | | — | — | 15 | | Reflects moves that cause status conditions back to the attacker. | — |
Magic Powder | Psychic | | — | 100 | 20 | | Changes target's type to Psychic. | — |
Magic Room | Psychic | | — | — | 10 | TM72 | Suppresses the effects of held items for five turns. | — |
Magical Leaf | Grass | | 60 | ∞ | 20 | TM10 | Ignores Accuracy and Evasiveness. | — |
Magma Storm | Fire | | 100 | 75 | 5 | | Traps opponent, damaging them for 4-5 turns. | 100 |
Magnet Bomb | Steel | | 60 | ∞ | 20 | | Ignores Accuracy and Evasiveness. | — |
Magnet Rise | Electric | | — | — | 10 | | User becomes immune to Ground-type moves for 5 turns. | — |
Magnetic Flux | Electric | | — | — | 20 | | Raises Defense and Sp. Defense of Plus/Minus Pokémon. | — |
Magnitude | Ground | | — | 100 | 30 | | Hits with random power. | — |
Malicious Moonsault | Dark | | 180 | — | 1 | | Incineroar-exclusive Z-Move. | — |
Mat Block | Fighting | | — | — | 10 | | Protects teammates from damaging moves. | — |
Max Airstream | Flying | — | — | — | — | | Flying type Dynamax move. Raises the team's Speed. | 100 |
Max Darkness | Dark | — | — | — | — | | Dark type Dynamax move. Lowers the target's Special Defense. | 100 |
Max Flare | Fire | — | — | — | — | | Fire type Dynamax move. Summons harsh sunlight. | — |
Max Flutterby | Bug | — | — | — | — | | Bug type Dynamax move. Lowers the target's Special Attack. | 100 |
Max Geyser | Water | — | — | — | — | | Water type Dynamax move. Summons heavy rain. | — |
Max Guard | Normal | — | — | — | — | | Status category Dynamax move. Protects the user. | — |
Max Hailstorm | Ice | — | — | — | — | | Ice type Dynamax move. Summons hail. | — |
Max Knuckle | Fighting | — | — | — | — | | Fighting type Dynamax move. Increases the team's Attack. | 100 |
Max Lightning | Electric | — | — | — | — | | Electric type Dynamax move. Summons Electric Terrain. | — |
Max Mindstorm | Psychic | — | — | — | — | | Psychic type Dynamax move. Summons Psychic Terrain. | — |
Max Ooze | Poison | — | — | — | — | | Poison type Dynamax move. Increases the team's Special Attack. | 100 |
Max Overgrowth | Grass | — | — | — | — | | Grass type Dynamax move. Summons Grassy Terrain. | — |
Max Phantasm | Ghost | — | — | — | — | | Ghost type Dynamax move. Lowers the target's Defense. | 100 |
Max Quake | Ground | — | — | — | — | | Ground type Dynamax move. Increases the team's Special Defense. | 100 |
Max Rockfall | Rock | — | — | — | — | | Rock type Dynamax move. Summons a sandstorm. | — |
Max Starfall | Fairy | — | — | — | — | | Fairy type Dynamax move. Summons Misty Terrain. | — |
Max Steelspike | Steel | — | — | — | — | | Steel type Dynamax move. Raises the team's Defense. | 100 |
Max Strike | Normal | — | — | — | — | | Normal type Dynamax move. Lowers the target's Speed. | 100 |
Max Wyrmwind | Dragon | — | — | — | — | | Dragon type Dynamax move. Lowers the target's Attack. | 100 |
Me First | Normal | | — | — | 20 | | User copies the opponent's attack with 1.5× power. | — |
Mean Look | Normal | | — | — | 5 | | Opponent cannot flee or switch. | — |
Meditate | Psychic | | — | — | 40 | | Raises user's Attack. | — |
Mega Drain | Grass | | 40 | 100 | 15 | | User recovers half the HP inflicted on opponent. | — |
Mega Kick | Normal | | 120 | 75 | 5 | TM01 | | — |
Mega Punch | Normal | | 80 | 85 | 20 | | | — |
Megahorn | Bug | | 120 | 85 | 10 | | | — |
Memento | Dark | | — | 100 | 10 | | User faints, sharply lowers opponent's Attack and Special Attack. | — |
Menacing Moonraze Maelstrom | Ghost | | 200 | — | 1 | | Lunala-exclusive Z-Move. | — |
Metal Burst | Steel | | — | 100 | 10 | | Deals damage equal to 1.5x opponent's attack. | — |
Metal Claw | Steel | | 50 | 95 | 35 | | May raise user's Attack. | 10 |
Metal Sound | Steel | | — | 85 | 40 | | Sharply lowers opponent's Special Defense. | — |
Meteor Assault | Fighting | | 150 | 100 | 5 | | User must recharge next turn. | — |
Meteor Beam | Rock | | 120 | 90 | 10 | | User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | — |
Meteor Mash | Steel | | 90 | 90 | 10 | | May raise user's Attack. | 20 |
Metronome | Normal | | — | — | 10 | | User performs almost any move in the game at random. | — |
Milk Drink | Normal | | — | — | 10 | | User recovers half its max HP. | — |
Mimic | Normal | | — | — | 10 | | Copies the opponent's last move. | — |
Mind Blown | Fire | | 150 | 100 | 5 | | User receives recoil damage. | — |
Mind Reader | Normal | | — | — | 5 | | User's next attack is guaranteed to hit. | — |
Minimize | Normal | | — | — | 10 | | Sharply raises user's Evasiveness. | — |
Miracle Eye | Psychic | | — | — | 40 | | Resets opponent's Evasiveness, removes Dark's Psychic immunity. | — |
Mirror Coat | Psychic | | — | 100 | 20 | | When hit by a Special Attack, user strikes back with 2x power. | — |
Mirror Move | Flying | | — | — | 20 | | User performs the opponent's last move. | — |
Mirror Shot | Steel | | 65 | 85 | 10 | | May lower opponent's Accuracy. | 30 |
Mist | Ice | | — | — | 30 | | User's stats cannot be changed for a period of time. | — |
Mist Ball | Psychic | | 70 | 100 | 5 | | May lower opponent's Special Attack. | 50 |
Misty Explosion | Fairy | | 100 | 100 | 5 | | Power increases on Misty Terrain. | — |
Misty Terrain | Fairy | | — | — | 10 | TM89 | Protects the field from status conditions for 5 turns. | — |
Moonblast | Fairy | | 95 | 100 | 15 | | May lower opponent's Special Attack. | 30 |
Moongeist Beam | Ghost | | 100 | 100 | 5 | | Ignores the target's ability. | — |
Moonlight | Fairy | | — | — | 5 | | User recovers HP. Amount varies with the weather. | — |
Morning Sun | Normal | | — | — | 5 | | User recovers HP. Amount varies with the weather. | — |
Mud Bomb | Ground | | 65 | 85 | 10 | | May lower opponent's Accuracy. | 30 |
Mud Shot | Ground | | 55 | 95 | 15 | TM53 | Lowers opponent's Speed. | 100 |
Mud Sport | Ground | | — | — | 15 | | Weakens the power of Electric-type moves. | — |
Mud-Slap | Ground | | 20 | 100 | 10 | | Lowers opponent's Accuracy. | 100 |
Muddy Water | Water | | 90 | 85 | 10 | | May lower opponent's Accuracy. | 30 |
Multi-Attack | Normal | | 120 | 100 | 10 | | Type matches Memory item held. | — |
Mystical Fire | Fire | | 75 | 100 | 10 | TM92 | Lowers opponent's Special Attack. | 100 |
Nasty Plot | Dark | | — | — | 20 | | Sharply raises user's Special Attack. | — |
Natural Gift | Normal | | — | 100 | 15 | | Power and type depend on the user's held berry. | — |
Nature Power | Normal | | — | — | 20 | | Uses a certain move based on the current terrain. | — |
Nature's Madness | Fairy | | — | 90 | 10 | | Halves the foe's HP. | — |
Needle Arm | Grass | | 60 | 100 | 15 | | May cause flinching. | 30 |
Never-Ending Nightmare | Ghost | — | — | — | 1 | | Ghost type Z-Move. | — |
Night Daze | Dark | | 85 | 95 | 10 | | May lower opponent's Accuracy. | 40 |
Night Shade | Ghost | | — | 100 | 15 | | Inflicts damage equal to user's level. | — |
Night Slash | Dark | | 70 | 100 | 15 | | High critical hit ratio. | — |
Nightmare | Ghost | | — | 100 | 15 | | The sleeping opponent loses 25% of its max HP each turn. | — |
No Retreat | Fighting | | — | — | 5 | | Raises all stats but user cannot switch out. | 100 |
Noble Roar | Normal | | — | 100 | 30 | | Lowers opponent's Attack and Special Attack. | 100 |
Nuzzle | Electric | | 20 | 100 | 20 | | Paralyzes opponent. | 100 |
Oblivion Wing | Flying | | 80 | 100 | 10 | | User recovers most of the HP inflicted on opponent. | — |
Obstruct | Dark | | — | 100 | 10 | | Protects the user and sharply lowers Defence on contact. | — |
Oceanic Operetta | Water | | 195 | — | 1 | | Primarina-exclusive Z-Move. | — |
Octazooka | Water | | 65 | 85 | 10 | | May lower opponent's Accuracy. | 50 |
Octolock | Fighting | | — | 100 | 15 | | Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out. | — |
Odor Sleuth | Normal | | — | — | 40 | | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | — |
Ominous Wind | Ghost | | 60 | 100 | 5 | | May raise all user's stats at once. | 10 |
Origin Pulse | Water | | 110 | 85 | 10 | | Hits all adjacent opponents. | — |
Outrage | Dragon | | 120 | 100 | 10 | | User attacks for 2-3 turns but then becomes confused. | — |
Overdrive | Electric | | 80 | 100 | 10 | | | — |
Overheat | Fire | | 130 | 90 | 5 | | Sharply lowers user's Special Attack. | 100 |
Pain Split | Normal | | — | — | 20 | | The user's and opponent's HP becomes the average of both. | — |
Parabolic Charge | Electric | | 65 | 100 | 20 | | User recovers half the HP inflicted on opponent. | — |
Parting Shot | Dark | | — | 100 | 20 | | Lowers opponent's Attack and Special Attack then switches out. | 100 |
Pay Day | Normal | | 40 | 100 | 20 | TM02 | A small amount of money is gained after the battle resolves. | — |
Payback | Dark | | 50 | 100 | 10 | TM57 | Power doubles if the user was attacked first. | — |
Peck | Flying | | 35 | 100 | 35 | | | — |
Perish Song | Normal | | — | — | 5 | | Any Pokémon in play when this attack is used faints in 3 turns. | — |
Petal Blizzard | Grass | | 90 | 100 | 15 | | Hits all adjacent Pokémon. | — |
Petal Dance | Grass | | 120 | 100 | 10 | | User attacks for 2-3 turns but then becomes confused. | — |
Phantom Force | Ghost | | 90 | 100 | 10 | TM86 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | — |
Photon Geyser | Psychic | | 100 | 100 | 5 | | Uses Attack or Special Attack stat, whichever is higher. | — |
Pika Papow | Electric | | — | ∞ | 20 | | Power increases when player's bond is stronger. | — |
Pin Missile | Bug | | 25 | 95 | 20 | TM07 | Hits 2-5 times in one turn. | — |
Plasma Fists | Electric | | 100 | 100 | 15 | | Changes Normal-type moves to Electric-type moves. | — |
Play Nice | Normal | | — | — | 20 | | Lowers opponent's Attack. Always hits. | 100 |
Play Rough | Fairy | | 90 | 90 | 10 | | May lower opponent's Attack. | 10 |
Pluck | Flying | | 60 | 100 | 20 | | If the opponent is holding a berry, its effect is stolen by user. | — |
Poison Fang | Poison | | 50 | 100 | 15 | | May badly poison opponent. | 50 |
Poison Gas | Poison | | — | 90 | 40 | | Poisons opponent. | — |
Poison Jab | Poison | | 80 | 100 | 20 | | May poison the opponent. | 30 |
Poison Powder | Poison | | — | 75 | 35 | | Poisons opponent. | — |
Poison Sting | Poison | | 15 | 100 | 35 | | May poison the opponent. | 30 |
Poison Tail | Poison | | 50 | 100 | 25 | | High critical hit ratio. May poison opponent. | 10 |
Pollen Puff | Bug | | 90 | 100 | 15 | | Deals damage to opponent or restores HP of teammate. | — |
Poltergeist | Ghost | | 110 | 90 | 5 | | Fails if the target doesn't have an item. | — |
Pound | Normal | | 40 | 100 | 35 | | | — |
Powder | Bug | | — | 100 | 20 | | Damages Pokémon using Fire type moves. | — |
Powder Snow | Ice | | 40 | 100 | 25 | | May freeze opponent. | 10 |
Power Gem | Rock | | 80 | 100 | 20 | | | — |
Power Split | Psychic | | — | — | 10 | | Averages Attack and Special Attack with the target. | — |
Power Swap | Psychic | | — | — | 10 | TM60 | User and opponent swap Attack and Special Attack. | — |
Power Trick | Psychic | | — | — | 10 | | User's own Attack and Defense switch. | — |
Power Trip | Dark | | 20 | 100 | 10 | | The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. | — |
Power Whip | Grass | | 120 | 85 | 10 | | | — |
Power-Up Punch | Fighting | | 40 | 100 | 20 | | Raises Attack. | 100 |
Precipice Blades | Ground | | 120 | 85 | 10 | | Hits all adjacent opponents. | — |
Present | Normal | | — | 90 | 15 | | Either deals damage or heals. | — |
Prismatic Laser | Psychic | | 160 | 100 | 10 | | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | — |
Protect | Normal | | — | — | 10 | TM25 | Protects the user, but may fail if used consecutively. | — |
Psybeam | Psychic | | 65 | 100 | 20 | | May confuse opponent. | 10 |
Psych Up | Normal | | — | — | 10 | | Copies the opponent's stat changes. | — |
Psychic | Psychic | | 90 | 100 | 10 | | May lower opponent's Special Defense. | 10 |
Psychic Fangs | Psychic | | 85 | 100 | 10 | | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | — |
Psychic Terrain | Psychic | | — | — | 10 | TM91 | Prevents priority moves from being used for 5 turns. | — |
Psycho Boost | Psychic | | 140 | 90 | 5 | | Sharply lowers user's Special Attack. | 100 |
Psycho Cut | Psychic | | 70 | 100 | 20 | TM69 | High critical hit ratio. | — |
Psycho Shift | Psychic | | — | 100 | 10 | | Transfers user's status condition to the opponent. | — |
Psyshock | Psychic | | 80 | 100 | 10 | | Inflicts damage based on the target's Defense, not Special Defense. | — |
Psystrike | Psychic | | 100 | 100 | 10 | | Inflicts damage based on the target's Defense, not Special Defense. | — |
Psywave | Psychic | | — | 100 | 15 | | Inflicts damage 50-150% of user's level. | — |
Pulverizing Pancake | Normal | | 210 | — | 1 | | Snorlax-exclusive Normal type Z-Move. | — |
Punishment | Dark | | — | 100 | 5 | | Power increases when opponent's stats have been raised. | — |
Purify | Poison | | — | — | 20 | | The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. | — |
Pursuit | Dark | | 40 | 100 | 20 | | Double power if the opponent is switching out. | — |
Pyro Ball | Fire | | 120 | 90 | 5 | | May burn opponent. | 10 |
Quash | Dark | | — | 100 | 15 | | Makes the target act last this turn. | — |
Quick Attack | Normal | | 40 | 100 | 30 | | User attacks first. | — |
Quick Guard | Fighting | | — | — | 15 | | Protects the user's team from high-priority moves. | — |
Quiver Dance | Bug | | — | — | 20 | | Raises user's Special Attack, Special Defense and Speed. | — |
Rage | Normal | | 20 | 100 | 20 | | Raises user's Attack when hit. | — |
Rage Powder | Bug | | — | — | 20 | | Forces attacks to hit user, not team-mates. | — |
Rain Dance | Water | | — | — | 5 | TM33 | Makes it rain for 5 turns. | — |
Rapid Spin | Normal | | 50 | 100 | 40 | | Raises user's Speed and removes entry hazards and trap move effects. | 100 |
Razor Leaf | Grass | | 55 | 95 | 25 | | High critical hit ratio. | — |
Razor Shell | Water | | 75 | 95 | 10 | TM83 | May lower opponent's Defense. | 50 |
Razor Wind | Normal | | 80 | 100 | 10 | | Charges on first turn, attacks on second. High critical hit ratio. | — |
Recover | Normal | | — | — | 10 | | User recovers half its max HP. | — |
Recycle | Normal | | — | — | 10 | | User's used hold item is restored. | — |
Reflect | Psychic | | — | — | 20 | TM18 | Halves damage from Physical attacks for 5 turns. | — |
Reflect Type | Normal | | — | — | 15 | | User becomes the target's type. | — |
Refresh | Normal | | — | — | 20 | | Cures paralysis, poison, and burns. | — |
Relic Song | Normal | | 75 | 100 | 10 | | May put the target to sleep. | 10 |
Rest | Psychic | | — | — | 10 | TM21 | User sleeps for 2 turns, but user is fully healed. | — |
Retaliate | Normal | | 70 | 100 | 5 | TM79 | Inflicts double damage if a teammate fainted on the last turn. | — |
Return | Normal | | — | 100 | 20 | | Power increases with higher Friendship. | — |
Revelation Dance | Normal | | 90 | 100 | 15 | | Type changes based on Oricorio's form. | — |
Revenge | Fighting | | 60 | 100 | 10 | TM42 | Power increases if user was hit first. | — |
Reversal | Fighting | | — | 100 | 15 | | The lower the user's HP, the higher the power. | — |
Rising Voltage | Electric | | 70 | 100 | 20 | | Power doubles on Electric Terrain. | — |
Roar | Normal | | — | — | 20 | | In battles, the opponent switches. In the wild, the Pokémon runs. | — |
Roar of Time | Dragon | | 150 | 90 | 5 | | User must recharge next turn. | — |
Rock Blast | Rock | | 25 | 90 | 10 | TM54 | Hits 2-5 times in one turn. | — |
Rock Climb | Normal | | 90 | 85 | 20 | | May confuse opponent. | 20 |
Rock Polish | Rock | | — | — | 20 | | Sharply raises user's Speed. | — |
Rock Slide | Rock | | 75 | 90 | 10 | TM22 | May cause flinching. | 30 |
Rock Smash | Fighting | | 40 | 100 | 15 | | May lower opponent's Defense. | 50 |
Rock Throw | Rock | | 50 | 90 | 15 | | | — |
Rock Tomb | Rock | | 60 | 95 | 15 | TM48 | Lowers opponent's Speed. | 100 |
Rock Wrecker | Rock | | 150 | 90 | 5 | | User must recharge next turn. | — |
Role Play | Psychic | | — | — | 10 | | User copies the opponent's Ability. | — |
Rolling Kick | Fighting | | 60 | 85 | 15 | | May cause flinching. | 30 |
Rollout | Rock | | 30 | 90 | 20 | | Doubles in power each turn for 5 turns. | — |
Roost | Flying | | — | — | 10 | | User recovers half of its max HP and loses the Flying type temporarily. | — |
Rototiller | Ground | | — | — | 10 | | Raises Attack and Special Attack of Grass-types. | 100 |
Round | Normal | | 60 | 100 | 15 | TM76 | Power increases if teammates use it in the same turn. | — |
Sacred Fire | Fire | | 100 | 95 | 5 | | May burn opponent. | 50 |
Sacred Sword | Fighting | | 90 | 100 | 15 | | Ignores opponent's stat changes. | — |
Safeguard | Normal | | — | — | 25 | TM19 | The user's party is protected from status conditions. | — |
Sand Attack | Ground | | — | 100 | 15 | | Lowers opponent's Accuracy. | — |
Sand Tomb | Ground | | 35 | 85 | 15 | TM49 | Traps opponent, damaging them for 4-5 turns. | 100 |
Sandstorm | Rock | | — | — | 10 | TM32 | Creates a sandstorm for 5 turns. | — |
Sappy Seed | Grass | | 90 | 100 | 15 | | Drains HP from opponent each turn. | 100 |
Savage Spin-Out | Bug | — | — | — | 1 | | Bug type Z-Move. | — |
Scald | Water | | 80 | 100 | 15 | | May burn opponent. | 30 |
Scale Shot | Dragon | | 25 | 90 | 20 | | Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense. | — |
Scary Face | Normal | | — | 100 | 10 | TM26 | Sharply lowers opponent's Speed. | — |
Scorching Sands | Ground | | 70 | 100 | 10 | | May burn the target. | — |
Scratch | Normal | | 40 | 100 | 35 | | | — |
Screech | Normal | | — | 85 | 40 | TM16 | Sharply lowers opponent's Defense. | — |
Searing Shot | Fire | | 100 | 100 | 5 | | May burn opponent. | 30 |
Searing Sunraze Smash | Steel | | 200 | — | 1 | | Solgaleo-exclusive Z-Move. | — |
Secret Power | Normal | | 70 | 100 | 20 | | Effects of the attack vary with the location. | 30 |
Secret Sword | Fighting | | 85 | 100 | 10 | | Inflicts damage based on the target's Defense, not Special Defense. | — |
Seed Bomb | Grass | | 80 | 100 | 15 | | | — |
Seed Flare | Grass | | 120 | 85 | 5 | | May lower opponent's Special Defense. | 40 |
Seismic Toss | Fighting | | — | 100 | 20 | | Inflicts damage equal to user's level. | — |
Self-Destruct | Normal | | 200 | 100 | 5 | TM20 | User faints. | — |
Shadow Ball | Ghost | | 80 | 100 | 15 | | May lower opponent's Special Defense. | 20 |
Shadow Bone | Ghost | | 85 | 100 | 10 | | May lower opponent's Defense. | 20 |
Shadow Claw | Ghost | | 70 | 100 | 15 | TM65 | High critical hit ratio. | — |
Shadow Force | Ghost | | 120 | 100 | 5 | | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | — |
Shadow Punch | Ghost | | 60 | ∞ | 20 | | Ignores Accuracy and Evasiveness. | — |
Shadow Sneak | Ghost | | 40 | 100 | 30 | | User attacks first. | — |
Sharpen | Normal | | — | — | 30 | | Raises user's Attack. | — |
Shattered Psyche | Psychic | — | — | — | 1 | | Psychic type Z-Move. | — |
Sheer Cold | Ice | | — | 30 | 5 | | One-Hit-KO, if it hits. | — |
Shell Side Arm | Poison | | 90 | 100 | 10 | | May poison opponent. Inflicts either Special or Physical damage, whichever is better. | — |
Shell Smash | Normal | | — | — | 15 | | Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. | — |
Shell Trap | Fire | | 150 | 100 | 5 | | Deals more damage to opponent if hit by a Physical move. | — |
Shift Gear | Steel | | — | — | 10 | | Raises user's Attack and sharply raises Speed. | — |
Shock Wave | Electric | | 60 | ∞ | 20 | | Ignores Accuracy and Evasiveness. | — |
Shore Up | Ground | | — | — | 10 | | The user regains up to half of its max HP. It restores more HP in a sandstorm. | — |
Signal Beam | Bug | | 75 | 100 | 15 | | May confuse opponent. | 10 |
Silver Wind | Bug | | 60 | 100 | 5 | | May raise all stats of user at once. | 10 |
Simple Beam | Normal | | — | 100 | 15 | | Changes target's ability to Simple. | — |
Sing | Normal | | — | 55 | 15 | | Puts opponent to sleep. | — |
Sinister Arrow Raid | Ghost | | 180 | — | 1 | | Decidueye-exclusive Z-Move. | — |
Sizzly Slide | Fire | | 90 | 100 | 15 | | Burns the opponent. | 100 |
Sketch | Normal | | — | — | 1 | | Permanently copies the opponent's last move. | — |
Skill Swap | Psychic | | — | — | 10 | | The user swaps Abilities with the opponent. | — |
Skitter Smack | Bug | | 70 | 90 | 10 | | Lowers opponent's Sp. Attack. | — |
Skull Bash | Normal | | 130 | 100 | 10 | | Raises Defense on first turn, attacks on second. | 100 |
Sky Attack | Flying | | 140 | 90 | 5 | | Charges on first turn, attacks on second. May cause flinching. High critical hit ratio. | 30 |
Sky Drop | Flying | | 60 | 100 | 10 | | Takes opponent into the air on first turn, drops them on second turn. | — |
Sky Uppercut | Fighting | | 85 | 90 | 15 | | Hits the opponent, even during Fly. | — |
Slack Off | Normal | | — | — | 10 | | User recovers half its max HP. | — |
Slam | Normal | | 80 | 75 | 20 | | | — |
Slash | Normal | | 70 | 100 | 20 | | High critical hit ratio. | — |
Sleep Powder | Grass | | — | 75 | 15 | | Puts opponent to sleep. | — |
Sleep Talk | Normal | | — | — | 10 | | User performs one of its own moves while sleeping. | — |
Sludge | Poison | | 65 | 100 | 20 | | May poison opponent. | 30 |
Sludge Bomb | Poison | | 90 | 100 | 10 | | May poison opponent. | 30 |
Sludge Wave | Poison | | 95 | 100 | 10 | | May poison opponent. | 10 |
Smack Down | Rock | | 50 | 100 | 15 | | Makes Flying-type Pokémon vulnerable to Ground moves. | 100 |
Smart Strike | Steel | | 70 | — | 10 | TM96 | The user stabs the target with a sharp horn. This attack never misses. | — |
Smelling Salts | Normal | | 70 | 100 | 10 | | Power doubles if opponent is paralyzed, but cures it. | — |
Smog | Poison | | 30 | 70 | 20 | | May poison opponent. | 40 |
Smokescreen | Normal | | — | 100 | 20 | | Lowers opponent's Accuracy. | — |
Snap Trap | Grass | | 35 | 100 | 15 | | Traps opponent, damaging them for 4-5 turns. | 100 |
Snarl | Dark | | 55 | 95 | 15 | TM85 | Lowers opponent's Special Attack. | 100 |
Snatch | Dark | | — | — | 10 | | Steals the effects of the opponent's next move. | — |
Snipe Shot | Water | | 80 | 100 | 15 | | Ignores moves and abilities that draw in moves. High critical hit ratio. | — |
Snore | Normal | | 50 | 100 | 15 | TM24 | Can only be used if asleep. May cause flinching. | 30 |
Soak | Water | | — | 100 | 20 | | Changes the target's type to water. | — |
Soft-Boiled | Normal | | — | — | 10 | | User recovers half its max HP. | — |
Solar Beam | Grass | | 120 | 100 | 10 | TM11 | Charges on first turn, attacks on second. | — |
Solar Blade | Grass | | 125 | 100 | 10 | TM12 | Charges on first turn, attacks on second. | — |
Sonic Boom | Normal | | — | 90 | 20 | | Always inflicts 20 HP. | — |
Soul-Stealing 7-Star Strike | Ghost | | 195 | — | 1 | | Marshadow-exclusive Z-Move. | — |
Spacial Rend | Dragon | | 100 | 95 | 5 | | High critical hit ratio. | — |
Spark | Electric | | 65 | 100 | 20 | | May paralyze opponent. | 30 |
Sparkling Aria | Water | | 90 | 100 | 10 | | Heals the burns of its target. | — |
Sparkly Swirl | Fairy | | 90 | 100 | 15 | | Cures all status problems in the party Pokémon. | — |
Spectral Thief | Ghost | | 90 | 100 | 10 | | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | — |
Speed Swap | Psychic | | — | — | 10 | TM62 | The user exchanges Speed stats with the target. | — |
Spider Web | Bug | | — | — | 10 | | Opponent cannot escape/switch. | — |
Spike Cannon | Normal | | 20 | 100 | 15 | | Hits 2-5 times in one turn. | — |
Spikes | Ground | | — | — | 20 | | Hurts opponents when they switch into battle. | — |
Spiky Shield | Grass | | — | — | 10 | | Protects the user and inflicts damage on contact. | — |
Spirit Break | Fairy | | 75 | 100 | 15 | | Lowers opponent's Special Attack. | 100 |
Spirit Shackle | Ghost | | 80 | 100 | 10 | | Prevents the opponent from switching out. | — |
Spit Up | Normal | | — | 100 | 10 | | Power depends on how many times the user performed Stockpile. | — |
Spite | Ghost | | — | 100 | 10 | | The opponent's last move loses 2-5 PP. | — |
Splash | Normal | | — | — | 40 | | Doesn't do ANYTHING. | — |
Splintered Stormshards | Rock | | 190 | — | 1 | | Lycanroc-exclusive Z-Move. | — |
Splishy Splash | Water | | 90 | 100 | 15 | | May paralyze opponent. | 30 |
Spore | Grass | | — | 100 | 15 | | Puts opponent to sleep. | — |
Spotlight | Normal | | — | — | 15 | | The user shines a spotlight on the target so that only the target will be attacked during the turn. | — |
Stealth Rock | Rock | | — | — | 20 | | Damages opponent switching into battle. | — |
Steam Eruption | Water | | 110 | 95 | 5 | | May burn opponent. | 30 |
Steamroller | Bug | | 65 | 100 | 20 | | May cause flinching. | 30 |
Steel Beam | Steel | | 140 | 95 | 5 | | User loses 50% of its HP. | — |
Steel Roller | Steel | | 130 | 100 | 5 | | Fails if no Terrain in effect. | — |
Steel Wing | Steel | | 70 | 90 | 25 | TM30 | May raise user's Defense. | 10 |
Sticky Web | Bug | | — | — | 20 | | Lowers opponent's Speed when switching into battle. | — |
Stockpile | Normal | | — | — | 20 | | Stores energy for use with Spit Up and Swallow. | — |
Stoked Sparksurfer | Electric | | 175 | — | 1 | | Alolan Raichu-exclusive Electric type Z-Move. | 100 |
Stomp | Normal | | 65 | 100 | 20 | | May cause flinching. | 30 |
Stomping Tantrum | Ground | | 75 | 100 | 10 | TM98 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | — |
Stone Edge | Rock | | 100 | 80 | 5 | | High critical hit ratio. | — |
Stored Power | Psychic | | 20 | 100 | 10 | | Power increases when user's stats have been raised. | — |
Storm Throw | Fighting | | 60 | 100 | 10 | | Always results in a critical hit. | 100 |
Strange Steam | Fairy | | 90 | 95 | 10 | | May confuse opponent. | 20 |
Strength | Normal | | 80 | 100 | 15 | | | — |
Strength Sap | Grass | | — | 100 | 10 | | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | 100 |
String Shot | Bug | | — | 95 | 40 | | Sharply lowers opponent's Speed. | — |
Struggle | Normal | | 50 | — | — | | Only usable when all PP are gone. Hurts the user. | — |
Struggle Bug | Bug | | 50 | 100 | 20 | | Lowers opponent's Special Attack. | 100 |
Stuff Cheeks | Normal | | — | — | 10 | | The user eats its held Berry, then sharply raises its Defense stat. | 100 |
Stun Spore | Grass | | — | 75 | 30 | | Paralyzes opponent. | — |
Submission | Fighting | | 80 | 80 | 20 | | User receives recoil damage. | — |
Substitute | Normal | | — | — | 10 | | Uses HP to creates a decoy that takes hits. | — |
Subzero Slammer | Ice | — | — | — | 1 | | Ice type Z-Move. | — |
Sucker Punch | Dark | | 70 | 100 | 5 | | User attacks first, but only works if opponent is readying an attack. | — |
Sunny Day | Fire | | — | — | 5 | TM34 | Makes it sunny for 5 turns. | — |
Sunsteel Strike | Steel | | 100 | 100 | 5 | | Ignores the target's ability. | — |
Super Fang | Normal | | — | 90 | 10 | | Always takes off half of the opponent's HP. | — |
Superpower | Fighting | | 120 | 100 | 5 | | Lowers user's Attack and Defense. | 100 |
Supersonic | Normal | | — | 55 | 20 | | Confuses opponent. | — |
Supersonic Skystrike | Flying | — | — | — | 1 | | Flying type Z-Move. | — |
Surf | Water | | 90 | 100 | 15 | | Hits all adjacent Pokémon. | — |
Surging Strikes | Water | | 25 | 100 | 5 | | Always results in a critical hit and ignores stat changes. | — |
Swagger | Normal | | — | 85 | 15 | | Opponent becomes confused, but its Attack is sharply raised. | — |
Swallow | Normal | | — | — | 10 | | The more times the user has performed Stockpile, the more HP is recovered. | — |
Sweet Kiss | Fairy | | — | 75 | 10 | | Confuses opponent. | — |
Sweet Scent | Normal | | — | 100 | 20 | | Lowers opponent's Evasiveness. | — |
Swift | Normal | | 60 | ∞ | 20 | TM40 | Ignores Accuracy and Evasiveness. | — |
Switcheroo | Dark | | — | 100 | 10 | | Swaps held items with the opponent. | — |
Swords Dance | Normal | | — | — | 20 | | Sharply raises user's Attack. | — |
Synchronoise | Psychic | | 120 | 100 | 10 | | Hits any Pokémon that shares a type with the user. | — |
Synthesis | Grass | | — | — | 5 | | User recovers HP. Amount varies with the weather. | — |
Tackle | Normal | | 40 | 100 | 35 | | | — |
Tail Glow | Bug | | — | — | 20 | | Drastically raises user's Special Attack. | — |
Tail Slap | Normal | | 25 | 85 | 10 | TM84 | Hits 2-5 times in one turn. | — |
Tail Whip | Normal | | — | 100 | 30 | | Lowers opponent's Defense. | — |
Tailwind | Flying | | — | — | 15 | | Doubles Speed for 4 turns. | — |
Take Down | Normal | | 90 | 85 | 20 | | User receives recoil damage. | — |
Tar Shot | Rock | | — | 100 | 15 | | Lowers the opponent's Speed and makes them weaker to Fire-type moves. | 100 |
Taunt | Dark | | — | 100 | 20 | | Opponent can only use moves that attack. | — |
Tearful Look | Normal | | — | — | 20 | | The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | 100 |
Teatime | Normal | | — | — | 10 | | Forces all Pokémon on the field to eat their berries. | — |
Techno Blast | Normal | | 120 | 100 | 5 | | Type depends on the Drive being held. | — |
Tectonic Rage | Ground | — | — | — | 1 | | Ground type Z-Move. | — |
Teeter Dance | Normal | | — | 100 | 20 | | Confuses all Pokémon. | — |
Telekinesis | Psychic | | — | — | 15 | | Ignores opponent's Evasiveness for three turns, add Ground immunity. | — |
Teleport | Psychic | | — | — | 20 | | Allows user to flee wild battles; also warps player to last PokéCenter. | — |
Terrain Pulse | Normal | | 50 | 100 | 10 | | Type and power change depending on the Terrain in effect. | — |
Thief | Dark | | 60 | 100 | 25 | TM23 | Also steals opponent's held item. | — |
Thousand Arrows | Ground | | 90 | 100 | 10 | | Makes Flying-type Pokémon vulnerable to Ground moves. | — |
Thousand Waves | Ground | | 90 | 100 | 10 | | Opponent cannot flee or switch. | — |
Thrash | Normal | | 120 | 100 | 10 | | User attacks for 2-3 turns but then becomes confused. | — |
Throat Chop | Dark | | 80 | 100 | 15 | | Prevents use of sound moves for two turns. | 100 |
Thunder | Electric | | 110 | 70 | 10 | | May paralyze opponent. | 30 |
Thunder Cage | Electric | | 80 | 90 | 15 | | Deals damage and traps opponent, damaging them for 4-5 turns. | — |
Thunder Fang | Electric | | 65 | 95 | 15 | TM66 | May cause flinching and/or paralyze opponent. | 10 |
Thunder Punch | Electric | | 75 | 100 | 15 | TM05 | May paralyze opponent. | 10 |
Thunder Shock | Electric | | 40 | 100 | 30 | | May paralyze opponent. | 10 |
Thunder Wave | Electric | | — | 90 | 20 | TM14 | Paralyzes opponent. | — |
Thunderbolt | Electric | | 90 | 100 | 15 | | May paralyze opponent. | 10 |
Thunderous Kick | Fighting | | 90 | 100 | 10 | | Lowers opponent's Defense. | 100 |
Tickle | Normal | | — | 100 | 20 | | Lowers opponent's Attack and Defense. | — |
Topsy-Turvy | Dark | | — | — | 20 | | Reverses stat changes of opponent. | — |
Torment | Dark | | — | 100 | 15 | | Opponent cannot use the same move in a row. | — |
Toxic | Poison | | — | 90 | 10 | | Badly poisons opponent. | — |
Toxic Spikes | Poison | | — | — | 20 | | Poisons opponents when they switch into battle. | — |
Toxic Thread | Poison | | — | 100 | 20 | | Lowers target's Speed. | 100 |
Transform | Normal | | — | — | 10 | | User takes on the form and attacks of the opponent. | — |
Tri Attack | Normal | | 80 | 100 | 10 | | May paralyze, burn or freeze opponent. | 20 |
Trick | Psychic | | — | 100 | 10 | | Swaps held items with the opponent. | — |
Trick Room | Psychic | | — | — | 5 | TM70 | Slower Pokémon move first in the turn for 5 turns. | — |
Trick-or-Treat | Ghost | | — | 100 | 20 | | Adds Ghost type to opponent. | — |
Triple Axel | Ice | | 20 | 90 | 10 | | Attacks thrice with more power each time. | — |
Triple Kick | Fighting | | 10 | 90 | 10 | | Hits thrice in one turn at increasing power. | — |
Trop Kick | Grass | | 70 | 100 | 15 | | Lowers opponent's Attack. | 100 |
Trump Card | Normal | | — | ∞ | 5 | | The lower the PP, the higher the power. | — |
Twineedle | Bug | | 25 | 100 | 20 | | Hits twice in one turn. May poison opponent. | 20 |
Twinkle Tackle | Fairy | — | — | — | 1 | | Fairy type Z-Move. | — |
Twister | Dragon | | 40 | 100 | 20 | | May cause flinching. Hits Pokémon using Fly/Bounce with double power. | 20 |
U-turn | Bug | | 70 | 100 | 20 | TM56 | User switches out immediately after attacking. | — |
Uproar | Normal | | 90 | 100 | 10 | | User attacks for 3 turns and prevents sleep. | — |
V-create | Fire | | 180 | 95 | 5 | | Lowers user's Defense, Special Defense and Speed. | 100 |
Vacuum Wave | Fighting | | 40 | 100 | 30 | | User attacks first. | — |
Veevee Volley | Normal | | — | ∞ | 20 | | Power increases when player's bond is stronger. | — |
Venom Drench | Poison | | — | 100 | 20 | | Lowers poisoned opponent's Special Attack and Speed. | 100 |
Venoshock | Poison | | 65 | 100 | 10 | TM74 | Inflicts double damage if the target is poisoned. | — |
Vine Whip | Grass | | 45 | 100 | 25 | | | — |
Vise Grip | Normal | | 55 | 100 | 30 | | | — |
Vital Throw | Fighting | | 70 | ∞ | 10 | | User attacks last, but ignores Accuracy and Evasiveness. | — |
Volt Switch | Electric | | 70 | 100 | 20 | TM80 | User must switch out after attacking. | — |
Volt Tackle | Electric | | 120 | 100 | 15 | | User receives recoil damage. May paralyze opponent. | 10 |
Wake-Up Slap | Fighting | | 70 | 100 | 10 | | Power doubles if opponent is asleep, but wakes it up. | — |
Water Gun | Water | | 40 | 100 | 25 | | | — |
Water Pledge | Water | | 80 | 100 | 10 | | Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. | — |
Water Pulse | Water | | 60 | 100 | 20 | | May confuse opponent. | 20 |
Water Shuriken | Water | | 15 | 100 | 20 | | Hits 2-5 times in one turn. | — |
Water Sport | Water | | — | — | 15 | | Weakens the power of Fire-type moves. | — |
Water Spout | Water | | 150 | 100 | 5 | | The higher the user's HP, the higher the damage caused. | — |
Waterfall | Water | | 80 | 100 | 15 | | May cause flinching. | 20 |
Weather Ball | Normal | | 50 | 100 | 10 | TM46 | Move's power and type changes with the weather. | — |
Whirlpool | Water | | 35 | 85 | 15 | TM36 | Traps opponent, damaging them for 4-5 turns. | 100 |
Whirlwind | Normal | | — | — | 20 | | In battles, the opponent switches. In the wild, the Pokémon runs. | — |
Wicked Blow | Dark | | 80 | 100 | 5 | | Always results in a critical hit and ignores stat changes. | — |
Wide Guard | Rock | | — | — | 10 | | Protects the user's team from multi-target attacks. | — |
Wild Charge | Electric | | 90 | 100 | 15 | | User receives recoil damage. | — |
Will-O-Wisp | Fire | | — | 85 | 15 | TM38 | Burns opponent. | — |
Wing Attack | Flying | | 60 | 100 | 35 | | | — |
Wish | Normal | | — | — | 10 | | The user recovers HP in the following turn. | — |
Withdraw | Water | | — | — | 40 | | Raises user's Defense. | — |
Wonder Room | Psychic | | — | — | 10 | TM71 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | — |
Wood Hammer | Grass | | 120 | 100 | 15 | | User receives recoil damage. | — |
Work Up | Normal | | — | — | 30 | | Raises user's Attack and Special Attack. | — |
Worry Seed | Grass | | — | 100 | 10 | | Changes the opponent's Ability to Insomnia. | — |
Wrap | Normal | | 15 | 90 | 20 | | Traps opponent, damaging them for 4-5 turns. | 100 |
Wring Out | Normal | | — | 100 | 5 | | The higher the opponent's HP, the higher the damage. | — |
X-Scissor | Bug | | 80 | 100 | 15 | | | — |
Yawn | Normal | | — | — | 10 | | Puts opponent to sleep in the next turn. | — |
Zap Cannon | Electric | | 120 | 50 | 5 | | Paralyzes opponent. | 100 |
Zen Headbutt | Psychic | | 80 | 90 | 15 | | May cause flinching. | 20 |
Zing Zap | Electric | | 80 | 100 | 10 | | May cause flinching. | 30 |
Zippy Zap | Electric | | 50 | 100 | 15 | | Always results in a critical hit. | 100 |
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