| 10,000,000 Volt Thunderbolt | Electric | | 195 | — | 1 | | Pikachu-exclusive Z-Move. High critical hit ratio. | — |
| Absorb | Grass | | 20 | 100 | 25 | | User recovers half the HP inflicted on opponent. | — |
| Accelerock | Rock | | 40 | 100 | 20 | | User attacks first. | — |
| Acid | Poison | | 40 | 100 | 30 | | May lower opponent's Special Defense. | 10 |
| Acid Armor | Poison | | — | — | 20 | | Sharply raises user's Defense. | — |
| Acid Downpour | Poison | — | — | — | 1 | | Poison type Z-Move. | — |
| Acid Spray | Poison | | 40 | 100 | 20 | | Sharply lowers opponent's Special Defense. | 100 |
| Acrobatics | Flying | | 55 | 100 | 15 | TM78 | Stronger when the user does not have a held item. | — |
| Acupressure | Normal | | — | — | 30 | | Sharply raises a random stat. | — |
| Aerial Ace | Flying | | 60 | ∞ | 20 | | Ignores Accuracy and Evasiveness. | — |
| Aeroblast | Flying | | 100 | 95 | 5 | | High critical hit ratio. | — |
| After You | Normal | | — | — | 15 | | Gives target priority in the next turn. | — |
| Agility | Psychic | | — | — | 30 | | Sharply raises user's Speed. | — |
| Air Cutter | Flying | | 60 | 95 | 25 | | High critical hit ratio. | — |
| Air Slash | Flying | | 75 | 95 | 15 | TM95 | May cause flinching. | 30 |
| All-Out Pummeling | Fighting | — | — | — | 1 | | Fighting type Z-Move. | — |
| Ally Switch | Psychic | | — | — | 15 | | User switches with opposite teammate. | — |
| Amnesia | Psychic | | — | — | 20 | | Sharply raises user's Special Defense. | — |
| Anchor Shot | Steel | | 80 | 100 | 20 | | The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. | — |
| Ancient Power | Rock | | 60 | 100 | 5 | | May raise all user's stats at once. | 10 |
| Apple Acid | Grass | | 80 | 100 | 10 | | Lowers target's Special Defense. | 100 |
| Aqua Jet | Water | | 40 | 100 | 20 | | User attacks first. | — |
| Aqua Ring | Water | | — | — | 20 | | Restores a little HP each turn. | — |
| Aqua Tail | Water | | 90 | 90 | 10 | | | — |
| Arm Thrust | Fighting | | 15 | 100 | 20 | | Hits 2-5 times in one turn. | — |
| Aromatherapy | Grass | | — | — | 5 | | Cures all status problems in your party. | — |
| Aromatic Mist | Fairy | | — | — | 20 | | Raises Special Defense of an ally. | — |
| Assist | Normal | | — | — | 20 | | User performs a move known by its allies at random. | — |
| Assurance | Dark | | 60 | 100 | 10 | TM58 | Power doubles if opponent already took damage in the same turn. | — |
| Astonish | Ghost | | 30 | 100 | 15 | | May cause flinching. | 30 |
| Astral Barrage | Ghost | | 120 | 100 | 5 | | The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. | — |
| Attack Order | Bug | | 90 | 100 | 15 | | High critical hit ratio. | — |
| Attract | Normal | | — | 100 | 15 | TM31 | If opponent is the opposite gender, it's less likely to attack. | — |
| Aura Sphere | Fighting | | 80 | ∞ | 20 | | Ignores Accuracy and Evasiveness. | — |
| Aura Wheel | Electric | | 110 | 100 | 10 | | Changes type based on Morpeko's Mode. | 100 |
| Aurora Beam | Ice | | 65 | 100 | 20 | | May lower opponent's Attack. | 10 |
| Aurora Veil | Ice | | — | — | 20 | | Halves damage from Physical and Special attacks for five turns. | — |
| Autotomize | Steel | | — | — | 15 | | Reduces weight and sharply raises Speed. | — |
| Avalanche | Ice | | 60 | 100 | 10 | TM64 | Power doubles if user took damage first. | — |
| Baby-Doll Eyes | Fairy | | — | 100 | 30 | | Always goes first. Lowers the target's attack. | — |
| Baddy Bad | Dark | | 90 | 100 | 15 | | Reduces damage from Physical attacks. | — |
| Baneful Bunker | Poison | | — | — | 10 | | Protects the user and poisons opponent on contact. | — |
| Barrage | Normal | | 15 | 85 | 20 | | Hits 2-5 times in one turn. | — |
| Barrier | Psychic | | — | — | 20 | | Sharply raises user's Defense. | — |
| Baton Pass | Normal | | — | — | 40 | | User switches out and gives stat changes to the incoming Pokémon. | — |
| Beak Blast | Flying | | 100 | 100 | 15 | | The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn. | — |
| Beat Up | Dark | | — | 100 | 10 | TM37 | Each Pokémon in user's party attacks. | — |
| Behemoth Bash | Steel | | 100 | 100 | 5 | | Damage doubles if target is Dynamaxed. | — |
| Behemoth Blade | Steel | | 100 | 100 | 5 | | Damage doubles if target is Dynamaxed. | — |
| Belch | Poison | | 120 | 90 | 10 | | User must have consumed a Berry. | — |
| Belly Drum | Normal | | — | — | 10 | | User loses 50% of its max HP, but Attack raises to maximum. | — |
| Bestow | Normal | | — | — | 15 | | Gives the user's held item to the target. | — |
| Bide | Normal | | — | — | 10 | | User takes damage for two turns then strikes back double. | — |
| Bind | Normal | | 15 | 85 | 20 | | Traps opponent, damaging them for 4-5 turns. | 100 |
| Bite | Dark | | 60 | 100 | 25 | | May cause flinching. | 30 |
| Black Hole Eclipse | Dark | — | — | — | 1 | | Dark type Z-Move. | — |
| Blast Burn | Fire | | 150 | 90 | 5 | | User must recharge next turn. | — |
| Blaze Kick | Fire | | 85 | 90 | 10 | | High critical hit ratio. May burn opponent. | 10 |
| Blizzard | Ice | | 110 | 70 | 5 | | May freeze opponent. | 10 |
| Block | Normal | | — | — | 5 | | Opponent cannot flee or switch. | — |
| Bloom Doom | Grass | — | — | — | 1 | | Grass type Z-Move. | — |
| Blue Flare | Fire | | 130 | 85 | 5 | | May burn opponent. | 20 |
| Body Press | Fighting | | 80 | 100 | 10 | | The higher the user's Defense, the stronger the attack. | — |
| Body Slam | Normal | | 85 | 100 | 15 | | May paralyze opponent. | 30 |
| Bolt Beak | Electric | | 85 | 100 | 10 | | If the user attacks before the target, the power of this move is doubled. | — |
| Bolt Strike | Electric | | 130 | 85 | 5 | | May paralyze opponent. | 20 |
| Bone Club | Ground | | 65 | 85 | 20 | | May cause flinching. | 10 |
| Bone Rush | Ground | | 25 | 90 | 10 | | Hits 2-5 times in one turn. | — |
| Bonemerang | Ground | | 50 | 90 | 10 | | Hits twice in one turn. | — |
| Boomburst | Normal | | 140 | 100 | 10 | | Hits all adjacent Pokémon. | — |
| Bounce | Flying | | 85 | 85 | 5 | TM52 | Springs up on first turn, attacks on second. May paralyze opponent. | 30 |
| Bouncy Bubble | Water | | 90 | 100 | 15 | | User recovers half the HP inflicted on opponent. | — |
| Branch Poke | Grass | | 40 | 100 | 40 | | | — |
| Brave Bird | Flying | | 120 | 100 | 15 | | User receives recoil damage. | — |
| Breaking Swipe | Dragon | | 60 | 100 | 15 | TM99 | Hits multiple opponents and lowers their attack. | 100 |
| Breakneck Blitz | Normal | — | — | — | 1 | | Normal type Z-Move. | — |
| Brick Break | Fighting | | 75 | 100 | 15 | TM43 | Breaks through Reflect and Light Screen barriers. | — |
| Brine | Water | | 65 | 100 | 10 | TM55 | Power doubles if opponent's HP is less than 50%. | — |
| Brutal Swing | Dark | | 60 | 100 | 20 | TM97 | The user swings its body around violently to inflict damage on everything in its vicinity. | — |
| Bubble | Water | | 40 | 100 | 30 | | May lower opponent's Speed. | 10 |
| Bubble Beam | Water | | 65 | 100 | 20 | | May lower opponent's Speed. | 10 |
| Bug Bite | Bug | | 60 | 100 | 20 | | Receives the effect from the opponent's held berry. | — |
| Bug Buzz | Bug | | 90 | 100 | 10 | | May lower opponent's Special Defense. | 10 |
| Bulk Up | Fighting | | — | — | 20 | | Raises user's Attack and Defense. | — |
| Bulldoze | Ground | | 60 | 100 | 20 | TM81 | Lowers opponent's Speed. | 100 |
| Bullet Punch | Steel | | 40 | 100 | 30 | | User attacks first. | — |
| Bullet Seed | Grass | | 25 | 100 | 30 | TM50 | Hits 2-5 times in one turn. | — |
| Burn Up | Fire | | 130 | 100 | 5 | | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. | — |
| Burning Jealousy | Fire | | 70 | 100 | 5 | | Hits all opponents, and burns any that have had their stats boosted. | — |
| Buzzy Buzz | Electric | | 90 | 100 | 15 | | Paralyzes the opponent. | 100 |
| Calm Mind | Psychic | | — | — | 20 | | Raises user's Special Attack and Special Defense. | — |
| Camouflage | Normal | | — | — | 20 | | Changes user's type according to the location. | — |
| Captivate | Normal | | — | 100 | 20 | | Sharply lowers opponent's Special Attack if opposite gender. | — |
| Catastropika | Electric | | 210 | — | 1 | | Pikachu-exclusive Z-Move. | — |
| Celebrate | Normal | | — | — | 40 | | The Pokémon congratulates you on your special day. No battle effect. | — |
| Charge | Electric | | — | — | 20 | | Raises user's Special Defense and next Electric move's power increases. | — |
| Charge Beam | Electric | | 50 | 90 | 10 | | May raise user's Special Attack. | 70 |
| Charm | Fairy | | — | 100 | 20 | TM29 | Sharply lowers opponent's Attack. | — |
| Chatter | Flying | | 65 | 100 | 20 | | Confuses opponent. | 100 |
| Chip Away | Normal | | 70 | 100 | 20 | | Ignores opponent's stat changes. | — |
| Circle Throw | Fighting | | 60 | 90 | 10 | | In battles, the opponent switches. In the wild, the Pokémon runs. | — |
| Clamp | Water | | 35 | 85 | 15 | | Traps opponent, damaging them for 4-5 turns. | 100 |
| Clanging Scales | Dragon | | 110 | 100 | 5 | | Lowers user's Defense. | 100 |
| Clangorous Soul | Dragon | | — | 100 | 5 | | Raises all user's stats but loses HP. | 100 |
| Clangorous Soulblaze | Dragon | | 185 | — | 1 | | Kommo-o exclusive Z-Move. | — |
| Clear Smog | Poison | | 50 | — | 15 | | Removes all of the target's stat changes. | — |
| Close Combat | Fighting | | 120 | 100 | 5 | | Lowers user's Defense and Special Defense. | 100 |
| Coaching | Fighting | | — | — | 10 | | Boosts Attack and Defense of a teammate. | — |
| Coil | Poison | | — | — | 20 | | Raises user's Attack, Defense and Accuracy. | — |
| Comet Punch | Normal | | 18 | 85 | 15 | | Hits 2-5 times in one turn. | — |
| Confide | Normal | | — | — | 20 | | Lowers opponent's Special Attack. | 100 |
| Confuse Ray | Ghost | | — | 100 | 10 | | Confuses opponent. | — |
| Confusion | Psychic | | 50 | 100 | 25 | | May confuse opponent. | 10 |
| Constrict | Normal | | 10 | 100 | 35 | | May lower opponent's Speed by one stage. | 10 |
| Continental Crush | Rock | — | — | — | 1 | | Rock type Z-Move. | — |
| Conversion | Normal | | — | — | 30 | | Changes user's type to that of its first move. | — |
| Conversion 2 | Normal | | — | — | 30 | | User changes type to become resistant to opponent's last move. | — |
| Copycat | Normal | | — | — | 20 | | Copies opponent's last move. | — |
| Core Enforcer | Dragon | | 100 | 100 | 10 | | Scorches a 'Z' pattern on the ground. | — |
| Corkscrew Crash | Steel | — | — | — | 1 | | Steel type Z-Move. | — |
| Corrosive Gas | Poison | | — | 100 | 40 | | Removes opponent's items. | — |
| Cosmic Power | Psychic | | — | — | 20 | | Raises user's Defense and Special Defense. | — |
| Cotton Guard | Grass | | — | — | 10 | | Drastically raises user's Defense. | — |
| Cotton Spore | Grass | | — | 100 | 40 | | Sharply lowers opponent's Speed. | — |
| Counter | Fighting | | — | 100 | 20 | | When hit by a Physical Attack, user strikes back with 2x power. | — |
| Court Change | Normal | | — | 100 | 10 | | Swaps the effects on either side of the field. | — |
| Covet | Normal | | 60 | 100 | 25 | | Opponent's item is stolen by the user. | — |
| Crabhammer | Water | | 100 | 90 | 10 | | High critical hit ratio. | — |
| Crafty Shield | Fairy | | — | — | 10 | | Protects the Pokémon from status moves. | — |
| Cross Chop | Fighting | | 100 | 80 | 5 | | High critical hit ratio. | — |
| Cross Poison | Poison | | 70 | 100 | 20 | TM73 | High critical hit ratio. May poison opponent. | 10 |
| Crunch | Dark | | 80 | 100 | 15 | | May lower opponent's Defense. | 20 |
| Crush Claw | Normal | | 75 | 95 | 10 | | May lower opponent's Defense. | 50 |
| Crush Grip | Normal | | — | 100 | 5 | | More powerful when opponent has higher HP. | — |
| Curse | Ghost | | — | — | 10 | | Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. | — |
| Cut | Normal | | 50 | 95 | 30 | | | — |
| Dark Pulse | Dark | | 80 | 100 | 15 | | May cause flinching. | 20 |
| Dark Void | Dark | | — | 50 | 10 | | Puts all adjacent opponents to sleep. | — |
| Darkest Lariat | Dark | | 85 | 100 | 10 | | Ignores opponent's stat changes. | — |
| Dazzling Gleam | Fairy | | 80 | 100 | 10 | | Hits all adjacent opponents. | — |
| Decorate | Fairy | | — | — | 15 | | Sharply raises target's Attack and Special Attack. | 100 |
| Defend Order | Bug | | — | — | 10 | | Raises user's Defense and Special Defense. | — |
| Defense Curl | Normal | | — | — | 40 | | Raises user's Defense. | — |
| Defog | Flying | | — | — | 15 | | Lowers opponent's Evasiveness and clears fog. | — |
| Destiny Bond | Ghost | | — | — | 5 | | If the user faints, the opponent also faints. | — |
| Detect | Fighting | | — | — | 5 | | Protects the user, but may fail if used consecutively. | — |
| Devastating Drake | Dragon | — | — | — | 1 | | Dragon type Z-Move. | — |
| Diamond Storm | Rock | | 100 | 95 | 5 | | May sharply raise user's Defense. | 50 |
| Dig | Ground | | 80 | 100 | 10 | TM15 | Digs underground on first turn, attacks on second. Can also escape from caves. | — |
| Disable | Normal | | — | 100 | 20 | | Opponent can't use its last attack for a few turns. | — |
| Disarming Voice | Fairy | | 40 | ∞ | 15 | | Ignores Accuracy and Evasiveness. | — |
| Discharge | Electric | | 80 | 100 | 15 | | May paralyze opponent. | 30 |
| Dive | Water | | 80 | 100 | 10 | TM45 | Dives underwater on first turn, attacks on second turn. | — |
| Dizzy Punch | Normal | | 70 | 100 | 10 | | May confuse opponent. | 20 |
| Doom Desire | Steel | | 140 | 100 | 5 | | Damage occurs 2 turns later. | — |
| Double Hit | Normal | | 35 | 90 | 10 | | Hits twice in one turn. | — |
| Double Iron Bash | Steel | | 60 | 100 | 5 | | Hits twice in one turn; may cause flinching. | 30 |
| Double Kick | Fighting | | 30 | 100 | 30 | | Hits twice in one turn. | — |
| Double Slap | Normal | | 15 | 85 | 10 | | Hits 2-5 times in one turn. | — |
| Double Team | Normal | | — | — | 15 | | Raises user's Evasiveness. | — |
| Double-Edge | Normal | | 120 | 100 | 15 | | User receives recoil damage. | — |
| Draco Meteor | Dragon | | 130 | 90 | 5 | | Sharply lowers user's Special Attack. | 100 |
| Dragon Ascent | Flying | | 120 | 100 | 5 | | Lowers user's Defense and Special Defense. | 100 |
| Dragon Breath | Dragon | | 60 | 100 | 20 | | May paralyze opponent. | 30 |
| Dragon Claw | Dragon | | 80 | 100 | 15 | | | — |
| Dragon Dance | Dragon | | — | — | 20 | | Raises user's Attack and Speed. | — |
| Dragon Darts | Dragon | | 50 | 100 | 10 | | User attacks twice. | — |
| Dragon Energy | Dragon | | 150 | 100 | 5 | | The higher the user's HP, the higher the power. | — |
| Dragon Hammer | Dragon | | 90 | 100 | 15 | | The user uses its body like a hammer to attack the target and inflict damage. | — |
| Dragon Pulse | Dragon | | 85 | 100 | 10 | | | — |
| Dragon Rage | Dragon | | — | 100 | 10 | | Always inflicts 40 HP. | — |
| Dragon Rush | Dragon | | 100 | 75 | 10 | | May cause flinching. | 20 |
| Dragon Tail | Dragon | | 60 | 90 | 10 | | In battles, the opponent switches. In the wild, the Pokémon runs. | — |
| Drain Punch | Fighting | | 75 | 100 | 10 | TM63 | User recovers half the HP inflicted on opponent. | — |
| Draining Kiss | Fairy | | 50 | 100 | 10 | TM87 | User recovers most the HP inflicted on opponent. | — |
| Dream Eater | Psychic | | 100 | 100 | 15 | | User recovers half the HP inflicted on a sleeping opponent. | — |
| Drill Peck | Flying | | 80 | 100 | 20 | | | — |
| Drill Run | Ground | | 80 | 95 | 10 | | High critical hit ratio. | — |
| Drum Beating | Grass | | 80 | 100 | 10 | | Lowers opponent's Speed. | 100 |
| Dual Chop | Dragon | | 40 | 90 | 15 | | Hits twice in one turn. | — |
| Dual Wingbeat | Flying | | 40 | 90 | 10 | | The user slams the target with its wings. The target is hit twice in a row. | — |
| Dynamax Cannon | Dragon | | 100 | 100 | 5 | | Damage doubles if opponent is Dynamaxed. | — |
| Dynamic Punch | Fighting | | 100 | 50 | 5 | | Confuses opponent. | 100 |
| Earth Power | Ground | | 90 | 100 | 10 | | May lower opponent's Special Defense. | 10 |
| Earthquake | Ground | | 100 | 100 | 10 | | Power is doubled if opponent is underground from using Dig. | — |
| Echoed Voice | Normal | | 40 | 100 | 15 | | Power increases each turn. | — |
| Eerie Impulse | Electric | | — | 100 | 15 | TM93 | Sharply lowers opponent's Special Attack. | — |
| Eerie Spell | Psychic | | 80 | 100 | 5 | | Deals damage and reduces opponent's PP. | — |
| Egg Bomb | Normal | | 100 | 75 | 10 | | | — |
| Electric Terrain | Electric | | — | — | 10 | TM90 | Prevents all Pokémon from falling asleep for 5 turns. | — |
| Electrify | Electric | | — | — | 20 | | Changes the target's move to Electric type. | — |
| Electro Ball | Electric | | — | 100 | 10 | | The faster the user, the stronger the attack. | — |
| Electroweb | Electric | | 55 | 95 | 15 | TM82 | Lowers opponent's Speed. | 100 |
| Embargo | Dark | | — | 100 | 15 | | Opponent cannot use items. | — |
| Ember | Fire | | 40 | 100 | 25 | | May burn opponent. | 10 |
| Encore | Normal | | — | 100 | 5 | | Forces opponent to keep using its last move for 3 turns. | — |
| Endeavor | Normal | | — | 100 | 5 | | Reduces opponent's HP to same as user's. | — |
| Endure | Normal | | — | — | 10 | | Always left with at least 1 HP, but may fail if used consecutively. | — |
| Energy Ball | Grass | | 90 | 100 | 10 | | May lower opponent's Special Defense. | 10 |
| Entrainment | Normal | | — | 100 | 15 | | Makes target's ability same as user's. | — |
| Eruption | Fire | | 150 | 100 | 5 | | Stronger when the user's HP is higher. | — |
| Eternabeam | Dragon | | 160 | 90 | 5 | | User can't move on the next turn. | — |
| Expanding Force | Psychic | | 80 | 100 | 10 | | Increases power and hits all opponents on Psychic Terrain. | — |
| Explosion | Normal | | 250 | 100 | 5 | | User faints. | — |
| Extrasensory | Psychic | | 80 | 100 | 20 | | May cause flinching. | 10 |
| Extreme Evoboost | Normal | | — | — | 1 | | Eevee-exclusive Z-Move. Sharply raises all stats. | 100 |
| Extreme Speed | Normal | | 80 | 100 | 5 | | User attacks first. | — |
| Facade | Normal | | 70 | 100 | 20 | TM39 | Power doubles if user is burned, poisoned, or paralyzed. | — |
| Fairy Lock | Fairy | | — | — | 10 | | Prevents fleeing in the next turn. | — |
| Fairy Wind | Fairy | | 40 | 100 | 30 | | | — |
| Fake Out | Normal | | 40 | 100 | 10 | | User attacks first, foe flinches. Only usable on first turn. | 100 |
| Fake Tears | Dark | | — | 100 | 20 | TM47 | Sharply lowers opponent's Special Defense. | — |
| False Surrender | Dark | | 80 | ∞ | 10 | | Ignores Accuracy and Evasiveness. | — |
| False Swipe | Normal | | 40 | 100 | 40 | TM94 | Always leaves opponent with at least 1 HP. | — |
| Feather Dance | Flying | | — | 100 | 15 | | Sharply lowers opponent's Attack. | — |
| Feint | Normal | | 30 | 100 | 10 | | Only hits if opponent uses Protect or Detect in the same turn. | — |
| Feint Attack | Dark | | 60 | ∞ | 20 | | Ignores Accuracy and Evasiveness. | — |
| Fell Stinger | Bug | | 50 | 100 | 25 | | Drastically raises user's Attack if target is KO'd. | — |
| Fiery Dance | Fire | | 80 | 100 | 10 | | May raise user's Special Attack. | 50 |
| Fiery Wrath | Dark | | 90 | 100 | 10 | | May cause flinching. | 20 |
| Final Gambit | Fighting | | — | 100 | 5 | | Inflicts damage equal to the user's remaining HP. User faints. | — |
| Fire Blast | Fire | | 110 | 85 | 5 | | May burn opponent. | 10 |
| Fire Fang | Fire | | 65 | 95 | 15 | TM68 | May cause flinching and/or burn opponent. | 10 |
| Fire Lash | Fire | | 80 | 100 | 15 | | The user strikes the target with a burning lash. This also lowers the target's Defense stat. | 100 |
| Fire Pledge | Fire | | 80 | 100 | 10 | | Added effects appear if combined with Grass Pledge or Water Pledge. | — |
| Fire Punch | Fire | | 75 | 100 | 15 | TM03 | May burn opponent. | 10 |
| Fire Spin | Fire | | 35 | 85 | 15 | TM13 | Traps opponent, damaging them for 4-5 turns. | 100 |
| First Impression | Bug | | 90 | 100 | 10 | | Although this move has great power, it only works the first turn the user is in battle. | — |
| Fishious Rend | Water | | 85 | 100 | 10 | | If the user attacks before the target, the power of this move is doubled. | — |
| Fissure | Ground | | — | 30 | 5 | | One-Hit-KO, if it hits. | — |
| Flail | Normal | | — | 100 | 15 | | The lower the user's HP, the higher the power. | — |
| Flame Burst | Fire | | 70 | 100 | 15 | | May also injure nearby Pokémon. | — |
| Flame Charge | Fire | | 50 | 100 | 20 | | Raises user's Speed. | 100 |
| Flame Wheel | Fire | | 60 | 100 | 25 | | May burn opponent. | 10 |
| Flamethrower | Fire | | 90 | 100 | 15 | | May burn opponent. | 10 |
| Flare Blitz | Fire | | 120 | 100 | 15 | | User receives recoil damage. May burn opponent. | 10 |
| Flash | Normal | | — | 100 | 20 | | Lowers opponent's Accuracy. | — |
| Flash Cannon | Steel | | 80 | 100 | 10 | | May lower opponent's Special Defense. | 10 |
| Flatter | Dark | | — | 100 | 15 | | Confuses opponent, but raises its Special Attack by two stages. | — |
| Fleur Cannon | Fairy | | 130 | 90 | 5 | | Sharply lowers user's Special Attack. | 100 |
| Fling | Dark | | — | 100 | 10 | TM59 | Power depends on held item. | — |
| Flip Turn | Water | | 60 | 100 | 20 | | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. | — |
| Floaty Fall | Flying | | 90 | 95 | 15 | | May cause flinching. | 30 |
| Floral Healing | Fairy | | — | — | 10 | | The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. | — |
| Flower Shield | Fairy | | — | — | 10 | | Sharply raises Defense of all Grass-type Pokémon on the field. | 100 |
| Fly | Flying | | 90 | 95 | 15 | TM06 | Flies up on first turn, attacks on second turn. | — |
| Flying Press | Fighting | | 100 | 95 | 10 | | Deals Fighting and Flying type damage. | — |
| Focus Blast | Fighting | | 120 | 70 | 5 | | May lower opponent's Special Defense. | 10 |
| Focus Energy | Normal | | — | — | 30 | | Increases critical hit ratio. | — |
| Focus Punch | Fighting | | 150 | 100 | 20 | | If the user is hit before attacking, it flinches instead. | — |
| Follow Me | Normal | | — | — | 20 | | In Double Battle, the user takes all the attacks. | — |
| Force Palm | Fighting | | 60 | 100 | 10 | | May paralyze opponent. | 30 |
| Foresight | Normal | | — | — | 40 | | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | — |
| Forest's Curse | Grass | | — | 100 | 20 | | Adds Grass type to opponent. | — |
| Foul Play | Dark | | 95 | 100 | 15 | | Uses the opponent's Attack stat. | — |
| Freeze Shock | Ice | | 140 | 90 | 5 | | Charges on first turn, attacks on second. May paralyze opponent. | 30 |
| Freeze-Dry | Ice | | 70 | 100 | 20 | | May freeze opponent. Super-effective against Water types. | 10 |
| Freezing Glare | Psychic | | 90 | 100 | 10 | | May freeze opponent. | 10 |
| Freezy Frost | Ice | | 90 | 100 | 15 | | Resets all stat changes. | — |
| Frenzy Plant | Grass | | 150 | 90 | 5 | | User must recharge next turn. | — |
| Frost Breath | Ice | | 60 | 90 | 10 | | Always results in a critical hit. | 100 |
| Frustration | Normal | | — | 100 | 20 | | Power decreases with higher Friendship. | — |
| Fury Attack | Normal | | 15 | 85 | 20 | | Hits 2-5 times in one turn. | — |
| Fury Cutter | Bug | | 40 | 95 | 20 | | Power increases each turn. | — |
| Fury Swipes | Normal | | 18 | 80 | 15 | | Hits 2-5 times in one turn. | — |
| Fusion Bolt | Electric | | 100 | 100 | 5 | | Power increases if Fusion Flare is used in the same turn. | — |
| Fusion Flare | Fire | | 100 | 100 | 5 | | Power increases if Fusion Bolt is used in the same turn. | — |
| Future Sight | Psychic | | 120 | 100 | 10 | | Damage occurs 2 turns later. | — |
| G-Max Befuddle | Bug | — | — | ∞ | 5 | | Butterfree-exclusive G-Max Move. Poisons, paralyzes, or puts opponent to sleep. | 100 |
| G-Max Cannonade | Water | — | — | ∞ | 10 | | Blastoise-exclusive G-Max Move. Damages non-Water types for 4 turns. | — |
| G-Max Centiferno | Fire | — | — | ∞ | 5 | | Centiskorch-exclusive G-Max Move. Traps opponents for 4-5 turns. | 100 |
| G-Max Chi Strike | Fighting | — | — | ∞ | 5 | | Machamp-exclusive G-Max Move. Increases critical hit ratio. | — |
| G-Max Cuddle | Normal | — | — | ∞ | 5 | | Eevee-exclusive G-Max Move. Infatuates opponents. | 100 |
| G-Max Depletion | Dragon | — | — | ∞ | 5 | | Duraludon-exclusive G-Max Move. Reduces opponent's PP. | — |
| G-Max Drum Solo | Grass | — | — | ∞ | 5 | | Rillaboom-exclusive G-Max Move. Ignores target's ability. | — |
| G-Max Finale | Fairy | — | — | ∞ | 5 | | Alcremie-exclusive G-Max Move. Heals the user's team. | — |
| G-Max Fireball | Fire | — | — | ∞ | 5 | | Cinderace-exclusive G-Max Move. Ignores target's ability. | — |
| G-Max Foam Burst | Water | — | — | ∞ | 5 | | Kingler-exclusive G-Max Move. Harshly lowers opponents' Speed. | 100 |
| G-Max Gold Rush | Normal | — | — | ∞ | 5 | | Meowth-exclusive G-Max Move. Confuses opponents and earns more money. | 100 |
| G-Max Gravitas | Psychic | — | — | ∞ | 5 | | Orbeetle-exclusive G-Max Move. Summons Gravity for 5 turns. | — |
| G-Max Hydrosnipe | Water | — | — | ∞ | 5 | | Inteleon-exclusive G-Max Move. Ignores target's ability. | — |
| G-Max Malodor | Poison | — | — | ∞ | 5 | | Garbodor-exclusive G-Max Move. Poisons opponents. | 100 |
| G-Max Meltdown | Steel | — | — | ∞ | 5 | | Melmetal-exclusive G-Max Move. Prevents opponents using the same move twice in a row. | — |
| G-Max One Blow | Dark | — | — | ∞ | 5 | | Urshifu Single-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. | — |
| G-Max Rapid Flow | Water | — | — | ∞ | 5 | | Urshifu Rapid-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. | — |
| G-Max Replenish | Normal | — | — | ∞ | 5 | | Snorlax-exclusive G-Max Move. Recycles Berries. | — |
| G-Max Resonance | Ice | — | — | ∞ | 5 | | Lapras-exclusive G-Max Move. Reduces damage for 5 turns. | — |
| G-Max Sandblast | Ground | — | — | ∞ | 5 | | Sandaconda-exclusive G-Max Move. Traps opponents for 4-5 turns. | 100 |
| G-Max Smite | Fairy | — | — | ∞ | 5 | | Hatterene-exclusive G-Max Move. Confuses opponents. | 100 |
| G-Max Snooze | Dark | — | — | ∞ | 5 | | Grimmsnarl-exclusive G-Max Move. Makes opponents drowsy. | — |
| G-Max Steelsurge | Steel | — | — | ∞ | 5 | | Copperajah-exclusive G-Max Move. Sets up Spikes on the field. | — |
| G-Max Stonesurge | Water | — | — | ∞ | 5 | | Drednaw-exclusive G-Max Move. Sets up Stealth Rock. | — |
| G-Max Stun Shock | Electric | — | — | ∞ | 10 | | Toxtricity-exclusive G-Max Move. Poisons or paralyzes opponents. | 100 |
| G-Max Sweetness | Grass | — | — | ∞ | 10 | | Appletun-exclusive G-Max Move. Heals status conditions of user's team. | — |
| G-Max Tartness | Grass | — | — | ∞ | 10 | | Flapple-exclusive G-Max Move. Reduces opponents' evasiveness. | 100 |
| G-Max Terror | Ghost | — | — | ∞ | 10 | | Gengar-exclusive G-Max Move. Prevents opponent from switching out. | — |
| G-Max Vine Lash | Grass | — | — | ∞ | 10 | | Venusaur-exclusive G-Max Move. Damages non-Grass types for 4 turns. | — |
| G-Max Volcalith | Rock | — | — | ∞ | 10 | | Coalossal-exclusive G-Max Move. Deals damage for 4 turns. | 100 |
| G-Max Volt Crash | Electric | — | — | ∞ | 10 | | Pikachu-exclusive G-Max Move. Paralyzes opponents. | 100 |
| G-Max Wildfire | Fire | — | — | ∞ | 10 | | Charizard-exclusive G-Max Move. Damages non-Fire types for 4 turns. | 100 |
| G-Max Wind Rage | Flying | — | — | ∞ | 10 | | Corviknight-exclusive G-Max Move. Removes battlefield hazards. | — |
| Gastro Acid | Poison | | — | 100 | 10 | | Cancels out the effect of the opponent's Ability. | — |
| Gear Grind | Steel | | 50 | 85 | 15 | | Hits twice in one turn. | — |
| Gear Up | Steel | | — | — | 20 | | The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. | — |
| Genesis Supernova | Psychic | | 185 | — | 1 | | Mew-exclusive Z-Move. | — |
| Geomancy | Fairy | | — | — | 10 | | Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second. | — |
| Giga Drain | Grass | | 75 | 100 | 10 | TM28 | User recovers half the HP inflicted on opponent. | — |
| Giga Impact | Normal | | 150 | 90 | 5 | TM09 | User must recharge next turn. | — |
| Gigavolt Havoc | Electric | — | — | — | 1 | | Electric type Z-Move. | — |
| Glacial Lance | Ice | | 130 | 100 | 5 | | The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. | — |
| Glaciate | Ice | | 65 | 95 | 10 | | Lowers opponent's Speed. | 100 |
| Glare | Normal | | — | 100 | 30 | | Paralyzes opponent. | — |
| Glitzy Glow | Psychic | | 90 | 100 | 15 | | Reduces damage from Special attacks. | — |
| Grass Knot | Grass | | — | 100 | 20 | | The heavier the opponent, the stronger the attack. | — |
| Grass Pledge | Grass | | 80 | 100 | 10 | | Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. | — |
| Grass Whistle | Grass | | — | 55 | 15 | | Puts opponent to sleep. | — |
| Grassy Glide | Grass | | 70 | 100 | 20 | | High priority during Grassy Terrain. | — |
| Grassy Terrain | Grass | | — | — | 10 | TM88 | Restores a little HP of all Pokémon for 5 turns. | — |
| Grav Apple | Grass | | 80 | 100 | 10 | | Lowers the opponent's Defense stat. | 100 |
| Gravity | Psychic | | — | — | 5 | | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. | — |
| Growl | Normal | | — | 100 | 40 | | Lowers opponent's Attack. | — |
| Growth | Normal | | — | — | 20 | | Raises user's Attack and Special Attack. | — |
| Grudge | Ghost | | — | — | 5 | | If the users faints after using this move, the PP for the opponent's last move is depleted. | — |
| Guard Split | Psychic | | — | — | 10 | | Averages Defense and Special Defense with the target. | — |
| Guard Swap | Psychic | | — | — | 10 | TM61 | User and opponent swap Defense and Special Defense. | — |
| Guardian of Alola | Fairy | | — | — | 1 | | Tapu-exclusive Z-move. Cuts opponent's HP by 75%. | — |
| Guillotine | Normal | | — | 30 | 5 | | One-Hit-KO, if it hits. | — |
| Gunk Shot | Poison | | 120 | 80 | 5 | | May poison opponent. | 30 |
| Gust | Flying | | 40 | 100 | 35 | | Hits Pokémon using Fly/Bounce with double power. | — |
| Gyro Ball | Steel | | — | 100 | 5 | | The slower the user, the stronger the attack. | — |
| Hail | Ice | | — | — | 10 | TM35 | Non-Ice types are damaged for 5 turns. | — |
| Hammer Arm | Fighting | | 100 | 90 | 10 | | Lowers user's Speed. | 100 |
| Happy Hour | Normal | | — | — | 30 | | Doubles prize money from trainer battles. | — |
| Harden | Normal | | — | — | 30 | | Raises user's Defense. | — |
| Haze | Ice | | — | — | 30 | | Resets all stat changes. | — |
| Head Charge | Normal | | 120 | 100 | 15 | | User receives recoil damage. | — |
| Head Smash | Rock | | 150 | 80 | 5 | | User receives recoil damage. | — |
| Headbutt | Normal | | 70 | 100 | 15 | | May cause flinching. | 30 |
| Heal Bell | Normal | | — | — | 5 | | Heals the user's party's status conditions. | — |
| Heal Block | Psychic | | — | 100 | 15 | | Prevents the opponent from restoring HP for 5 turns. | — |
| Heal Order | Bug | | — | — | 10 | | User recovers half its max HP. | — |
| Heal Pulse | Psychic | | — | — | 10 | | Restores half the target's max HP. | — |
| Healing Wish | Psychic | | — | — | 10 | | The user faints and the next Pokémon released is fully healed. | — |
| Heart Stamp | Psychic | | 60 | 100 | 25 | | May cause flinching. | 30 |
| Heart Swap | Psychic | | — | — | 10 | | Stat changes are swapped with the opponent. | — |
| Heat Crash | Fire | | — | 100 | 10 | | The heavier the user, the stronger the attack. | — |
| Heat Wave | Fire | | 95 | 90 | 10 | | May burn opponent. | 10 |
| Heavy Slam | Steel | | — | 100 | 10 | | The heavier the user, the stronger the attack. | — |
| Helping Hand | Normal | | — | — | 20 | TM41 | In Double Battles, boosts the power of the partner's move. | — |
| Hex | Ghost | | 65 | 100 | 10 | TM77 | Inflicts more damage if the target has a status condition. | — |
| Hidden Power | Normal | | 60 | 100 | 15 | | Type and power depends on user's IVs. | — |
| High Horsepower | Ground | | 95 | 95 | 10 | | The user fiercely attacks the target using its entire body. | — |
| High Jump Kick | Fighting | | 130 | 90 | 10 | | If it misses, the user loses half their HP. | — |
| Hold Back | Normal | | 40 | 100 | 40 | | Always leaves opponent with at least 1 HP. | — |
| Hold Hands | Normal | | — | — | 40 | | Makes the user and an ally very happy. | — |
| Hone Claws | Dark | | — | — | 15 | | Raises user's Attack and Accuracy. | — |
| Horn Attack | Normal | | 65 | 100 | 25 | | | — |
| Horn Drill | Normal | | — | 30 | 5 | | One-Hit-KO, if it hits. | — |
| Horn Leech | Grass | | 75 | 100 | 10 | | User recovers half the HP inflicted on opponent. | — |
| Howl | Normal | | — | — | 40 | | Raises Attack of allies. | — |
| Hurricane | Flying | | 110 | 70 | 10 | | May confuse opponent. | 30 |
| Hydro Cannon | Water | | 150 | 90 | 5 | | User must recharge next turn. | — |
| Hydro Pump | Water | | 110 | 80 | 5 | | | — |
| Hydro Vortex | Water | — | — | — | 1 | | Water type Z-Move. | — |
| Hyper Beam | Normal | | 150 | 90 | 5 | TM08 | User must recharge next turn. | — |
| Hyper Fang | Normal | | 80 | 90 | 15 | | May cause flinching. | 10 |
| Hyper Voice | Normal | | 90 | 100 | 10 | | | — |
| Hyperspace Fury | Dark | | 100 | ∞ | 5 | | Lowers user's Defense. Can strike through Protect/Detect. | 100 |
| Hyperspace Hole | Psychic | | 80 | ∞ | 5 | | Can strike through Protect/Detect. | — |
| Hypnosis | Psychic | | — | 60 | 20 | | Puts opponent to sleep. | — |
| Ice Ball | Ice | | 30 | 90 | 20 | | Doubles in power each turn for 5 turns. | — |
| Ice Beam | Ice | | 90 | 100 | 10 | | May freeze opponent. | 10 |
| Ice Burn | Ice | | 140 | 90 | 5 | | Charges on first turn, attacks on second. May burn opponent. | 30 |
| Ice Fang | Ice | | 65 | 95 | 15 | TM67 | May cause flinching and/or freeze opponent. | 10 |
| Ice Hammer | Ice | | 100 | 90 | 10 | | The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. | 100 |
| Ice Punch | Ice | | 75 | 100 | 15 | TM04 | May freeze opponent. | 10 |
| Ice Shard | Ice | | 40 | 100 | 30 | | User attacks first. | — |
| Icicle Crash | Ice | | 85 | 90 | 10 | | May cause flinching. | 30 |
| Icicle Spear | Ice | | 25 | 100 | 30 | TM51 | Hits 2-5 times in one turn. | — |
| Icy Wind | Ice | | 55 | 95 | 15 | TM27 | Lowers opponent's Speed. | 100 |
| Imprison | Psychic | | — | — | 10 | TM44 | Opponent is unable to use moves that the user also knows. | — |
| Incinerate | Fire | | 60 | 100 | 15 | | Destroys the target's held berry. | — |
| Inferno | Fire | | 100 | 50 | 5 | | Burns opponent. | 100 |
| Inferno Overdrive | Fire | — | — | — | 1 | | Fire type Z-Move. | — |
| Infestation | Bug | | 20 | 100 | 20 | | Traps opponent, damaging them for 4-5 turns. | 100 |
| Ingrain | Grass | | — | — | 20 | | User restores HP each turn. User cannot escape/switch. | — |
| Instruct | Psychic | | — | — | 15 | | Allows an ally to use a move instead. | — |
| Ion Deluge | Electric | | — | — | 25 | | Changes Normal-type moves to Electric-type. | — |
| Iron Defense | Steel | | — | — | 15 | | Sharply raises user's Defense. | — |
| Iron Head | Steel | | 80 | 100 | 15 | | May cause flinching. | 30 |
| Iron Tail | Steel | | 100 | 75 | 15 | | May lower opponent's Defense. | 30 |
| Jaw Lock | Dark | | 80 | 100 | 10 | | Prevents user and opponent from switching out. | — |
| Judgment | Normal | | 100 | 100 | 10 | | Type depends on the Arceus Plate being held. | — |
| Jump Kick | Fighting | | 100 | 95 | 10 | | If it misses, the user loses half their HP. | — |
| Jungle Healing | Grass | | — | — | 10 | | Restores team's HP and cures status conditions. | — |
| Karate Chop | Fighting | | 50 | 100 | 25 | | High critical hit ratio. | — |
| Kinesis | Psychic | | — | 80 | 15 | | Lowers opponent's Accuracy. | — |
| King's Shield | Steel | | — | — | 10 | | Protects the user and lowers opponent's Attack on contact. | — |
| Knock Off | Dark | | 65 | 100 | 20 | | Removes opponent's held item for the rest of the battle. | — |
| Land's Wrath | Ground | | 90 | 100 | 10 | | | — |
| Laser Focus | Normal | | — | — | 30 | | User's next attack is guaranteed to result in a critical hit. | — |
| Lash Out | Dark | | 75 | 100 | 5 | | Double power if stats were lowered during the turn. | — |
| Last Resort | Normal | | 140 | 100 | 5 | | Can only be used after all other moves are used. | — |
| Lava Plume | Fire | | 80 | 100 | 15 | | May burn opponent. | 30 |
| Leaf Blade | Grass | | 90 | 100 | 15 | | High critical hit ratio. | — |
| Leaf Storm | Grass | | 130 | 90 | 5 | | Sharply lowers user's Special Attack. | 100 |
| Leaf Tornado | Grass | | 65 | 90 | 10 | | May lower opponent's Accuracy. | 50 |
| Leafage | Grass | | 40 | 100 | 40 | | Strikes opponent with leaves. | — |
| Leech Life | Bug | | 80 | 100 | 10 | | User recovers half the HP inflicted on opponent. | — |
| Leech Seed | Grass | | — | 90 | 10 | | Drains HP from opponent each turn. | — |
| Leer | Normal | | — | 100 | 30 | | Lowers opponent's Defense. | 100 |
| Let's Snuggle Forever | Fairy | | 190 | — | 1 | | Mimikyu-exclusive Z-Move. | — |
| Lick | Ghost | | 30 | 100 | 30 | | May paralyze opponent. | 30 |
| Life Dew | Water | | — | — | 10 | | User and teammates recover HP. | — |
| Light of Ruin | Fairy | | 140 | 90 | 5 | | User receives recoil damage. | — |
| Light Screen | Psychic | | — | — | 30 | TM17 | Halves damage from Special attacks for 5 turns. | — |
| Light That Burns the Sky | Psychic | | 200 | — | 1 | | Ultra Necrozma-exclusive Z-Move. Ignores target's ability; uses highest Attack stat. | — |
| Liquidation | Water | | 85 | 100 | 10 | | May lower opponent's Defense. | 20 |
| Lock-On | Normal | | — | — | 5 | | User's next attack is guaranteed to hit. | — |
| Lovely Kiss | Normal | | — | 75 | 10 | | Puts opponent to sleep. | — |
| Low Kick | Fighting | | — | 100 | 20 | | The heavier the opponent, the stronger the attack. | — |
| Low Sweep | Fighting | | 65 | 100 | 20 | TM75 | Lowers opponent's Speed. | 100 |
| Lucky Chant | Normal | | — | — | 30 | | Opponent cannot land critical hits for 5 turns. | — |
| Lunar Dance | Psychic | | — | — | 10 | | The user faints but the next Pokémon released is fully healed. | — |
| Lunge | Bug | | 80 | 100 | 15 | | The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. | 100 |
| Luster Purge | Psychic | | 70 | 100 | 5 | | May lower opponent's Special Defense. | 50 |
| Mach Punch | Fighting | | 40 | 100 | 30 | | User attacks first. | — |
| Magic Coat | Psychic | | — | — | 15 | | Reflects moves that cause status conditions back to the attacker. | — |
| Magic Powder | Psychic | | — | 100 | 20 | | Changes target's type to Psychic. | — |
| Magic Room | Psychic | | — | — | 10 | TM72 | Suppresses the effects of held items for five turns. | — |
| Magical Leaf | Grass | | 60 | ∞ | 20 | TM10 | Ignores Accuracy and Evasiveness. | — |
| Magma Storm | Fire | | 100 | 75 | 5 | | Traps opponent, damaging them for 4-5 turns. | 100 |
| Magnet Bomb | Steel | | 60 | ∞ | 20 | | Ignores Accuracy and Evasiveness. | — |
| Magnet Rise | Electric | | — | — | 10 | | User becomes immune to Ground-type moves for 5 turns. | — |
| Magnetic Flux | Electric | | — | — | 20 | | Raises Defense and Sp. Defense of Plus/Minus Pokémon. | — |
| Magnitude | Ground | | — | 100 | 30 | | Hits with random power. | — |
| Malicious Moonsault | Dark | | 180 | — | 1 | | Incineroar-exclusive Z-Move. | — |
| Mat Block | Fighting | | — | — | 10 | | Protects teammates from damaging moves. | — |
| Max Airstream | Flying | — | — | — | — | | Flying type Dynamax move. Raises the team's Speed. | 100 |
| Max Darkness | Dark | — | — | — | — | | Dark type Dynamax move. Lowers the target's Special Defense. | 100 |
| Max Flare | Fire | — | — | — | — | | Fire type Dynamax move. Summons harsh sunlight. | — |
| Max Flutterby | Bug | — | — | — | — | | Bug type Dynamax move. Lowers the target's Special Attack. | 100 |
| Max Geyser | Water | — | — | — | — | | Water type Dynamax move. Summons heavy rain. | — |
| Max Guard | Normal | — | — | — | — | | Status category Dynamax move. Protects the user. | — |
| Max Hailstorm | Ice | — | — | — | — | | Ice type Dynamax move. Summons hail. | — |
| Max Knuckle | Fighting | — | — | — | — | | Fighting type Dynamax move. Increases the team's Attack. | 100 |
| Max Lightning | Electric | — | — | — | — | | Electric type Dynamax move. Summons Electric Terrain. | — |
| Max Mindstorm | Psychic | — | — | — | — | | Psychic type Dynamax move. Summons Psychic Terrain. | — |
| Max Ooze | Poison | — | — | — | — | | Poison type Dynamax move. Increases the team's Special Attack. | 100 |
| Max Overgrowth | Grass | — | — | — | — | | Grass type Dynamax move. Summons Grassy Terrain. | — |
| Max Phantasm | Ghost | — | — | — | — | | Ghost type Dynamax move. Lowers the target's Defense. | 100 |
| Max Quake | Ground | — | — | — | — | | Ground type Dynamax move. Increases the team's Special Defense. | 100 |
| Max Rockfall | Rock | — | — | — | — | | Rock type Dynamax move. Summons a sandstorm. | — |
| Max Starfall | Fairy | — | — | — | — | | Fairy type Dynamax move. Summons Misty Terrain. | — |
| Max Steelspike | Steel | — | — | — | — | | Steel type Dynamax move. Raises the team's Defense. | 100 |
| Max Strike | Normal | — | — | — | — | | Normal type Dynamax move. Lowers the target's Speed. | 100 |
| Max Wyrmwind | Dragon | — | — | — | — | | Dragon type Dynamax move. Lowers the target's Attack. | 100 |
| Me First | Normal | | — | — | 20 | | User copies the opponent's attack with 1.5× power. | — |
| Mean Look | Normal | | — | — | 5 | | Opponent cannot flee or switch. | — |
| Meditate | Psychic | | — | — | 40 | | Raises user's Attack. | — |
| Mega Drain | Grass | | 40 | 100 | 15 | | User recovers half the HP inflicted on opponent. | — |
| Mega Kick | Normal | | 120 | 75 | 5 | TM01 | | — |
| Mega Punch | Normal | | 80 | 85 | 20 | | | — |
| Megahorn | Bug | | 120 | 85 | 10 | | | — |
| Memento | Dark | | — | 100 | 10 | | User faints, sharply lowers opponent's Attack and Special Attack. | — |
| Menacing Moonraze Maelstrom | Ghost | | 200 | — | 1 | | Lunala-exclusive Z-Move. | — |
| Metal Burst | Steel | | — | 100 | 10 | | Deals damage equal to 1.5x opponent's attack. | — |
| Metal Claw | Steel | | 50 | 95 | 35 | | May raise user's Attack. | 10 |
| Metal Sound | Steel | | — | 85 | 40 | | Sharply lowers opponent's Special Defense. | — |
| Meteor Assault | Fighting | | 150 | 100 | 5 | | User must recharge next turn. | — |
| Meteor Beam | Rock | | 120 | 90 | 10 | | User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. | — |
| Meteor Mash | Steel | | 90 | 90 | 10 | | May raise user's Attack. | 20 |
| Metronome | Normal | | — | — | 10 | | User performs almost any move in the game at random. | — |
| Milk Drink | Normal | | — | — | 10 | | User recovers half its max HP. | — |
| Mimic | Normal | | — | — | 10 | | Copies the opponent's last move. | — |
| Mind Blown | Fire | | 150 | 100 | 5 | | User receives recoil damage. | — |
| Mind Reader | Normal | | — | — | 5 | | User's next attack is guaranteed to hit. | — |
| Minimize | Normal | | — | — | 10 | | Sharply raises user's Evasiveness. | — |
| Miracle Eye | Psychic | | — | — | 40 | | Resets opponent's Evasiveness, removes Dark's Psychic immunity. | — |
| Mirror Coat | Psychic | | — | 100 | 20 | | When hit by a Special Attack, user strikes back with 2x power. | — |
| Mirror Move | Flying | | — | — | 20 | | User performs the opponent's last move. | — |
| Mirror Shot | Steel | | 65 | 85 | 10 | | May lower opponent's Accuracy. | 30 |
| Mist | Ice | | — | — | 30 | | User's stats cannot be changed for a period of time. | — |
| Mist Ball | Psychic | | 70 | 100 | 5 | | May lower opponent's Special Attack. | 50 |
| Misty Explosion | Fairy | | 100 | 100 | 5 | | Power increases on Misty Terrain. | — |
| Misty Terrain | Fairy | | — | — | 10 | TM89 | Protects the field from status conditions for 5 turns. | — |
| Moonblast | Fairy | | 95 | 100 | 15 | | May lower opponent's Special Attack. | 30 |
| Moongeist Beam | Ghost | | 100 | 100 | 5 | | Ignores the target's ability. | — |
| Moonlight | Fairy | | — | — | 5 | | User recovers HP. Amount varies with the weather. | — |
| Morning Sun | Normal | | — | — | 5 | | User recovers HP. Amount varies with the weather. | — |
| Mud Bomb | Ground | | 65 | 85 | 10 | | May lower opponent's Accuracy. | 30 |
| Mud Shot | Ground | | 55 | 95 | 15 | TM53 | Lowers opponent's Speed. | 100 |
| Mud Sport | Ground | | — | — | 15 | | Weakens the power of Electric-type moves. | — |
| Mud-Slap | Ground | | 20 | 100 | 10 | | Lowers opponent's Accuracy. | 100 |
| Muddy Water | Water | | 90 | 85 | 10 | | May lower opponent's Accuracy. | 30 |
| Multi-Attack | Normal | | 120 | 100 | 10 | | Type matches Memory item held. | — |
| Mystical Fire | Fire | | 75 | 100 | 10 | TM92 | Lowers opponent's Special Attack. | 100 |
| Nasty Plot | Dark | | — | — | 20 | | Sharply raises user's Special Attack. | — |
| Natural Gift | Normal | | — | 100 | 15 | | Power and type depend on the user's held berry. | — |
| Nature Power | Normal | | — | — | 20 | | Uses a certain move based on the current terrain. | — |
| Nature's Madness | Fairy | | — | 90 | 10 | | Halves the foe's HP. | — |
| Needle Arm | Grass | | 60 | 100 | 15 | | May cause flinching. | 30 |
| Never-Ending Nightmare | Ghost | — | — | — | 1 | | Ghost type Z-Move. | — |
| Night Daze | Dark | | 85 | 95 | 10 | | May lower opponent's Accuracy. | 40 |
| Night Shade | Ghost | | — | 100 | 15 | | Inflicts damage equal to user's level. | — |
| Night Slash | Dark | | 70 | 100 | 15 | | High critical hit ratio. | — |
| Nightmare | Ghost | | — | 100 | 15 | | The sleeping opponent loses 25% of its max HP each turn. | — |
| No Retreat | Fighting | | — | — | 5 | | Raises all stats but user cannot switch out. | 100 |
| Noble Roar | Normal | | — | 100 | 30 | | Lowers opponent's Attack and Special Attack. | 100 |
| Nuzzle | Electric | | 20 | 100 | 20 | | Paralyzes opponent. | 100 |
| Oblivion Wing | Flying | | 80 | 100 | 10 | | User recovers most of the HP inflicted on opponent. | — |
| Obstruct | Dark | | — | 100 | 10 | | Protects the user and sharply lowers Defence on contact. | — |
| Oceanic Operetta | Water | | 195 | — | 1 | | Primarina-exclusive Z-Move. | — |
| Octazooka | Water | | 65 | 85 | 10 | | May lower opponent's Accuracy. | 50 |
| Octolock | Fighting | | — | 100 | 15 | | Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out. | — |
| Odor Sleuth | Normal | | — | — | 40 | | Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. | — |
| Ominous Wind | Ghost | | 60 | 100 | 5 | | May raise all user's stats at once. | 10 |
| Origin Pulse | Water | | 110 | 85 | 10 | | Hits all adjacent opponents. | — |
| Outrage | Dragon | | 120 | 100 | 10 | | User attacks for 2-3 turns but then becomes confused. | — |
| Overdrive | Electric | | 80 | 100 | 10 | | | — |
| Overheat | Fire | | 130 | 90 | 5 | | Sharply lowers user's Special Attack. | 100 |
| Pain Split | Normal | | — | — | 20 | | The user's and opponent's HP becomes the average of both. | — |
| Parabolic Charge | Electric | | 65 | 100 | 20 | | User recovers half the HP inflicted on opponent. | — |
| Parting Shot | Dark | | — | 100 | 20 | | Lowers opponent's Attack and Special Attack then switches out. | 100 |
| Pay Day | Normal | | 40 | 100 | 20 | TM02 | A small amount of money is gained after the battle resolves. | — |
| Payback | Dark | | 50 | 100 | 10 | TM57 | Power doubles if the user was attacked first. | — |
| Peck | Flying | | 35 | 100 | 35 | | | — |
| Perish Song | Normal | | — | — | 5 | | Any Pokémon in play when this attack is used faints in 3 turns. | — |
| Petal Blizzard | Grass | | 90 | 100 | 15 | | Hits all adjacent Pokémon. | — |
| Petal Dance | Grass | | 120 | 100 | 10 | | User attacks for 2-3 turns but then becomes confused. | — |
| Phantom Force | Ghost | | 90 | 100 | 10 | TM86 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | — |
| Photon Geyser | Psychic | | 100 | 100 | 5 | | Uses Attack or Special Attack stat, whichever is higher. | — |
| Pika Papow | Electric | | — | ∞ | 20 | | Power increases when player's bond is stronger. | — |
| Pin Missile | Bug | | 25 | 95 | 20 | TM07 | Hits 2-5 times in one turn. | — |
| Plasma Fists | Electric | | 100 | 100 | 15 | | Changes Normal-type moves to Electric-type moves. | — |
| Play Nice | Normal | | — | — | 20 | | Lowers opponent's Attack. Always hits. | 100 |
| Play Rough | Fairy | | 90 | 90 | 10 | | May lower opponent's Attack. | 10 |
| Pluck | Flying | | 60 | 100 | 20 | | If the opponent is holding a berry, its effect is stolen by user. | — |
| Poison Fang | Poison | | 50 | 100 | 15 | | May badly poison opponent. | 50 |
| Poison Gas | Poison | | — | 90 | 40 | | Poisons opponent. | — |
| Poison Jab | Poison | | 80 | 100 | 20 | | May poison the opponent. | 30 |
| Poison Powder | Poison | | — | 75 | 35 | | Poisons opponent. | — |
| Poison Sting | Poison | | 15 | 100 | 35 | | May poison the opponent. | 30 |
| Poison Tail | Poison | | 50 | 100 | 25 | | High critical hit ratio. May poison opponent. | 10 |
| Pollen Puff | Bug | | 90 | 100 | 15 | | Deals damage to opponent or restores HP of teammate. | — |
| Poltergeist | Ghost | | 110 | 90 | 5 | | Fails if the target doesn't have an item. | — |
| Pound | Normal | | 40 | 100 | 35 | | | — |
| Powder | Bug | | — | 100 | 20 | | Damages Pokémon using Fire type moves. | — |
| Powder Snow | Ice | | 40 | 100 | 25 | | May freeze opponent. | 10 |
| Power Gem | Rock | | 80 | 100 | 20 | | | — |
| Power Split | Psychic | | — | — | 10 | | Averages Attack and Special Attack with the target. | — |
| Power Swap | Psychic | | — | — | 10 | TM60 | User and opponent swap Attack and Special Attack. | — |
| Power Trick | Psychic | | — | — | 10 | | User's own Attack and Defense switch. | — |
| Power Trip | Dark | | 20 | 100 | 10 | | The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. | — |
| Power Whip | Grass | | 120 | 85 | 10 | | | — |
| Power-Up Punch | Fighting | | 40 | 100 | 20 | | Raises Attack. | 100 |
| Precipice Blades | Ground | | 120 | 85 | 10 | | Hits all adjacent opponents. | — |
| Present | Normal | | — | 90 | 15 | | Either deals damage or heals. | — |
| Prismatic Laser | Psychic | | 160 | 100 | 10 | | The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. | — |
| Protect | Normal | | — | — | 10 | TM25 | Protects the user, but may fail if used consecutively. | — |
| Psybeam | Psychic | | 65 | 100 | 20 | | May confuse opponent. | 10 |
| Psych Up | Normal | | — | — | 10 | | Copies the opponent's stat changes. | — |
| Psychic | Psychic | | 90 | 100 | 10 | | May lower opponent's Special Defense. | 10 |
| Psychic Fangs | Psychic | | 85 | 100 | 10 | | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. | — |
| Psychic Terrain | Psychic | | — | — | 10 | TM91 | Prevents priority moves from being used for 5 turns. | — |
| Psycho Boost | Psychic | | 140 | 90 | 5 | | Sharply lowers user's Special Attack. | 100 |
| Psycho Cut | Psychic | | 70 | 100 | 20 | TM69 | High critical hit ratio. | — |
| Psycho Shift | Psychic | | — | 100 | 10 | | Transfers user's status condition to the opponent. | — |
| Psyshock | Psychic | | 80 | 100 | 10 | | Inflicts damage based on the target's Defense, not Special Defense. | — |
| Psystrike | Psychic | | 100 | 100 | 10 | | Inflicts damage based on the target's Defense, not Special Defense. | — |
| Psywave | Psychic | | — | 100 | 15 | | Inflicts damage 50-150% of user's level. | — |
| Pulverizing Pancake | Normal | | 210 | — | 1 | | Snorlax-exclusive Normal type Z-Move. | — |
| Punishment | Dark | | — | 100 | 5 | | Power increases when opponent's stats have been raised. | — |
| Purify | Poison | | — | — | 20 | | The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. | — |
| Pursuit | Dark | | 40 | 100 | 20 | | Double power if the opponent is switching out. | — |
| Pyro Ball | Fire | | 120 | 90 | 5 | | May burn opponent. | 10 |
| Quash | Dark | | — | 100 | 15 | | Makes the target act last this turn. | — |
| Quick Attack | Normal | | 40 | 100 | 30 | | User attacks first. | — |
| Quick Guard | Fighting | | — | — | 15 | | Protects the user's team from high-priority moves. | — |
| Quiver Dance | Bug | | — | — | 20 | | Raises user's Special Attack, Special Defense and Speed. | — |
| Rage | Normal | | 20 | 100 | 20 | | Raises user's Attack when hit. | — |
| Rage Powder | Bug | | — | — | 20 | | Forces attacks to hit user, not team-mates. | — |
| Rain Dance | Water | | — | — | 5 | TM33 | Makes it rain for 5 turns. | — |
| Rapid Spin | Normal | | 50 | 100 | 40 | | Raises user's Speed and removes entry hazards and trap move effects. | 100 |
| Razor Leaf | Grass | | 55 | 95 | 25 | | High critical hit ratio. | — |
| Razor Shell | Water | | 75 | 95 | 10 | TM83 | May lower opponent's Defense. | 50 |
| Razor Wind | Normal | | 80 | 100 | 10 | | Charges on first turn, attacks on second. High critical hit ratio. | — |
| Recover | Normal | | — | — | 10 | | User recovers half its max HP. | — |
| Recycle | Normal | | — | — | 10 | | User's used hold item is restored. | — |
| Reflect | Psychic | | — | — | 20 | TM18 | Halves damage from Physical attacks for 5 turns. | — |
| Reflect Type | Normal | | — | — | 15 | | User becomes the target's type. | — |
| Refresh | Normal | | — | — | 20 | | Cures paralysis, poison, and burns. | — |
| Relic Song | Normal | | 75 | 100 | 10 | | May put the target to sleep. | 10 |
| Rest | Psychic | | — | — | 10 | TM21 | User sleeps for 2 turns, but user is fully healed. | — |
| Retaliate | Normal | | 70 | 100 | 5 | TM79 | Inflicts double damage if a teammate fainted on the last turn. | — |
| Return | Normal | | — | 100 | 20 | | Power increases with higher Friendship. | — |
| Revelation Dance | Normal | | 90 | 100 | 15 | | Type changes based on Oricorio's form. | — |
| Revenge | Fighting | | 60 | 100 | 10 | TM42 | Power increases if user was hit first. | — |
| Reversal | Fighting | | — | 100 | 15 | | The lower the user's HP, the higher the power. | — |
| Rising Voltage | Electric | | 70 | 100 | 20 | | Power doubles on Electric Terrain. | — |
| Roar | Normal | | — | — | 20 | | In battles, the opponent switches. In the wild, the Pokémon runs. | — |
| Roar of Time | Dragon | | 150 | 90 | 5 | | User must recharge next turn. | — |
| Rock Blast | Rock | | 25 | 90 | 10 | TM54 | Hits 2-5 times in one turn. | — |
| Rock Climb | Normal | | 90 | 85 | 20 | | May confuse opponent. | 20 |
| Rock Polish | Rock | | — | — | 20 | | Sharply raises user's Speed. | — |
| Rock Slide | Rock | | 75 | 90 | 10 | TM22 | May cause flinching. | 30 |
| Rock Smash | Fighting | | 40 | 100 | 15 | | May lower opponent's Defense. | 50 |
| Rock Throw | Rock | | 50 | 90 | 15 | | | — |
| Rock Tomb | Rock | | 60 | 95 | 15 | TM48 | Lowers opponent's Speed. | 100 |
| Rock Wrecker | Rock | | 150 | 90 | 5 | | User must recharge next turn. | — |
| Role Play | Psychic | | — | — | 10 | | User copies the opponent's Ability. | — |
| Rolling Kick | Fighting | | 60 | 85 | 15 | | May cause flinching. | 30 |
| Rollout | Rock | | 30 | 90 | 20 | | Doubles in power each turn for 5 turns. | — |
| Roost | Flying | | — | — | 10 | | User recovers half of its max HP and loses the Flying type temporarily. | — |
| Rototiller | Ground | | — | — | 10 | | Raises Attack and Special Attack of Grass-types. | 100 |
| Round | Normal | | 60 | 100 | 15 | TM76 | Power increases if teammates use it in the same turn. | — |
| Sacred Fire | Fire | | 100 | 95 | 5 | | May burn opponent. | 50 |
| Sacred Sword | Fighting | | 90 | 100 | 15 | | Ignores opponent's stat changes. | — |
| Safeguard | Normal | | — | — | 25 | TM19 | The user's party is protected from status conditions. | — |
| Sand Attack | Ground | | — | 100 | 15 | | Lowers opponent's Accuracy. | — |
| Sand Tomb | Ground | | 35 | 85 | 15 | TM49 | Traps opponent, damaging them for 4-5 turns. | 100 |
| Sandstorm | Rock | | — | — | 10 | TM32 | Creates a sandstorm for 5 turns. | — |
| Sappy Seed | Grass | | 90 | 100 | 15 | | Drains HP from opponent each turn. | 100 |
| Savage Spin-Out | Bug | — | — | — | 1 | | Bug type Z-Move. | — |
| Scald | Water | | 80 | 100 | 15 | | May burn opponent. | 30 |
| Scale Shot | Dragon | | 25 | 90 | 20 | | Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense. | — |
| Scary Face | Normal | | — | 100 | 10 | TM26 | Sharply lowers opponent's Speed. | — |
| Scorching Sands | Ground | | 70 | 100 | 10 | | May burn the target. | — |
| Scratch | Normal | | 40 | 100 | 35 | | | — |
| Screech | Normal | | — | 85 | 40 | TM16 | Sharply lowers opponent's Defense. | — |
| Searing Shot | Fire | | 100 | 100 | 5 | | May burn opponent. | 30 |
| Searing Sunraze Smash | Steel | | 200 | — | 1 | | Solgaleo-exclusive Z-Move. | — |
| Secret Power | Normal | | 70 | 100 | 20 | | Effects of the attack vary with the location. | 30 |
| Secret Sword | Fighting | | 85 | 100 | 10 | | Inflicts damage based on the target's Defense, not Special Defense. | — |
| Seed Bomb | Grass | | 80 | 100 | 15 | | | — |
| Seed Flare | Grass | | 120 | 85 | 5 | | May lower opponent's Special Defense. | 40 |
| Seismic Toss | Fighting | | — | 100 | 20 | | Inflicts damage equal to user's level. | — |
| Self-Destruct | Normal | | 200 | 100 | 5 | TM20 | User faints. | — |
| Shadow Ball | Ghost | | 80 | 100 | 15 | | May lower opponent's Special Defense. | 20 |
| Shadow Bone | Ghost | | 85 | 100 | 10 | | May lower opponent's Defense. | 20 |
| Shadow Claw | Ghost | | 70 | 100 | 15 | TM65 | High critical hit ratio. | — |
| Shadow Force | Ghost | | 120 | 100 | 5 | | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | — |
| Shadow Punch | Ghost | | 60 | ∞ | 20 | | Ignores Accuracy and Evasiveness. | — |
| Shadow Sneak | Ghost | | 40 | 100 | 30 | | User attacks first. | — |
| Sharpen | Normal | | — | — | 30 | | Raises user's Attack. | — |
| Shattered Psyche | Psychic | — | — | — | 1 | | Psychic type Z-Move. | — |
| Sheer Cold | Ice | | — | 30 | 5 | | One-Hit-KO, if it hits. | — |
| Shell Side Arm | Poison | | 90 | 100 | 10 | | May poison opponent. Inflicts either Special or Physical damage, whichever is better. | — |
| Shell Smash | Normal | | — | — | 15 | | Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. | — |
| Shell Trap | Fire | | 150 | 100 | 5 | | Deals more damage to opponent if hit by a Physical move. | — |
| Shift Gear | Steel | | — | — | 10 | | Raises user's Attack and sharply raises Speed. | — |
| Shock Wave | Electric | | 60 | ∞ | 20 | | Ignores Accuracy and Evasiveness. | — |
| Shore Up | Ground | | — | — | 10 | | The user regains up to half of its max HP. It restores more HP in a sandstorm. | — |
| Signal Beam | Bug | | 75 | 100 | 15 | | May confuse opponent. | 10 |
| Silver Wind | Bug | | 60 | 100 | 5 | | May raise all stats of user at once. | 10 |
| Simple Beam | Normal | | — | 100 | 15 | | Changes target's ability to Simple. | — |
| Sing | Normal | | — | 55 | 15 | | Puts opponent to sleep. | — |
| Sinister Arrow Raid | Ghost | | 180 | — | 1 | | Decidueye-exclusive Z-Move. | — |
| Sizzly Slide | Fire | | 90 | 100 | 15 | | Burns the opponent. | 100 |
| Sketch | Normal | | — | — | 1 | | Permanently copies the opponent's last move. | — |
| Skill Swap | Psychic | | — | — | 10 | | The user swaps Abilities with the opponent. | — |
| Skitter Smack | Bug | | 70 | 90 | 10 | | Lowers opponent's Sp. Attack. | — |
| Skull Bash | Normal | | 130 | 100 | 10 | | Raises Defense on first turn, attacks on second. | 100 |
| Sky Attack | Flying | | 140 | 90 | 5 | | Charges on first turn, attacks on second. May cause flinching. High critical hit ratio. | 30 |
| Sky Drop | Flying | | 60 | 100 | 10 | | Takes opponent into the air on first turn, drops them on second turn. | — |
| Sky Uppercut | Fighting | | 85 | 90 | 15 | | Hits the opponent, even during Fly. | — |
| Slack Off | Normal | | — | — | 10 | | User recovers half its max HP. | — |
| Slam | Normal | | 80 | 75 | 20 | | | — |
| Slash | Normal | | 70 | 100 | 20 | | High critical hit ratio. | — |
| Sleep Powder | Grass | | — | 75 | 15 | | Puts opponent to sleep. | — |
| Sleep Talk | Normal | | — | — | 10 | | User performs one of its own moves while sleeping. | — |
| Sludge | Poison | | 65 | 100 | 20 | | May poison opponent. | 30 |
| Sludge Bomb | Poison | | 90 | 100 | 10 | | May poison opponent. | 30 |
| Sludge Wave | Poison | | 95 | 100 | 10 | | May poison opponent. | 10 |
| Smack Down | Rock | | 50 | 100 | 15 | | Makes Flying-type Pokémon vulnerable to Ground moves. | 100 |
| Smart Strike | Steel | | 70 | — | 10 | TM96 | The user stabs the target with a sharp horn. This attack never misses. | — |
| Smelling Salts | Normal | | 70 | 100 | 10 | | Power doubles if opponent is paralyzed, but cures it. | — |
| Smog | Poison | | 30 | 70 | 20 | | May poison opponent. | 40 |
| Smokescreen | Normal | | — | 100 | 20 | | Lowers opponent's Accuracy. | — |
| Snap Trap | Grass | | 35 | 100 | 15 | | Traps opponent, damaging them for 4-5 turns. | 100 |
| Snarl | Dark | | 55 | 95 | 15 | TM85 | Lowers opponent's Special Attack. | 100 |
| Snatch | Dark | | — | — | 10 | | Steals the effects of the opponent's next move. | — |
| Snipe Shot | Water | | 80 | 100 | 15 | | Ignores moves and abilities that draw in moves. High critical hit ratio. | — |
| Snore | Normal | | 50 | 100 | 15 | TM24 | Can only be used if asleep. May cause flinching. | 30 |
| Soak | Water | | — | 100 | 20 | | Changes the target's type to water. | — |
| Soft-Boiled | Normal | | — | — | 10 | | User recovers half its max HP. | — |
| Solar Beam | Grass | | 120 | 100 | 10 | TM11 | Charges on first turn, attacks on second. | — |
| Solar Blade | Grass | | 125 | 100 | 10 | TM12 | Charges on first turn, attacks on second. | — |
| Sonic Boom | Normal | | — | 90 | 20 | | Always inflicts 20 HP. | — |
| Soul-Stealing 7-Star Strike | Ghost | | 195 | — | 1 | | Marshadow-exclusive Z-Move. | — |
| Spacial Rend | Dragon | | 100 | 95 | 5 | | High critical hit ratio. | — |
| Spark | Electric | | 65 | 100 | 20 | | May paralyze opponent. | 30 |
| Sparkling Aria | Water | | 90 | 100 | 10 | | Heals the burns of its target. | — |
| Sparkly Swirl | Fairy | | 90 | 100 | 15 | | Cures all status problems in the party Pokémon. | — |
| Spectral Thief | Ghost | | 90 | 100 | 10 | | The user hides in the target's shadow, steals the target's stat boosts, and then attacks. | — |
| Speed Swap | Psychic | | — | — | 10 | TM62 | The user exchanges Speed stats with the target. | — |
| Spider Web | Bug | | — | — | 10 | | Opponent cannot escape/switch. | — |
| Spike Cannon | Normal | | 20 | 100 | 15 | | Hits 2-5 times in one turn. | — |
| Spikes | Ground | | — | — | 20 | | Hurts opponents when they switch into battle. | — |
| Spiky Shield | Grass | | — | — | 10 | | Protects the user and inflicts damage on contact. | — |
| Spirit Break | Fairy | | 75 | 100 | 15 | | Lowers opponent's Special Attack. | 100 |
| Spirit Shackle | Ghost | | 80 | 100 | 10 | | Prevents the opponent from switching out. | — |
| Spit Up | Normal | | — | 100 | 10 | | Power depends on how many times the user performed Stockpile. | — |
| Spite | Ghost | | — | 100 | 10 | | The opponent's last move loses 2-5 PP. | — |
| Splash | Normal | | — | — | 40 | | Doesn't do ANYTHING. | — |
| Splintered Stormshards | Rock | | 190 | — | 1 | | Lycanroc-exclusive Z-Move. | — |
| Splishy Splash | Water | | 90 | 100 | 15 | | May paralyze opponent. | 30 |
| Spore | Grass | | — | 100 | 15 | | Puts opponent to sleep. | — |
| Spotlight | Normal | | — | — | 15 | | The user shines a spotlight on the target so that only the target will be attacked during the turn. | — |
| Stealth Rock | Rock | | — | — | 20 | | Damages opponent switching into battle. | — |
| Steam Eruption | Water | | 110 | 95 | 5 | | May burn opponent. | 30 |
| Steamroller | Bug | | 65 | 100 | 20 | | May cause flinching. | 30 |
| Steel Beam | Steel | | 140 | 95 | 5 | | User loses 50% of its HP. | — |
| Steel Roller | Steel | | 130 | 100 | 5 | | Fails if no Terrain in effect. | — |
| Steel Wing | Steel | | 70 | 90 | 25 | TM30 | May raise user's Defense. | 10 |
| Sticky Web | Bug | | — | — | 20 | | Lowers opponent's Speed when switching into battle. | — |
| Stockpile | Normal | | — | — | 20 | | Stores energy for use with Spit Up and Swallow. | — |
| Stoked Sparksurfer | Electric | | 175 | — | 1 | | Alolan Raichu-exclusive Electric type Z-Move. | 100 |
| Stomp | Normal | | 65 | 100 | 20 | | May cause flinching. | 30 |
| Stomping Tantrum | Ground | | 75 | 100 | 10 | TM98 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. | — |
| Stone Edge | Rock | | 100 | 80 | 5 | | High critical hit ratio. | — |
| Stored Power | Psychic | | 20 | 100 | 10 | | Power increases when user's stats have been raised. | — |
| Storm Throw | Fighting | | 60 | 100 | 10 | | Always results in a critical hit. | 100 |
| Strange Steam | Fairy | | 90 | 95 | 10 | | May confuse opponent. | 20 |
| Strength | Normal | | 80 | 100 | 15 | | | — |
| Strength Sap | Grass | | — | 100 | 10 | | The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. | 100 |
| String Shot | Bug | | — | 95 | 40 | | Sharply lowers opponent's Speed. | — |
| Struggle | Normal | | 50 | — | — | | Only usable when all PP are gone. Hurts the user. | — |
| Struggle Bug | Bug | | 50 | 100 | 20 | | Lowers opponent's Special Attack. | 100 |
| Stuff Cheeks | Normal | | — | — | 10 | | The user eats its held Berry, then sharply raises its Defense stat. | 100 |
| Stun Spore | Grass | | — | 75 | 30 | | Paralyzes opponent. | — |
| Submission | Fighting | | 80 | 80 | 20 | | User receives recoil damage. | — |
| Substitute | Normal | | — | — | 10 | | Uses HP to creates a decoy that takes hits. | — |
| Subzero Slammer | Ice | — | — | — | 1 | | Ice type Z-Move. | — |
| Sucker Punch | Dark | | 70 | 100 | 5 | | User attacks first, but only works if opponent is readying an attack. | — |
| Sunny Day | Fire | | — | — | 5 | TM34 | Makes it sunny for 5 turns. | — |
| Sunsteel Strike | Steel | | 100 | 100 | 5 | | Ignores the target's ability. | — |
| Super Fang | Normal | | — | 90 | 10 | | Always takes off half of the opponent's HP. | — |
| Superpower | Fighting | | 120 | 100 | 5 | | Lowers user's Attack and Defense. | 100 |
| Supersonic | Normal | | — | 55 | 20 | | Confuses opponent. | — |
| Supersonic Skystrike | Flying | — | — | — | 1 | | Flying type Z-Move. | — |
| Surf | Water | | 90 | 100 | 15 | | Hits all adjacent Pokémon. | — |
| Surging Strikes | Water | | 25 | 100 | 5 | | Always results in a critical hit and ignores stat changes. | — |
| Swagger | Normal | | — | 85 | 15 | | Opponent becomes confused, but its Attack is sharply raised. | — |
| Swallow | Normal | | — | — | 10 | | The more times the user has performed Stockpile, the more HP is recovered. | — |
| Sweet Kiss | Fairy | | — | 75 | 10 | | Confuses opponent. | — |
| Sweet Scent | Normal | | — | 100 | 20 | | Lowers opponent's Evasiveness. | — |
| Swift | Normal | | 60 | ∞ | 20 | TM40 | Ignores Accuracy and Evasiveness. | — |
| Switcheroo | Dark | | — | 100 | 10 | | Swaps held items with the opponent. | — |
| Swords Dance | Normal | | — | — | 20 | | Sharply raises user's Attack. | — |
| Synchronoise | Psychic | | 120 | 100 | 10 | | Hits any Pokémon that shares a type with the user. | — |
| Synthesis | Grass | | — | — | 5 | | User recovers HP. Amount varies with the weather. | — |
| Tackle | Normal | | 40 | 100 | 35 | | | — |
| Tail Glow | Bug | | — | — | 20 | | Drastically raises user's Special Attack. | — |
| Tail Slap | Normal | | 25 | 85 | 10 | TM84 | Hits 2-5 times in one turn. | — |
| Tail Whip | Normal | | — | 100 | 30 | | Lowers opponent's Defense. | — |
| Tailwind | Flying | | — | — | 15 | | Doubles Speed for 4 turns. | — |
| Take Down | Normal | | 90 | 85 | 20 | | User receives recoil damage. | — |
| Tar Shot | Rock | | — | 100 | 15 | | Lowers the opponent's Speed and makes them weaker to Fire-type moves. | 100 |
| Taunt | Dark | | — | 100 | 20 | | Opponent can only use moves that attack. | — |
| Tearful Look | Normal | | — | — | 20 | | The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. | 100 |
| Teatime | Normal | | — | — | 10 | | Forces all Pokémon on the field to eat their berries. | — |
| Techno Blast | Normal | | 120 | 100 | 5 | | Type depends on the Drive being held. | — |
| Tectonic Rage | Ground | — | — | — | 1 | | Ground type Z-Move. | — |
| Teeter Dance | Normal | | — | 100 | 20 | | Confuses all Pokémon. | — |
| Telekinesis | Psychic | | — | — | 15 | | Ignores opponent's Evasiveness for three turns, add Ground immunity. | — |
| Teleport | Psychic | | — | — | 20 | | Allows user to flee wild battles; also warps player to last PokéCenter. | — |
| Terrain Pulse | Normal | | 50 | 100 | 10 | | Type and power change depending on the Terrain in effect. | — |
| Thief | Dark | | 60 | 100 | 25 | TM23 | Also steals opponent's held item. | — |
| Thousand Arrows | Ground | | 90 | 100 | 10 | | Makes Flying-type Pokémon vulnerable to Ground moves. | — |
| Thousand Waves | Ground | | 90 | 100 | 10 | | Opponent cannot flee or switch. | — |
| Thrash | Normal | | 120 | 100 | 10 | | User attacks for 2-3 turns but then becomes confused. | — |
| Throat Chop | Dark | | 80 | 100 | 15 | | Prevents use of sound moves for two turns. | 100 |
| Thunder | Electric | | 110 | 70 | 10 | | May paralyze opponent. | 30 |
| Thunder Cage | Electric | | 80 | 90 | 15 | | Deals damage and traps opponent, damaging them for 4-5 turns. | — |
| Thunder Fang | Electric | | 65 | 95 | 15 | TM66 | May cause flinching and/or paralyze opponent. | 10 |
| Thunder Punch | Electric | | 75 | 100 | 15 | TM05 | May paralyze opponent. | 10 |
| Thunder Shock | Electric | | 40 | 100 | 30 | | May paralyze opponent. | 10 |
| Thunder Wave | Electric | | — | 90 | 20 | TM14 | Paralyzes opponent. | — |
| Thunderbolt | Electric | | 90 | 100 | 15 | | May paralyze opponent. | 10 |
| Thunderous Kick | Fighting | | 90 | 100 | 10 | | Lowers opponent's Defense. | 100 |
| Tickle | Normal | | — | 100 | 20 | | Lowers opponent's Attack and Defense. | — |
| Topsy-Turvy | Dark | | — | — | 20 | | Reverses stat changes of opponent. | — |
| Torment | Dark | | — | 100 | 15 | | Opponent cannot use the same move in a row. | — |
| Toxic | Poison | | — | 90 | 10 | | Badly poisons opponent. | — |
| Toxic Spikes | Poison | | — | — | 20 | | Poisons opponents when they switch into battle. | — |
| Toxic Thread | Poison | | — | 100 | 20 | | Lowers target's Speed. | 100 |
| Transform | Normal | | — | — | 10 | | User takes on the form and attacks of the opponent. | — |
| Tri Attack | Normal | | 80 | 100 | 10 | | May paralyze, burn or freeze opponent. | 20 |
| Trick | Psychic | | — | 100 | 10 | | Swaps held items with the opponent. | — |
| Trick Room | Psychic | | — | — | 5 | TM70 | Slower Pokémon move first in the turn for 5 turns. | — |
| Trick-or-Treat | Ghost | | — | 100 | 20 | | Adds Ghost type to opponent. | — |
| Triple Axel | Ice | | 20 | 90 | 10 | | Attacks thrice with more power each time. | — |
| Triple Kick | Fighting | | 10 | 90 | 10 | | Hits thrice in one turn at increasing power. | — |
| Trop Kick | Grass | | 70 | 100 | 15 | | Lowers opponent's Attack. | 100 |
| Trump Card | Normal | | — | ∞ | 5 | | The lower the PP, the higher the power. | — |
| Twineedle | Bug | | 25 | 100 | 20 | | Hits twice in one turn. May poison opponent. | 20 |
| Twinkle Tackle | Fairy | — | — | — | 1 | | Fairy type Z-Move. | — |
| Twister | Dragon | | 40 | 100 | 20 | | May cause flinching. Hits Pokémon using Fly/Bounce with double power. | 20 |
| U-turn | Bug | | 70 | 100 | 20 | TM56 | User switches out immediately after attacking. | — |
| Uproar | Normal | | 90 | 100 | 10 | | User attacks for 3 turns and prevents sleep. | — |
| V-create | Fire | | 180 | 95 | 5 | | Lowers user's Defense, Special Defense and Speed. | 100 |
| Vacuum Wave | Fighting | | 40 | 100 | 30 | | User attacks first. | — |
| Veevee Volley | Normal | | — | ∞ | 20 | | Power increases when player's bond is stronger. | — |
| Venom Drench | Poison | | — | 100 | 20 | | Lowers poisoned opponent's Special Attack and Speed. | 100 |
| Venoshock | Poison | | 65 | 100 | 10 | TM74 | Inflicts double damage if the target is poisoned. | — |
| Vine Whip | Grass | | 45 | 100 | 25 | | | — |
| Vise Grip | Normal | | 55 | 100 | 30 | | | — |
| Vital Throw | Fighting | | 70 | ∞ | 10 | | User attacks last, but ignores Accuracy and Evasiveness. | — |
| Volt Switch | Electric | | 70 | 100 | 20 | TM80 | User must switch out after attacking. | — |
| Volt Tackle | Electric | | 120 | 100 | 15 | | User receives recoil damage. May paralyze opponent. | 10 |
| Wake-Up Slap | Fighting | | 70 | 100 | 10 | | Power doubles if opponent is asleep, but wakes it up. | — |
| Water Gun | Water | | 40 | 100 | 25 | | | — |
| Water Pledge | Water | | 80 | 100 | 10 | | Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. | — |
| Water Pulse | Water | | 60 | 100 | 20 | | May confuse opponent. | 20 |
| Water Shuriken | Water | | 15 | 100 | 20 | | Hits 2-5 times in one turn. | — |
| Water Sport | Water | | — | — | 15 | | Weakens the power of Fire-type moves. | — |
| Water Spout | Water | | 150 | 100 | 5 | | The higher the user's HP, the higher the damage caused. | — |
| Waterfall | Water | | 80 | 100 | 15 | | May cause flinching. | 20 |
| Weather Ball | Normal | | 50 | 100 | 10 | TM46 | Move's power and type changes with the weather. | — |
| Whirlpool | Water | | 35 | 85 | 15 | TM36 | Traps opponent, damaging them for 4-5 turns. | 100 |
| Whirlwind | Normal | | — | — | 20 | | In battles, the opponent switches. In the wild, the Pokémon runs. | — |
| Wicked Blow | Dark | | 80 | 100 | 5 | | Always results in a critical hit and ignores stat changes. | — |
| Wide Guard | Rock | | — | — | 10 | | Protects the user's team from multi-target attacks. | — |
| Wild Charge | Electric | | 90 | 100 | 15 | | User receives recoil damage. | — |
| Will-O-Wisp | Fire | | — | 85 | 15 | TM38 | Burns opponent. | — |
| Wing Attack | Flying | | 60 | 100 | 35 | | | — |
| Wish | Normal | | — | — | 10 | | The user recovers HP in the following turn. | — |
| Withdraw | Water | | — | — | 40 | | Raises user's Defense. | — |
| Wonder Room | Psychic | | — | — | 10 | TM71 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | — |
| Wood Hammer | Grass | | 120 | 100 | 15 | | User receives recoil damage. | — |
| Work Up | Normal | | — | — | 30 | | Raises user's Attack and Special Attack. | — |
| Worry Seed | Grass | | — | 100 | 10 | | Changes the opponent's Ability to Insomnia. | — |
| Wrap | Normal | | 15 | 90 | 20 | | Traps opponent, damaging them for 4-5 turns. | 100 |
| Wring Out | Normal | | — | 100 | 5 | | The higher the opponent's HP, the higher the damage. | — |
| X-Scissor | Bug | | 80 | 100 | 15 | | | — |
| Yawn | Normal | | — | — | 10 | | Puts opponent to sleep in the next turn. | — |
| Zap Cannon | Electric | | 120 | 50 | 5 | | Paralyzes opponent. | 100 |
| Zen Headbutt | Psychic | | 80 | 90 | 15 | | May cause flinching. | 20 |
| Zing Zap | Electric | | 80 | 100 | 10 | | May cause flinching. | 30 |
| Zippy Zap | Electric | | 50 | 100 | 15 | | Always results in a critical hit. | 100 |
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