Where Is the Rock Dragon Breath of Fire 4

10,000,000 Volt Thunderbolt Electric Special 195 — 1 Pikachu-exclusive Z-Move. High critical hit ratio. — Absorb Grass Special 20 100 25 User recovers half the HP inflicted on opponent. — Accelerock Rock Physical 40 100 20 User attacks first. — Acid Poison Special 40 100 30 May lower opponent's Special Defense. 10 Acid Armor Poison Status — — 20 Sharply raises user's Defense. — Acid Downpour Poison — — — 1 Poison type Z-Move. — Acid Spray Poison Special 40 100 20 Sharply lowers opponent's Special Defense. 100 Acrobatics Flying Physical 55 100 15 TM78 Stronger when the user does not have a held item. — Acupressure Normal Status — — 30 Sharply raises a random stat. — Aerial Ace Flying Physical 60 ∞ 20 Ignores Accuracy and Evasiveness. — Aeroblast Flying Special 100 95 5 High critical hit ratio. — After You Normal Status — — 15 Gives target priority in the next turn. — Agility Psychic Status — — 30 Sharply raises user's Speed. — Air Cutter Flying Special 60 95 25 High critical hit ratio. — Air Slash Flying Special 75 95 15 TM95 May cause flinching. 30 All-Out Pummeling Fighting — — — 1 Fighting type Z-Move. — Ally Switch Psychic Status — — 15 User switches with opposite teammate. — Amnesia Psychic Status — — 20 Sharply raises user's Special Defense. — Anchor Shot Steel Physical 80 100 20 The user entangles the target with its anchor chain while attacking. The target becomes unable to flee. — Ancient Power Rock Special 60 100 5 May raise all user's stats at once. 10 Apple Acid Grass Special 80 100 10 Lowers target's Special Defense. 100 Aqua Jet Water Physical 40 100 20 User attacks first. — Aqua Ring Water Status — — 20 Restores a little HP each turn. — Aqua Tail Water Physical 90 90 10 — Arm Thrust Fighting Physical 15 100 20 Hits 2-5 times in one turn. — Aromatherapy Grass Status — — 5 Cures all status problems in your party. — Aromatic Mist Fairy Status — — 20 Raises Special Defense of an ally. — Assist Normal Status — — 20 User performs a move known by its allies at random. — Assurance Dark Physical 60 100 10 TM58 Power doubles if opponent already took damage in the same turn. — Astonish Ghost Physical 30 100 15 May cause flinching. 30 Astral Barrage Ghost Special 120 100 5 The user attacks by sending a frightful amount of small ghosts at opposing Pokémon. — Attack Order Bug Physical 90 100 15 High critical hit ratio. — Attract Normal Status — 100 15 TM31 If opponent is the opposite gender, it's less likely to attack. — Aura Sphere Fighting Special 80 ∞ 20 Ignores Accuracy and Evasiveness. — Aura Wheel Electric Physical 110 100 10 Changes type based on Morpeko's Mode. 100 Aurora Beam Ice Special 65 100 20 May lower opponent's Attack. 10 Aurora Veil Ice Status — — 20 Halves damage from Physical and Special attacks for five turns. — Autotomize Steel Status — — 15 Reduces weight and sharply raises Speed. — Avalanche Ice Physical 60 100 10 TM64 Power doubles if user took damage first. — Baby-Doll Eyes Fairy Status — 100 30 Always goes first. Lowers the target's attack. — Baddy Bad Dark Special 90 100 15 Reduces damage from Physical attacks. — Baneful Bunker Poison Status — — 10 Protects the user and poisons opponent on contact. — Barrage Normal Physical 15 85 20 Hits 2-5 times in one turn. — Barrier Psychic Status — — 20 Sharply raises user's Defense. — Baton Pass Normal Status — — 40 User switches out and gives stat changes to the incoming Pokémon. — Beak Blast Flying Physical 100 100 15 The user first heats up its beak, and then it attacks the target. Making direct contact with the Pokémon while it's heating up its beak results in a burn. — Beat Up Dark Physical — 100 10 TM37 Each Pokémon in user's party attacks. — Behemoth Bash Steel Physical 100 100 5 Damage doubles if target is Dynamaxed. — Behemoth Blade Steel Physical 100 100 5 Damage doubles if target is Dynamaxed. — Belch Poison Special 120 90 10 User must have consumed a Berry. — Belly Drum Normal Status — — 10 User loses 50% of its max HP, but Attack raises to maximum. — Bestow Normal Status — — 15 Gives the user's held item to the target. — Bide Normal Physical — — 10 User takes damage for two turns then strikes back double. — Bind Normal Physical 15 85 20 Traps opponent, damaging them for 4-5 turns. 100 Bite Dark Physical 60 100 25 May cause flinching. 30 Black Hole Eclipse Dark — — — 1 Dark type Z-Move. — Blast Burn Fire Special 150 90 5 User must recharge next turn. — Blaze Kick Fire Physical 85 90 10 High critical hit ratio. May burn opponent. 10 Blizzard Ice Special 110 70 5 May freeze opponent. 10 Block Normal Status — — 5 Opponent cannot flee or switch. — Bloom Doom Grass — — — 1 Grass type Z-Move. — Blue Flare Fire Special 130 85 5 May burn opponent. 20 Body Press Fighting Physical 80 100 10 The higher the user's Defense, the stronger the attack. — Body Slam Normal Physical 85 100 15 May paralyze opponent. 30 Bolt Beak Electric Physical 85 100 10 If the user attacks before the target, the power of this move is doubled. — Bolt Strike Electric Physical 130 85 5 May paralyze opponent. 20 Bone Club Ground Physical 65 85 20 May cause flinching. 10 Bone Rush Ground Physical 25 90 10 Hits 2-5 times in one turn. — Bonemerang Ground Physical 50 90 10 Hits twice in one turn. — Boomburst Normal Special 140 100 10 Hits all adjacent Pokémon. — Bounce Flying Physical 85 85 5 TM52 Springs up on first turn, attacks on second. May paralyze opponent. 30 Bouncy Bubble Water Special 90 100 15 User recovers half the HP inflicted on opponent. — Branch Poke Grass Physical 40 100 40 — Brave Bird Flying Physical 120 100 15 User receives recoil damage. — Breaking Swipe Dragon Physical 60 100 15 TM99 Hits multiple opponents and lowers their attack. 100 Breakneck Blitz Normal — — — 1 Normal type Z-Move. — Brick Break Fighting Physical 75 100 15 TM43 Breaks through Reflect and Light Screen barriers. — Brine Water Special 65 100 10 TM55 Power doubles if opponent's HP is less than 50%. — Brutal Swing Dark Physical 60 100 20 TM97 The user swings its body around violently to inflict damage on everything in its vicinity. — Bubble Water Special 40 100 30 May lower opponent's Speed. 10 Bubble Beam Water Special 65 100 20 May lower opponent's Speed. 10 Bug Bite Bug Physical 60 100 20 Receives the effect from the opponent's held berry. — Bug Buzz Bug Special 90 100 10 May lower opponent's Special Defense. 10 Bulk Up Fighting Status — — 20 Raises user's Attack and Defense. — Bulldoze Ground Physical 60 100 20 TM81 Lowers opponent's Speed. 100 Bullet Punch Steel Physical 40 100 30 User attacks first. — Bullet Seed Grass Physical 25 100 30 TM50 Hits 2-5 times in one turn. — Burn Up Fire Special 130 100 5 To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. — Burning Jealousy Fire Special 70 100 5 Hits all opponents, and burns any that have had their stats boosted. — Buzzy Buzz Electric Special 90 100 15 Paralyzes the opponent. 100 Calm Mind Psychic Status — — 20 Raises user's Special Attack and Special Defense. — Camouflage Normal Status — — 20 Changes user's type according to the location. — Captivate Normal Status — 100 20 Sharply lowers opponent's Special Attack if opposite gender. — Catastropika Electric Physical 210 — 1 Pikachu-exclusive Z-Move. — Celebrate Normal Status — — 40 The Pokémon congratulates you on your special day. No battle effect. — Charge Electric Status — — 20 Raises user's Special Defense and next Electric move's power increases. — Charge Beam Electric Special 50 90 10 May raise user's Special Attack. 70 Charm Fairy Status — 100 20 TM29 Sharply lowers opponent's Attack. — Chatter Flying Special 65 100 20 Confuses opponent. 100 Chip Away Normal Physical 70 100 20 Ignores opponent's stat changes. — Circle Throw Fighting Physical 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs. — Clamp Water Physical 35 85 15 Traps opponent, damaging them for 4-5 turns. 100 Clanging Scales Dragon Special 110 100 5 Lowers user's Defense. 100 Clangorous Soul Dragon Status — 100 5 Raises all user's stats but loses HP. 100 Clangorous Soulblaze Dragon Special 185 — 1 Kommo-o exclusive Z-Move. — Clear Smog Poison Special 50 — 15 Removes all of the target's stat changes. — Close Combat Fighting Physical 120 100 5 Lowers user's Defense and Special Defense. 100 Coaching Fighting Status — — 10 Boosts Attack and Defense of a teammate. — Coil Poison Status — — 20 Raises user's Attack, Defense and Accuracy. — Comet Punch Normal Physical 18 85 15 Hits 2-5 times in one turn. — Confide Normal Status — — 20 Lowers opponent's Special Attack. 100 Confuse Ray Ghost Status — 100 10 Confuses opponent. — Confusion Psychic Special 50 100 25 May confuse opponent. 10 Constrict Normal Physical 10 100 35 May lower opponent's Speed by one stage. 10 Continental Crush Rock — — — 1 Rock type Z-Move. — Conversion Normal Status — — 30 Changes user's type to that of its first move. — Conversion 2 Normal Status — — 30 User changes type to become resistant to opponent's last move. — Copycat Normal Status — — 20 Copies opponent's last move. — Core Enforcer Dragon Special 100 100 10 Scorches a 'Z' pattern on the ground. — Corkscrew Crash Steel — — — 1 Steel type Z-Move. — Corrosive Gas Poison Status — 100 40 Removes opponent's items. — Cosmic Power Psychic Status — — 20 Raises user's Defense and Special Defense. — Cotton Guard Grass Status — — 10 Drastically raises user's Defense. — Cotton Spore Grass Status — 100 40 Sharply lowers opponent's Speed. — Counter Fighting Physical — 100 20 When hit by a Physical Attack, user strikes back with 2x power. — Court Change Normal Status — 100 10 Swaps the effects on either side of the field. — Covet Normal Physical 60 100 25 Opponent's item is stolen by the user. — Crabhammer Water Physical 100 90 10 High critical hit ratio. — Crafty Shield Fairy Status — — 10 Protects the Pokémon from status moves. — Cross Chop Fighting Physical 100 80 5 High critical hit ratio. — Cross Poison Poison Physical 70 100 20 TM73 High critical hit ratio. May poison opponent. 10 Crunch Dark Physical 80 100 15 May lower opponent's Defense. 20 Crush Claw Normal Physical 75 95 10 May lower opponent's Defense. 50 Crush Grip Normal Physical — 100 5 More powerful when opponent has higher HP. — Curse Ghost Status — — 10 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. — Cut Normal Physical 50 95 30 — Dark Pulse Dark Special 80 100 15 May cause flinching. 20 Dark Void Dark Status — 50 10 Puts all adjacent opponents to sleep. — Darkest Lariat Dark Physical 85 100 10 Ignores opponent's stat changes. — Dazzling Gleam Fairy Special 80 100 10 Hits all adjacent opponents. — Decorate Fairy Status — — 15 Sharply raises target's Attack and Special Attack. 100 Defend Order Bug Status — — 10 Raises user's Defense and Special Defense. — Defense Curl Normal Status — — 40 Raises user's Defense. — Defog Flying Status — — 15 Lowers opponent's Evasiveness and clears fog. — Destiny Bond Ghost Status — — 5 If the user faints, the opponent also faints. — Detect Fighting Status — — 5 Protects the user, but may fail if used consecutively. — Devastating Drake Dragon — — — 1 Dragon type Z-Move. — Diamond Storm Rock Physical 100 95 5 May sharply raise user's Defense. 50 Dig Ground Physical 80 100 10 TM15 Digs underground on first turn, attacks on second. Can also escape from caves. — Disable Normal Status — 100 20 Opponent can't use its last attack for a few turns. — Disarming Voice Fairy Special 40 ∞ 15 Ignores Accuracy and Evasiveness. — Discharge Electric Special 80 100 15 May paralyze opponent. 30 Dive Water Physical 80 100 10 TM45 Dives underwater on first turn, attacks on second turn. — Dizzy Punch Normal Physical 70 100 10 May confuse opponent. 20 Doom Desire Steel Special 140 100 5 Damage occurs 2 turns later. — Double Hit Normal Physical 35 90 10 Hits twice in one turn. — Double Iron Bash Steel Physical 60 100 5 Hits twice in one turn; may cause flinching. 30 Double Kick Fighting Physical 30 100 30 Hits twice in one turn. — Double Slap Normal Physical 15 85 10 Hits 2-5 times in one turn. — Double Team Normal Status — — 15 Raises user's Evasiveness. — Double-Edge Normal Physical 120 100 15 User receives recoil damage. — Draco Meteor Dragon Special 130 90 5 Sharply lowers user's Special Attack. 100 Dragon Ascent Flying Physical 120 100 5 Lowers user's Defense and Special Defense. 100 Dragon Breath Dragon Special 60 100 20 May paralyze opponent. 30 Dragon Claw Dragon Physical 80 100 15 — Dragon Dance Dragon Status — — 20 Raises user's Attack and Speed. — Dragon Darts Dragon Physical 50 100 10 User attacks twice. — Dragon Energy Dragon Special 150 100 5 The higher the user's HP, the higher the power. — Dragon Hammer Dragon Physical 90 100 15 The user uses its body like a hammer to attack the target and inflict damage. — Dragon Pulse Dragon Special 85 100 10 — Dragon Rage Dragon Special — 100 10 Always inflicts 40 HP. — Dragon Rush Dragon Physical 100 75 10 May cause flinching. 20 Dragon Tail Dragon Physical 60 90 10 In battles, the opponent switches. In the wild, the Pokémon runs. — Drain Punch Fighting Physical 75 100 10 TM63 User recovers half the HP inflicted on opponent. — Draining Kiss Fairy Special 50 100 10 TM87 User recovers most the HP inflicted on opponent. — Dream Eater Psychic Special 100 100 15 User recovers half the HP inflicted on a sleeping opponent. — Drill Peck Flying Physical 80 100 20 — Drill Run Ground Physical 80 95 10 High critical hit ratio. — Drum Beating Grass Physical 80 100 10 Lowers opponent's Speed. 100 Dual Chop Dragon Physical 40 90 15 Hits twice in one turn. — Dual Wingbeat Flying Physical 40 90 10 The user slams the target with its wings. The target is hit twice in a row. — Dynamax Cannon Dragon Special 100 100 5 Damage doubles if opponent is Dynamaxed. — Dynamic Punch Fighting Physical 100 50 5 Confuses opponent. 100 Earth Power Ground Special 90 100 10 May lower opponent's Special Defense. 10 Earthquake Ground Physical 100 100 10 Power is doubled if opponent is underground from using Dig. — Echoed Voice Normal Special 40 100 15 Power increases each turn. — Eerie Impulse Electric Status — 100 15 TM93 Sharply lowers opponent's Special Attack. — Eerie Spell Psychic Special 80 100 5 Deals damage and reduces opponent's PP. — Egg Bomb Normal Physical 100 75 10 — Electric Terrain Electric Status — — 10 TM90 Prevents all Pokémon from falling asleep for 5 turns. — Electrify Electric Status — — 20 Changes the target's move to Electric type. — Electro Ball Electric Special — 100 10 The faster the user, the stronger the attack. — Electroweb Electric Special 55 95 15 TM82 Lowers opponent's Speed. 100 Embargo Dark Status — 100 15 Opponent cannot use items. — Ember Fire Special 40 100 25 May burn opponent. 10 Encore Normal Status — 100 5 Forces opponent to keep using its last move for 3 turns. — Endeavor Normal Physical — 100 5 Reduces opponent's HP to same as user's. — Endure Normal Status — — 10 Always left with at least 1 HP, but may fail if used consecutively. — Energy Ball Grass Special 90 100 10 May lower opponent's Special Defense. 10 Entrainment Normal Status — 100 15 Makes target's ability same as user's. — Eruption Fire Special 150 100 5 Stronger when the user's HP is higher. — Eternabeam Dragon Special 160 90 5 User can't move on the next turn. — Expanding Force Psychic Special 80 100 10 Increases power and hits all opponents on Psychic Terrain. — Explosion Normal Physical 250 100 5 User faints. — Extrasensory Psychic Special 80 100 20 May cause flinching. 10 Extreme Evoboost Normal Status — — 1 Eevee-exclusive Z-Move. Sharply raises all stats. 100 Extreme Speed Normal Physical 80 100 5 User attacks first. — Facade Normal Physical 70 100 20 TM39 Power doubles if user is burned, poisoned, or paralyzed. — Fairy Lock Fairy Status — — 10 Prevents fleeing in the next turn. — Fairy Wind Fairy Special 40 100 30 — Fake Out Normal Physical 40 100 10 User attacks first, foe flinches. Only usable on first turn. 100 Fake Tears Dark Status — 100 20 TM47 Sharply lowers opponent's Special Defense. — False Surrender Dark Physical 80 ∞ 10 Ignores Accuracy and Evasiveness. — False Swipe Normal Physical 40 100 40 TM94 Always leaves opponent with at least 1 HP. — Feather Dance Flying Status — 100 15 Sharply lowers opponent's Attack. — Feint Normal Physical 30 100 10 Only hits if opponent uses Protect or Detect in the same turn. — Feint Attack Dark Physical 60 ∞ 20 Ignores Accuracy and Evasiveness. — Fell Stinger Bug Physical 50 100 25 Drastically raises user's Attack if target is KO'd. — Fiery Dance Fire Special 80 100 10 May raise user's Special Attack. 50 Fiery Wrath Dark Special 90 100 10 May cause flinching. 20 Final Gambit Fighting Special — 100 5 Inflicts damage equal to the user's remaining HP. User faints. — Fire Blast Fire Special 110 85 5 May burn opponent. 10 Fire Fang Fire Physical 65 95 15 TM68 May cause flinching and/or burn opponent. 10 Fire Lash Fire Physical 80 100 15 The user strikes the target with a burning lash. This also lowers the target's Defense stat. 100 Fire Pledge Fire Special 80 100 10 Added effects appear if combined with Grass Pledge or Water Pledge. — Fire Punch Fire Physical 75 100 15 TM03 May burn opponent. 10 Fire Spin Fire Special 35 85 15 TM13 Traps opponent, damaging them for 4-5 turns. 100 First Impression Bug Physical 90 100 10 Although this move has great power, it only works the first turn the user is in battle. — Fishious Rend Water Physical 85 100 10 If the user attacks before the target, the power of this move is doubled. — Fissure Ground Physical — 30 5 One-Hit-KO, if it hits. — Flail Normal Physical — 100 15 The lower the user's HP, the higher the power. — Flame Burst Fire Special 70 100 15 May also injure nearby Pokémon. — Flame Charge Fire Physical 50 100 20 Raises user's Speed. 100 Flame Wheel Fire Physical 60 100 25 May burn opponent. 10 Flamethrower Fire Special 90 100 15 May burn opponent. 10 Flare Blitz Fire Physical 120 100 15 User receives recoil damage. May burn opponent. 10 Flash Normal Status — 100 20 Lowers opponent's Accuracy. — Flash Cannon Steel Special 80 100 10 May lower opponent's Special Defense. 10 Flatter Dark Status — 100 15 Confuses opponent, but raises its Special Attack by two stages. — Fleur Cannon Fairy Special 130 90 5 Sharply lowers user's Special Attack. 100 Fling Dark Physical — 100 10 TM59 Power depends on held item. — Flip Turn Water Physical 60 100 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting. — Floaty Fall Flying Physical 90 95 15 May cause flinching. 30 Floral Healing Fairy Status — — 10 The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass. — Flower Shield Fairy Status — — 10 Sharply raises Defense of all Grass-type Pokémon on the field. 100 Fly Flying Physical 90 95 15 TM06 Flies up on first turn, attacks on second turn. — Flying Press Fighting Physical 100 95 10 Deals Fighting and Flying type damage. — Focus Blast Fighting Special 120 70 5 May lower opponent's Special Defense. 10 Focus Energy Normal Status — — 30 Increases critical hit ratio. — Focus Punch Fighting Physical 150 100 20 If the user is hit before attacking, it flinches instead. — Follow Me Normal Status — — 20 In Double Battle, the user takes all the attacks. — Force Palm Fighting Physical 60 100 10 May paralyze opponent. 30 Foresight Normal Status — — 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. — Forest's Curse Grass Status — 100 20 Adds Grass type to opponent. — Foul Play Dark Physical 95 100 15 Uses the opponent's Attack stat. — Freeze Shock Ice Physical 140 90 5 Charges on first turn, attacks on second. May paralyze opponent. 30 Freeze-Dry Ice Special 70 100 20 May freeze opponent. Super-effective against Water types. 10 Freezing Glare Psychic Special 90 100 10 May freeze opponent. 10 Freezy Frost Ice Special 90 100 15 Resets all stat changes. — Frenzy Plant Grass Special 150 90 5 User must recharge next turn. — Frost Breath Ice Special 60 90 10 Always results in a critical hit. 100 Frustration Normal Physical — 100 20 Power decreases with higher Friendship. — Fury Attack Normal Physical 15 85 20 Hits 2-5 times in one turn. — Fury Cutter Bug Physical 40 95 20 Power increases each turn. — Fury Swipes Normal Physical 18 80 15 Hits 2-5 times in one turn. — Fusion Bolt Electric Physical 100 100 5 Power increases if Fusion Flare is used in the same turn. — Fusion Flare Fire Special 100 100 5 Power increases if Fusion Bolt is used in the same turn. — Future Sight Psychic Special 120 100 10 Damage occurs 2 turns later. — G-Max Befuddle Bug — — ∞ 5 Butterfree-exclusive G-Max Move. Poisons, paralyzes, or puts opponent to sleep. 100 G-Max Cannonade Water — — ∞ 10 Blastoise-exclusive G-Max Move. Damages non-Water types for 4 turns. — G-Max Centiferno Fire — — ∞ 5 Centiskorch-exclusive G-Max Move. Traps opponents for 4-5 turns. 100 G-Max Chi Strike Fighting — — ∞ 5 Machamp-exclusive G-Max Move. Increases critical hit ratio. — G-Max Cuddle Normal — — ∞ 5 Eevee-exclusive G-Max Move. Infatuates opponents. 100 G-Max Depletion Dragon — — ∞ 5 Duraludon-exclusive G-Max Move. Reduces opponent's PP. — G-Max Drum Solo Grass — — ∞ 5 Rillaboom-exclusive G-Max Move. Ignores target's ability. — G-Max Finale Fairy — — ∞ 5 Alcremie-exclusive G-Max Move. Heals the user's team. — G-Max Fireball Fire — — ∞ 5 Cinderace-exclusive G-Max Move. Ignores target's ability. — G-Max Foam Burst Water — — ∞ 5 Kingler-exclusive G-Max Move. Harshly lowers opponents' Speed. 100 G-Max Gold Rush Normal — — ∞ 5 Meowth-exclusive G-Max Move. Confuses opponents and earns more money. 100 G-Max Gravitas Psychic — — ∞ 5 Orbeetle-exclusive G-Max Move. Summons Gravity for 5 turns. — G-Max Hydrosnipe Water — — ∞ 5 Inteleon-exclusive G-Max Move. Ignores target's ability. — G-Max Malodor Poison — — ∞ 5 Garbodor-exclusive G-Max Move. Poisons opponents. 100 G-Max Meltdown Steel — — ∞ 5 Melmetal-exclusive G-Max Move. Prevents opponents using the same move twice in a row. — G-Max One Blow Dark — — ∞ 5 Urshifu Single-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. — G-Max Rapid Flow Water — — ∞ 5 Urshifu Rapid-Strike Style-exclusive G-Max Move. Strikes through Max Guard and Protect. — G-Max Replenish Normal — — ∞ 5 Snorlax-exclusive G-Max Move. Recycles Berries. — G-Max Resonance Ice — — ∞ 5 Lapras-exclusive G-Max Move. Reduces damage for 5 turns. — G-Max Sandblast Ground — — ∞ 5 Sandaconda-exclusive G-Max Move. Traps opponents for 4-5 turns. 100 G-Max Smite Fairy — — ∞ 5 Hatterene-exclusive G-Max Move. Confuses opponents. 100 G-Max Snooze Dark — — ∞ 5 Grimmsnarl-exclusive G-Max Move. Makes opponents drowsy. — G-Max Steelsurge Steel — — ∞ 5 Copperajah-exclusive G-Max Move. Sets up Spikes on the field. — G-Max Stonesurge Water — — ∞ 5 Drednaw-exclusive G-Max Move. Sets up Stealth Rock. — G-Max Stun Shock Electric — — ∞ 10 Toxtricity-exclusive G-Max Move. Poisons or paralyzes opponents. 100 G-Max Sweetness Grass — — ∞ 10 Appletun-exclusive G-Max Move. Heals status conditions of user's team. — G-Max Tartness Grass — — ∞ 10 Flapple-exclusive G-Max Move. Reduces opponents' evasiveness. 100 G-Max Terror Ghost — — ∞ 10 Gengar-exclusive G-Max Move. Prevents opponent from switching out. — G-Max Vine Lash Grass — — ∞ 10 Venusaur-exclusive G-Max Move. Damages non-Grass types for 4 turns. — G-Max Volcalith Rock — — ∞ 10 Coalossal-exclusive G-Max Move. Deals damage for 4 turns. 100 G-Max Volt Crash Electric — — ∞ 10 Pikachu-exclusive G-Max Move. Paralyzes opponents. 100 G-Max Wildfire Fire — — ∞ 10 Charizard-exclusive G-Max Move. Damages non-Fire types for 4 turns. 100 G-Max Wind Rage Flying — — ∞ 10 Corviknight-exclusive G-Max Move. Removes battlefield hazards. — Gastro Acid Poison Status — 100 10 Cancels out the effect of the opponent's Ability. — Gear Grind Steel Physical 50 85 15 Hits twice in one turn. — Gear Up Steel Status — — 20 The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability. — Genesis Supernova Psychic Special 185 — 1 Mew-exclusive Z-Move. — Geomancy Fairy Status — — 10 Charges on first turn, sharply raises user's Sp. Attack, Sp. Defense and Speed on the second. — Giga Drain Grass Special 75 100 10 TM28 User recovers half the HP inflicted on opponent. — Giga Impact Normal Physical 150 90 5 TM09 User must recharge next turn. — Gigavolt Havoc Electric — — — 1 Electric type Z-Move. — Glacial Lance Ice Physical 130 100 5 The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon. — Glaciate Ice Special 65 95 10 Lowers opponent's Speed. 100 Glare Normal Status — 100 30 Paralyzes opponent. — Glitzy Glow Psychic Special 90 100 15 Reduces damage from Special attacks. — Grass Knot Grass Special — 100 20 The heavier the opponent, the stronger the attack. — Grass Pledge Grass Special 80 100 10 Added effects appear if preceded by Water Pledge or succeeded by Fire Pledge. — Grass Whistle Grass Status — 55 15 Puts opponent to sleep. — Grassy Glide Grass Physical 70 100 20 High priority during Grassy Terrain. — Grassy Terrain Grass Status — — 10 TM88 Restores a little HP of all Pokémon for 5 turns. — Grav Apple Grass Physical 80 100 10 Lowers the opponent's Defense stat. 100 Gravity Psychic Status — — 5 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. — Growl Normal Status — 100 40 Lowers opponent's Attack. — Growth Normal Status — — 20 Raises user's Attack and Special Attack. — Grudge Ghost Status — — 5 If the users faints after using this move, the PP for the opponent's last move is depleted. — Guard Split Psychic Status — — 10 Averages Defense and Special Defense with the target. — Guard Swap Psychic Status — — 10 TM61 User and opponent swap Defense and Special Defense. — Guardian of Alola Fairy Special — — 1 Tapu-exclusive Z-move. Cuts opponent's HP by 75%. — Guillotine Normal Physical — 30 5 One-Hit-KO, if it hits. — Gunk Shot Poison Physical 120 80 5 May poison opponent. 30 Gust Flying Special 40 100 35 Hits Pokémon using Fly/Bounce with double power. — Gyro Ball Steel Physical — 100 5 The slower the user, the stronger the attack. — Hail Ice Status — — 10 TM35 Non-Ice types are damaged for 5 turns. — Hammer Arm Fighting Physical 100 90 10 Lowers user's Speed. 100 Happy Hour Normal Status — — 30 Doubles prize money from trainer battles. — Harden Normal Status — — 30 Raises user's Defense. — Haze Ice Status — — 30 Resets all stat changes. — Head Charge Normal Physical 120 100 15 User receives recoil damage. — Head Smash Rock Physical 150 80 5 User receives recoil damage. — Headbutt Normal Physical 70 100 15 May cause flinching. 30 Heal Bell Normal Status — — 5 Heals the user's party's status conditions. — Heal Block Psychic Status — 100 15 Prevents the opponent from restoring HP for 5 turns. — Heal Order Bug Status — — 10 User recovers half its max HP. — Heal Pulse Psychic Status — — 10 Restores half the target's max HP. — Healing Wish Psychic Status — — 10 The user faints and the next Pokémon released is fully healed. — Heart Stamp Psychic Physical 60 100 25 May cause flinching. 30 Heart Swap Psychic Status — — 10 Stat changes are swapped with the opponent. — Heat Crash Fire Physical — 100 10 The heavier the user, the stronger the attack. — Heat Wave Fire Special 95 90 10 May burn opponent. 10 Heavy Slam Steel Physical — 100 10 The heavier the user, the stronger the attack. — Helping Hand Normal Status — — 20 TM41 In Double Battles, boosts the power of the partner's move. — Hex Ghost Special 65 100 10 TM77 Inflicts more damage if the target has a status condition. — Hidden Power Normal Special 60 100 15 Type and power depends on user's IVs. — High Horsepower Ground Physical 95 95 10 The user fiercely attacks the target using its entire body. — High Jump Kick Fighting Physical 130 90 10 If it misses, the user loses half their HP. — Hold Back Normal Physical 40 100 40 Always leaves opponent with at least 1 HP. — Hold Hands Normal Status — — 40 Makes the user and an ally very happy. — Hone Claws Dark Status — — 15 Raises user's Attack and Accuracy. — Horn Attack Normal Physical 65 100 25 — Horn Drill Normal Physical — 30 5 One-Hit-KO, if it hits. — Horn Leech Grass Physical 75 100 10 User recovers half the HP inflicted on opponent. — Howl Normal Status — — 40 Raises Attack of allies. — Hurricane Flying Special 110 70 10 May confuse opponent. 30 Hydro Cannon Water Special 150 90 5 User must recharge next turn. — Hydro Pump Water Special 110 80 5 — Hydro Vortex Water — — — 1 Water type Z-Move. — Hyper Beam Normal Special 150 90 5 TM08 User must recharge next turn. — Hyper Fang Normal Physical 80 90 15 May cause flinching. 10 Hyper Voice Normal Special 90 100 10 — Hyperspace Fury Dark Physical 100 ∞ 5 Lowers user's Defense. Can strike through Protect/Detect. 100 Hyperspace Hole Psychic Special 80 ∞ 5 Can strike through Protect/Detect. — Hypnosis Psychic Status — 60 20 Puts opponent to sleep. — Ice Ball Ice Physical 30 90 20 Doubles in power each turn for 5 turns. — Ice Beam Ice Special 90 100 10 May freeze opponent. 10 Ice Burn Ice Special 140 90 5 Charges on first turn, attacks on second. May burn opponent. 30 Ice Fang Ice Physical 65 95 15 TM67 May cause flinching and/or freeze opponent. 10 Ice Hammer Ice Physical 100 90 10 The user swings and hits with its strong, heavy fist. It lowers the user's Speed, however. 100 Ice Punch Ice Physical 75 100 15 TM04 May freeze opponent. 10 Ice Shard Ice Physical 40 100 30 User attacks first. — Icicle Crash Ice Physical 85 90 10 May cause flinching. 30 Icicle Spear Ice Physical 25 100 30 TM51 Hits 2-5 times in one turn. — Icy Wind Ice Special 55 95 15 TM27 Lowers opponent's Speed. 100 Imprison Psychic Status — — 10 TM44 Opponent is unable to use moves that the user also knows. — Incinerate Fire Special 60 100 15 Destroys the target's held berry. — Inferno Fire Special 100 50 5 Burns opponent. 100 Inferno Overdrive Fire — — — 1 Fire type Z-Move. — Infestation Bug Special 20 100 20 Traps opponent, damaging them for 4-5 turns. 100 Ingrain Grass Status — — 20 User restores HP each turn. User cannot escape/switch. — Instruct Psychic Status — — 15 Allows an ally to use a move instead. — Ion Deluge Electric Status — — 25 Changes Normal-type moves to Electric-type. — Iron Defense Steel Status — — 15 Sharply raises user's Defense. — Iron Head Steel Physical 80 100 15 May cause flinching. 30 Iron Tail Steel Physical 100 75 15 May lower opponent's Defense. 30 Jaw Lock Dark Physical 80 100 10 Prevents user and opponent from switching out. — Judgment Normal Special 100 100 10 Type depends on the Arceus Plate being held. — Jump Kick Fighting Physical 100 95 10 If it misses, the user loses half their HP. — Jungle Healing Grass Status — — 10 Restores team's HP and cures status conditions. — Karate Chop Fighting Physical 50 100 25 High critical hit ratio. — Kinesis Psychic Status — 80 15 Lowers opponent's Accuracy. — King's Shield Steel Status — — 10 Protects the user and lowers opponent's Attack on contact. — Knock Off Dark Physical 65 100 20 Removes opponent's held item for the rest of the battle. — Land's Wrath Ground Physical 90 100 10 — Laser Focus Normal Status — — 30 User's next attack is guaranteed to result in a critical hit. — Lash Out Dark Physical 75 100 5 Double power if stats were lowered during the turn. — Last Resort Normal Physical 140 100 5 Can only be used after all other moves are used. — Lava Plume Fire Special 80 100 15 May burn opponent. 30 Leaf Blade Grass Physical 90 100 15 High critical hit ratio. — Leaf Storm Grass Special 130 90 5 Sharply lowers user's Special Attack. 100 Leaf Tornado Grass Special 65 90 10 May lower opponent's Accuracy. 50 Leafage Grass Physical 40 100 40 Strikes opponent with leaves. — Leech Life Bug Physical 80 100 10 User recovers half the HP inflicted on opponent. — Leech Seed Grass Status — 90 10 Drains HP from opponent each turn. — Leer Normal Status — 100 30 Lowers opponent's Defense. 100 Let's Snuggle Forever Fairy Physical 190 — 1 Mimikyu-exclusive Z-Move. — Lick Ghost Physical 30 100 30 May paralyze opponent. 30 Life Dew Water Status — — 10 User and teammates recover HP. — Light of Ruin Fairy Special 140 90 5 User receives recoil damage. — Light Screen Psychic Status — — 30 TM17 Halves damage from Special attacks for 5 turns. — Light That Burns the Sky Psychic Special 200 — 1 Ultra Necrozma-exclusive Z-Move. Ignores target's ability; uses highest Attack stat. — Liquidation Water Physical 85 100 10 May lower opponent's Defense. 20 Lock-On Normal Status — — 5 User's next attack is guaranteed to hit. — Lovely Kiss Normal Status — 75 10 Puts opponent to sleep. — Low Kick Fighting Physical — 100 20 The heavier the opponent, the stronger the attack. — Low Sweep Fighting Physical 65 100 20 TM75 Lowers opponent's Speed. 100 Lucky Chant Normal Status — — 30 Opponent cannot land critical hits for 5 turns. — Lunar Dance Psychic Status — — 10 The user faints but the next Pokémon released is fully healed. — Lunge Bug Physical 80 100 15 The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat. 100 Luster Purge Psychic Special 70 100 5 May lower opponent's Special Defense. 50 Mach Punch Fighting Physical 40 100 30 User attacks first. — Magic Coat Psychic Status — — 15 Reflects moves that cause status conditions back to the attacker. — Magic Powder Psychic Status — 100 20 Changes target's type to Psychic. — Magic Room Psychic Status — — 10 TM72 Suppresses the effects of held items for five turns. — Magical Leaf Grass Special 60 ∞ 20 TM10 Ignores Accuracy and Evasiveness. — Magma Storm Fire Special 100 75 5 Traps opponent, damaging them for 4-5 turns. 100 Magnet Bomb Steel Physical 60 ∞ 20 Ignores Accuracy and Evasiveness. — Magnet Rise Electric Status — — 10 User becomes immune to Ground-type moves for 5 turns. — Magnetic Flux Electric Status — — 20 Raises Defense and Sp. Defense of Plus/Minus Pokémon. — Magnitude Ground Physical — 100 30 Hits with random power. — Malicious Moonsault Dark Physical 180 — 1 Incineroar-exclusive Z-Move. — Mat Block Fighting Status — — 10 Protects teammates from damaging moves. — Max Airstream Flying — — — — Flying type Dynamax move. Raises the team's Speed. 100 Max Darkness Dark — — — — Dark type Dynamax move. Lowers the target's Special Defense. 100 Max Flare Fire — — — — Fire type Dynamax move. Summons harsh sunlight. — Max Flutterby Bug — — — — Bug type Dynamax move. Lowers the target's Special Attack. 100 Max Geyser Water — — — — Water type Dynamax move. Summons heavy rain. — Max Guard Normal — — — — Status category Dynamax move. Protects the user. — Max Hailstorm Ice — — — — Ice type Dynamax move. Summons hail. — Max Knuckle Fighting — — — — Fighting type Dynamax move. Increases the team's Attack. 100 Max Lightning Electric — — — — Electric type Dynamax move. Summons Electric Terrain. — Max Mindstorm Psychic — — — — Psychic type Dynamax move. Summons Psychic Terrain. — Max Ooze Poison — — — — Poison type Dynamax move. Increases the team's Special Attack. 100 Max Overgrowth Grass — — — — Grass type Dynamax move. Summons Grassy Terrain. — Max Phantasm Ghost — — — — Ghost type Dynamax move. Lowers the target's Defense. 100 Max Quake Ground — — — — Ground type Dynamax move. Increases the team's Special Defense. 100 Max Rockfall Rock — — — — Rock type Dynamax move. Summons a sandstorm. — Max Starfall Fairy — — — — Fairy type Dynamax move. Summons Misty Terrain. — Max Steelspike Steel — — — — Steel type Dynamax move. Raises the team's Defense. 100 Max Strike Normal — — — — Normal type Dynamax move. Lowers the target's Speed. 100 Max Wyrmwind Dragon — — — — Dragon type Dynamax move. Lowers the target's Attack. 100 Me First Normal Status — — 20 User copies the opponent's attack with 1.5× power. — Mean Look Normal Status — — 5 Opponent cannot flee or switch. — Meditate Psychic Status — — 40 Raises user's Attack. — Mega Drain Grass Special 40 100 15 User recovers half the HP inflicted on opponent. — Mega Kick Normal Physical 120 75 5 TM01 — Mega Punch Normal Physical 80 85 20 — Megahorn Bug Physical 120 85 10 — Memento Dark Status — 100 10 User faints, sharply lowers opponent's Attack and Special Attack. — Menacing Moonraze Maelstrom Ghost Special 200 — 1 Lunala-exclusive Z-Move. — Metal Burst Steel Physical — 100 10 Deals damage equal to 1.5x opponent's attack. — Metal Claw Steel Physical 50 95 35 May raise user's Attack. 10 Metal Sound Steel Status — 85 40 Sharply lowers opponent's Special Defense. — Meteor Assault Fighting Physical 150 100 5 User must recharge next turn. — Meteor Beam Rock Special 120 90 10 User gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn. — Meteor Mash Steel Physical 90 90 10 May raise user's Attack. 20 Metronome Normal Status — — 10 User performs almost any move in the game at random. — Milk Drink Normal Status — — 10 User recovers half its max HP. — Mimic Normal Status — — 10 Copies the opponent's last move. — Mind Blown Fire Special 150 100 5 User receives recoil damage. — Mind Reader Normal Status — — 5 User's next attack is guaranteed to hit. — Minimize Normal Status — — 10 Sharply raises user's Evasiveness. — Miracle Eye Psychic Status — — 40 Resets opponent's Evasiveness, removes Dark's Psychic immunity. — Mirror Coat Psychic Special — 100 20 When hit by a Special Attack, user strikes back with 2x power. — Mirror Move Flying Status — — 20 User performs the opponent's last move. — Mirror Shot Steel Special 65 85 10 May lower opponent's Accuracy. 30 Mist Ice Status — — 30 User's stats cannot be changed for a period of time. — Mist Ball Psychic Special 70 100 5 May lower opponent's Special Attack. 50 Misty Explosion Fairy Special 100 100 5 Power increases on Misty Terrain. — Misty Terrain Fairy Status — — 10 TM89 Protects the field from status conditions for 5 turns. — Moonblast Fairy Special 95 100 15 May lower opponent's Special Attack. 30 Moongeist Beam Ghost Special 100 100 5 Ignores the target's ability. — Moonlight Fairy Status — — 5 User recovers HP. Amount varies with the weather. — Morning Sun Normal Status — — 5 User recovers HP. Amount varies with the weather. — Mud Bomb Ground Special 65 85 10 May lower opponent's Accuracy. 30 Mud Shot Ground Special 55 95 15 TM53 Lowers opponent's Speed. 100 Mud Sport Ground Status — — 15 Weakens the power of Electric-type moves. — Mud-Slap Ground Special 20 100 10 Lowers opponent's Accuracy. 100 Muddy Water Water Special 90 85 10 May lower opponent's Accuracy. 30 Multi-Attack Normal Physical 120 100 10 Type matches Memory item held. — Mystical Fire Fire Special 75 100 10 TM92 Lowers opponent's Special Attack. 100 Nasty Plot Dark Status — — 20 Sharply raises user's Special Attack. — Natural Gift Normal Physical — 100 15 Power and type depend on the user's held berry. — Nature Power Normal Status — — 20 Uses a certain move based on the current terrain. — Nature's Madness Fairy Special — 90 10 Halves the foe's HP. — Needle Arm Grass Physical 60 100 15 May cause flinching. 30 Never-Ending Nightmare Ghost — — — 1 Ghost type Z-Move. — Night Daze Dark Special 85 95 10 May lower opponent's Accuracy. 40 Night Shade Ghost Special — 100 15 Inflicts damage equal to user's level. — Night Slash Dark Physical 70 100 15 High critical hit ratio. — Nightmare Ghost Status — 100 15 The sleeping opponent loses 25% of its max HP each turn. — No Retreat Fighting Status — — 5 Raises all stats but user cannot switch out. 100 Noble Roar Normal Status — 100 30 Lowers opponent's Attack and Special Attack. 100 Nuzzle Electric Physical 20 100 20 Paralyzes opponent. 100 Oblivion Wing Flying Special 80 100 10 User recovers most of the HP inflicted on opponent. — Obstruct Dark Status — 100 10 Protects the user and sharply lowers Defence on contact. — Oceanic Operetta Water Special 195 — 1 Primarina-exclusive Z-Move. — Octazooka Water Special 65 85 10 May lower opponent's Accuracy. 50 Octolock Fighting Status — 100 15 Lowers opponent's Defense and Special Defense every turn, and they cannot flee or switch out. — Odor Sleuth Normal Status — — 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal. — Ominous Wind Ghost Special 60 100 5 May raise all user's stats at once. 10 Origin Pulse Water Special 110 85 10 Hits all adjacent opponents. — Outrage Dragon Physical 120 100 10 User attacks for 2-3 turns but then becomes confused. — Overdrive Electric Special 80 100 10 — Overheat Fire Special 130 90 5 Sharply lowers user's Special Attack. 100 Pain Split Normal Status — — 20 The user's and opponent's HP becomes the average of both. — Parabolic Charge Electric Special 65 100 20 User recovers half the HP inflicted on opponent. — Parting Shot Dark Status — 100 20 Lowers opponent's Attack and Special Attack then switches out. 100 Pay Day Normal Physical 40 100 20 TM02 A small amount of money is gained after the battle resolves. — Payback Dark Physical 50 100 10 TM57 Power doubles if the user was attacked first. — Peck Flying Physical 35 100 35 — Perish Song Normal Status — — 5 Any Pokémon in play when this attack is used faints in 3 turns. — Petal Blizzard Grass Physical 90 100 15 Hits all adjacent Pokémon. — Petal Dance Grass Special 120 100 10 User attacks for 2-3 turns but then becomes confused. — Phantom Force Ghost Physical 90 100 10 TM86 Disappears on first turn, attacks on second. Can strike through Protect/Detect. — Photon Geyser Psychic Special 100 100 5 Uses Attack or Special Attack stat, whichever is higher. — Pika Papow Electric Special — ∞ 20 Power increases when player's bond is stronger. — Pin Missile Bug Physical 25 95 20 TM07 Hits 2-5 times in one turn. — Plasma Fists Electric Physical 100 100 15 Changes Normal-type moves to Electric-type moves. — Play Nice Normal Status — — 20 Lowers opponent's Attack. Always hits. 100 Play Rough Fairy Physical 90 90 10 May lower opponent's Attack. 10 Pluck Flying Physical 60 100 20 If the opponent is holding a berry, its effect is stolen by user. — Poison Fang Poison Physical 50 100 15 May badly poison opponent. 50 Poison Gas Poison Status — 90 40 Poisons opponent. — Poison Jab Poison Physical 80 100 20 May poison the opponent. 30 Poison Powder Poison Status — 75 35 Poisons opponent. — Poison Sting Poison Physical 15 100 35 May poison the opponent. 30 Poison Tail Poison Physical 50 100 25 High critical hit ratio. May poison opponent. 10 Pollen Puff Bug Special 90 100 15 Deals damage to opponent or restores HP of teammate. — Poltergeist Ghost Physical 110 90 5 Fails if the target doesn't have an item. — Pound Normal Physical 40 100 35 — Powder Bug Status — 100 20 Damages Pokémon using Fire type moves. — Powder Snow Ice Special 40 100 25 May freeze opponent. 10 Power Gem Rock Special 80 100 20 — Power Split Psychic Status — — 10 Averages Attack and Special Attack with the target. — Power Swap Psychic Status — — 10 TM60 User and opponent swap Attack and Special Attack. — Power Trick Psychic Status — — 10 User's own Attack and Defense switch. — Power Trip Dark Physical 20 100 10 The user boasts its strength and attacks the target. The more the user's stats are raised, the greater the move's power. — Power Whip Grass Physical 120 85 10 — Power-Up Punch Fighting Physical 40 100 20 Raises Attack. 100 Precipice Blades Ground Physical 120 85 10 Hits all adjacent opponents. — Present Normal Physical — 90 15 Either deals damage or heals. — Prismatic Laser Psychic Special 160 100 10 The user shoots powerful lasers using the power of a prism. The user can't move on the next turn. — Protect Normal Status — — 10 TM25 Protects the user, but may fail if used consecutively. — Psybeam Psychic Special 65 100 20 May confuse opponent. 10 Psych Up Normal Status — — 10 Copies the opponent's stat changes. — Psychic Psychic Special 90 100 10 May lower opponent's Special Defense. 10 Psychic Fangs Psychic Physical 85 100 10 The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. — Psychic Terrain Psychic Status — — 10 TM91 Prevents priority moves from being used for 5 turns. — Psycho Boost Psychic Special 140 90 5 Sharply lowers user's Special Attack. 100 Psycho Cut Psychic Physical 70 100 20 TM69 High critical hit ratio. — Psycho Shift Psychic Status — 100 10 Transfers user's status condition to the opponent. — Psyshock Psychic Special 80 100 10 Inflicts damage based on the target's Defense, not Special Defense. — Psystrike Psychic Special 100 100 10 Inflicts damage based on the target's Defense, not Special Defense. — Psywave Psychic Special — 100 15 Inflicts damage 50-150% of user's level. — Pulverizing Pancake Normal Physical 210 — 1 Snorlax-exclusive Normal type Z-Move. — Punishment Dark Physical — 100 5 Power increases when opponent's stats have been raised. — Purify Poison Status — — 20 The user heals the target's status condition. If the move succeeds, it also restores the user's own HP. — Pursuit Dark Physical 40 100 20 Double power if the opponent is switching out. — Pyro Ball Fire Physical 120 90 5 May burn opponent. 10 Quash Dark Status — 100 15 Makes the target act last this turn. — Quick Attack Normal Physical 40 100 30 User attacks first. — Quick Guard Fighting Status — — 15 Protects the user's team from high-priority moves. — Quiver Dance Bug Status — — 20 Raises user's Special Attack, Special Defense and Speed. — Rage Normal Physical 20 100 20 Raises user's Attack when hit. — Rage Powder Bug Status — — 20 Forces attacks to hit user, not team-mates. — Rain Dance Water Status — — 5 TM33 Makes it rain for 5 turns. — Rapid Spin Normal Physical 50 100 40 Raises user's Speed and removes entry hazards and trap move effects. 100 Razor Leaf Grass Physical 55 95 25 High critical hit ratio. — Razor Shell Water Physical 75 95 10 TM83 May lower opponent's Defense. 50 Razor Wind Normal Special 80 100 10 Charges on first turn, attacks on second. High critical hit ratio. — Recover Normal Status — — 10 User recovers half its max HP. — Recycle Normal Status — — 10 User's used hold item is restored. — Reflect Psychic Status — — 20 TM18 Halves damage from Physical attacks for 5 turns. — Reflect Type Normal Status — — 15 User becomes the target's type. — Refresh Normal Status — — 20 Cures paralysis, poison, and burns. — Relic Song Normal Special 75 100 10 May put the target to sleep. 10 Rest Psychic Status — — 10 TM21 User sleeps for 2 turns, but user is fully healed. — Retaliate Normal Physical 70 100 5 TM79 Inflicts double damage if a teammate fainted on the last turn. — Return Normal Physical — 100 20 Power increases with higher Friendship. — Revelation Dance Normal Special 90 100 15 Type changes based on Oricorio's form. — Revenge Fighting Physical 60 100 10 TM42 Power increases if user was hit first. — Reversal Fighting Physical — 100 15 The lower the user's HP, the higher the power. — Rising Voltage Electric Special 70 100 20 Power doubles on Electric Terrain. — Roar Normal Status — — 20 In battles, the opponent switches. In the wild, the Pokémon runs. — Roar of Time Dragon Special 150 90 5 User must recharge next turn. — Rock Blast Rock Physical 25 90 10 TM54 Hits 2-5 times in one turn. — Rock Climb Normal Physical 90 85 20 May confuse opponent. 20 Rock Polish Rock Status — — 20 Sharply raises user's Speed. — Rock Slide Rock Physical 75 90 10 TM22 May cause flinching. 30 Rock Smash Fighting Physical 40 100 15 May lower opponent's Defense. 50 Rock Throw Rock Physical 50 90 15 — Rock Tomb Rock Physical 60 95 15 TM48 Lowers opponent's Speed. 100 Rock Wrecker Rock Physical 150 90 5 User must recharge next turn. — Role Play Psychic Status — — 10 User copies the opponent's Ability. — Rolling Kick Fighting Physical 60 85 15 May cause flinching. 30 Rollout Rock Physical 30 90 20 Doubles in power each turn for 5 turns. — Roost Flying Status — — 10 User recovers half of its max HP and loses the Flying type temporarily. — Rototiller Ground Status — — 10 Raises Attack and Special Attack of Grass-types. 100 Round Normal Special 60 100 15 TM76 Power increases if teammates use it in the same turn. — Sacred Fire Fire Physical 100 95 5 May burn opponent. 50 Sacred Sword Fighting Physical 90 100 15 Ignores opponent's stat changes. — Safeguard Normal Status — — 25 TM19 The user's party is protected from status conditions. — Sand Attack Ground Status — 100 15 Lowers opponent's Accuracy. — Sand Tomb Ground Physical 35 85 15 TM49 Traps opponent, damaging them for 4-5 turns. 100 Sandstorm Rock Status — — 10 TM32 Creates a sandstorm for 5 turns. — Sappy Seed Grass Physical 90 100 15 Drains HP from opponent each turn. 100 Savage Spin-Out Bug — — — 1 Bug type Z-Move. — Scald Water Special 80 100 15 May burn opponent. 30 Scale Shot Dragon Physical 25 90 20 Hits 2-5 times in one turn. Boosts user's Speed but lowers its Defense. — Scary Face Normal Status — 100 10 TM26 Sharply lowers opponent's Speed. — Scorching Sands Ground Special 70 100 10 May burn the target. — Scratch Normal Physical 40 100 35 — Screech Normal Status — 85 40 TM16 Sharply lowers opponent's Defense. — Searing Shot Fire Special 100 100 5 May burn opponent. 30 Searing Sunraze Smash Steel Physical 200 — 1 Solgaleo-exclusive Z-Move. — Secret Power Normal Physical 70 100 20 Effects of the attack vary with the location. 30 Secret Sword Fighting Special 85 100 10 Inflicts damage based on the target's Defense, not Special Defense. — Seed Bomb Grass Physical 80 100 15 — Seed Flare Grass Special 120 85 5 May lower opponent's Special Defense. 40 Seismic Toss Fighting Physical — 100 20 Inflicts damage equal to user's level. — Self-Destruct Normal Physical 200 100 5 TM20 User faints. — Shadow Ball Ghost Special 80 100 15 May lower opponent's Special Defense. 20 Shadow Bone Ghost Physical 85 100 10 May lower opponent's Defense. 20 Shadow Claw Ghost Physical 70 100 15 TM65 High critical hit ratio. — Shadow Force Ghost Physical 120 100 5 Disappears on first turn, attacks on second. Can strike through Protect/Detect. — Shadow Punch Ghost Physical 60 ∞ 20 Ignores Accuracy and Evasiveness. — Shadow Sneak Ghost Physical 40 100 30 User attacks first. — Sharpen Normal Status — — 30 Raises user's Attack. — Shattered Psyche Psychic — — — 1 Psychic type Z-Move. — Sheer Cold Ice Special — 30 5 One-Hit-KO, if it hits. — Shell Side Arm Poison Special 90 100 10 May poison opponent. Inflicts either Special or Physical damage, whichever is better. — Shell Smash Normal Status — — 15 Sharply raises user's Attack, Special Attack and Speed but lowers Defense and Special Defense. — Shell Trap Fire Special 150 100 5 Deals more damage to opponent if hit by a Physical move. — Shift Gear Steel Status — — 10 Raises user's Attack and sharply raises Speed. — Shock Wave Electric Special 60 ∞ 20 Ignores Accuracy and Evasiveness. — Shore Up Ground Status — — 10 The user regains up to half of its max HP. It restores more HP in a sandstorm. — Signal Beam Bug Special 75 100 15 May confuse opponent. 10 Silver Wind Bug Special 60 100 5 May raise all stats of user at once. 10 Simple Beam Normal Status — 100 15 Changes target's ability to Simple. — Sing Normal Status — 55 15 Puts opponent to sleep. — Sinister Arrow Raid Ghost Physical 180 — 1 Decidueye-exclusive Z-Move. — Sizzly Slide Fire Physical 90 100 15 Burns the opponent. 100 Sketch Normal Status — — 1 Permanently copies the opponent's last move. — Skill Swap Psychic Status — — 10 The user swaps Abilities with the opponent. — Skitter Smack Bug Physical 70 90 10 Lowers opponent's Sp. Attack. — Skull Bash Normal Physical 130 100 10 Raises Defense on first turn, attacks on second. 100 Sky Attack Flying Physical 140 90 5 Charges on first turn, attacks on second. May cause flinching. High critical hit ratio. 30 Sky Drop Flying Physical 60 100 10 Takes opponent into the air on first turn, drops them on second turn. — Sky Uppercut Fighting Physical 85 90 15 Hits the opponent, even during Fly. — Slack Off Normal Status — — 10 User recovers half its max HP. — Slam Normal Physical 80 75 20 — Slash Normal Physical 70 100 20 High critical hit ratio. — Sleep Powder Grass Status — 75 15 Puts opponent to sleep. — Sleep Talk Normal Status — — 10 User performs one of its own moves while sleeping. — Sludge Poison Special 65 100 20 May poison opponent. 30 Sludge Bomb Poison Special 90 100 10 May poison opponent. 30 Sludge Wave Poison Special 95 100 10 May poison opponent. 10 Smack Down Rock Physical 50 100 15 Makes Flying-type Pokémon vulnerable to Ground moves. 100 Smart Strike Steel Physical 70 — 10 TM96 The user stabs the target with a sharp horn. This attack never misses. — Smelling Salts Normal Physical 70 100 10 Power doubles if opponent is paralyzed, but cures it. — Smog Poison Special 30 70 20 May poison opponent. 40 Smokescreen Normal Status — 100 20 Lowers opponent's Accuracy. — Snap Trap Grass Physical 35 100 15 Traps opponent, damaging them for 4-5 turns. 100 Snarl Dark Special 55 95 15 TM85 Lowers opponent's Special Attack. 100 Snatch Dark Status — — 10 Steals the effects of the opponent's next move. — Snipe Shot Water Special 80 100 15 Ignores moves and abilities that draw in moves. High critical hit ratio. — Snore Normal Special 50 100 15 TM24 Can only be used if asleep. May cause flinching. 30 Soak Water Status — 100 20 Changes the target's type to water. — Soft-Boiled Normal Status — — 10 User recovers half its max HP. — Solar Beam Grass Special 120 100 10 TM11 Charges on first turn, attacks on second. — Solar Blade Grass Physical 125 100 10 TM12 Charges on first turn, attacks on second. — Sonic Boom Normal Special — 90 20 Always inflicts 20 HP. — Soul-Stealing 7-Star Strike Ghost Physical 195 — 1 Marshadow-exclusive Z-Move. — Spacial Rend Dragon Special 100 95 5 High critical hit ratio. — Spark Electric Physical 65 100 20 May paralyze opponent. 30 Sparkling Aria Water Special 90 100 10 Heals the burns of its target. — Sparkly Swirl Fairy Special 90 100 15 Cures all status problems in the party Pokémon. — Spectral Thief Ghost Physical 90 100 10 The user hides in the target's shadow, steals the target's stat boosts, and then attacks. — Speed Swap Psychic Status — — 10 TM62 The user exchanges Speed stats with the target. — Spider Web Bug Status — — 10 Opponent cannot escape/switch. — Spike Cannon Normal Physical 20 100 15 Hits 2-5 times in one turn. — Spikes Ground Status — — 20 Hurts opponents when they switch into battle. — Spiky Shield Grass Status — — 10 Protects the user and inflicts damage on contact. — Spirit Break Fairy Physical 75 100 15 Lowers opponent's Special Attack. 100 Spirit Shackle Ghost Physical 80 100 10 Prevents the opponent from switching out. — Spit Up Normal Special — 100 10 Power depends on how many times the user performed Stockpile. — Spite Ghost Status — 100 10 The opponent's last move loses 2-5 PP. — Splash Normal Status — — 40 Doesn't do ANYTHING. — Splintered Stormshards Rock Physical 190 — 1 Lycanroc-exclusive Z-Move. — Splishy Splash Water Special 90 100 15 May paralyze opponent. 30 Spore Grass Status — 100 15 Puts opponent to sleep. — Spotlight Normal Status — — 15 The user shines a spotlight on the target so that only the target will be attacked during the turn. — Stealth Rock Rock Status — — 20 Damages opponent switching into battle. — Steam Eruption Water Special 110 95 5 May burn opponent. 30 Steamroller Bug Physical 65 100 20 May cause flinching. 30 Steel Beam Steel Special 140 95 5 User loses 50% of its HP. — Steel Roller Steel Physical 130 100 5 Fails if no Terrain in effect. — Steel Wing Steel Physical 70 90 25 TM30 May raise user's Defense. 10 Sticky Web Bug Status — — 20 Lowers opponent's Speed when switching into battle. — Stockpile Normal Status — — 20 Stores energy for use with Spit Up and Swallow. — Stoked Sparksurfer Electric Special 175 — 1 Alolan Raichu-exclusive Electric type Z-Move. 100 Stomp Normal Physical 65 100 20 May cause flinching. 30 Stomping Tantrum Ground Physical 75 100 10 TM98 Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. — Stone Edge Rock Physical 100 80 5 High critical hit ratio. — Stored Power Psychic Special 20 100 10 Power increases when user's stats have been raised. — Storm Throw Fighting Physical 60 100 10 Always results in a critical hit. 100 Strange Steam Fairy Special 90 95 10 May confuse opponent. 20 Strength Normal Physical 80 100 15 — Strength Sap Grass Status — 100 10 The user restores its HP by the same amount as the target's Attack stat. It also lowers the target's Attack stat. 100 String Shot Bug Status — 95 40 Sharply lowers opponent's Speed. — Struggle Normal Physical 50 — — Only usable when all PP are gone. Hurts the user. — Struggle Bug Bug Special 50 100 20 Lowers opponent's Special Attack. 100 Stuff Cheeks Normal Status — — 10 The user eats its held Berry, then sharply raises its Defense stat. 100 Stun Spore Grass Status — 75 30 Paralyzes opponent. — Submission Fighting Physical 80 80 20 User receives recoil damage. — Substitute Normal Status — — 10 Uses HP to creates a decoy that takes hits. — Subzero Slammer Ice — — — 1 Ice type Z-Move. — Sucker Punch Dark Physical 70 100 5 User attacks first, but only works if opponent is readying an attack. — Sunny Day Fire Status — — 5 TM34 Makes it sunny for 5 turns. — Sunsteel Strike Steel Physical 100 100 5 Ignores the target's ability. — Super Fang Normal Physical — 90 10 Always takes off half of the opponent's HP. — Superpower Fighting Physical 120 100 5 Lowers user's Attack and Defense. 100 Supersonic Normal Status — 55 20 Confuses opponent. — Supersonic Skystrike Flying — — — 1 Flying type Z-Move. — Surf Water Special 90 100 15 Hits all adjacent Pokémon. — Surging Strikes Water Physical 25 100 5 Always results in a critical hit and ignores stat changes. — Swagger Normal Status — 85 15 Opponent becomes confused, but its Attack is sharply raised. — Swallow Normal Status — — 10 The more times the user has performed Stockpile, the more HP is recovered. — Sweet Kiss Fairy Status — 75 10 Confuses opponent. — Sweet Scent Normal Status — 100 20 Lowers opponent's Evasiveness. — Swift Normal Special 60 ∞ 20 TM40 Ignores Accuracy and Evasiveness. — Switcheroo Dark Status — 100 10 Swaps held items with the opponent. — Swords Dance Normal Status — — 20 Sharply raises user's Attack. — Synchronoise Psychic Special 120 100 10 Hits any Pokémon that shares a type with the user. — Synthesis Grass Status — — 5 User recovers HP. Amount varies with the weather. — Tackle Normal Physical 40 100 35 — Tail Glow Bug Status — — 20 Drastically raises user's Special Attack. — Tail Slap Normal Physical 25 85 10 TM84 Hits 2-5 times in one turn. — Tail Whip Normal Status — 100 30 Lowers opponent's Defense. — Tailwind Flying Status — — 15 Doubles Speed for 4 turns. — Take Down Normal Physical 90 85 20 User receives recoil damage. — Tar Shot Rock Status — 100 15 Lowers the opponent's Speed and makes them weaker to Fire-type moves. 100 Taunt Dark Status — 100 20 Opponent can only use moves that attack. — Tearful Look Normal Status — — 20 The user gets teary eyed to make the target lose its combative spirit. This lowers the target's Attack and Sp. Atk stats. 100 Teatime Normal Status — — 10 Forces all Pokémon on the field to eat their berries. — Techno Blast Normal Special 120 100 5 Type depends on the Drive being held. — Tectonic Rage Ground — — — 1 Ground type Z-Move. — Teeter Dance Normal Status — 100 20 Confuses all Pokémon. — Telekinesis Psychic Status — — 15 Ignores opponent's Evasiveness for three turns, add Ground immunity. — Teleport Psychic Status — — 20 Allows user to flee wild battles; also warps player to last PokéCenter. — Terrain Pulse Normal Special 50 100 10 Type and power change depending on the Terrain in effect. — Thief Dark Physical 60 100 25 TM23 Also steals opponent's held item. — Thousand Arrows Ground Physical 90 100 10 Makes Flying-type Pokémon vulnerable to Ground moves. — Thousand Waves Ground Physical 90 100 10 Opponent cannot flee or switch. — Thrash Normal Physical 120 100 10 User attacks for 2-3 turns but then becomes confused. — Throat Chop Dark Physical 80 100 15 Prevents use of sound moves for two turns. 100 Thunder Electric Special 110 70 10 May paralyze opponent. 30 Thunder Cage Electric Special 80 90 15 Deals damage and traps opponent, damaging them for 4-5 turns. — Thunder Fang Electric Physical 65 95 15 TM66 May cause flinching and/or paralyze opponent. 10 Thunder Punch Electric Physical 75 100 15 TM05 May paralyze opponent. 10 Thunder Shock Electric Special 40 100 30 May paralyze opponent. 10 Thunder Wave Electric Status — 90 20 TM14 Paralyzes opponent. — Thunderbolt Electric Special 90 100 15 May paralyze opponent. 10 Thunderous Kick Fighting Physical 90 100 10 Lowers opponent's Defense. 100 Tickle Normal Status — 100 20 Lowers opponent's Attack and Defense. — Topsy-Turvy Dark Status — — 20 Reverses stat changes of opponent. — Torment Dark Status — 100 15 Opponent cannot use the same move in a row. — Toxic Poison Status — 90 10 Badly poisons opponent. — Toxic Spikes Poison Status — — 20 Poisons opponents when they switch into battle. — Toxic Thread Poison Status — 100 20 Lowers target's Speed. 100 Transform Normal Status — — 10 User takes on the form and attacks of the opponent. — Tri Attack Normal Special 80 100 10 May paralyze, burn or freeze opponent. 20 Trick Psychic Status — 100 10 Swaps held items with the opponent. — Trick Room Psychic Status — — 5 TM70 Slower Pokémon move first in the turn for 5 turns. — Trick-or-Treat Ghost Status — 100 20 Adds Ghost type to opponent. — Triple Axel Ice Physical 20 90 10 Attacks thrice with more power each time. — Triple Kick Fighting Physical 10 90 10 Hits thrice in one turn at increasing power. — Trop Kick Grass Physical 70 100 15 Lowers opponent's Attack. 100 Trump Card Normal Special — ∞ 5 The lower the PP, the higher the power. — Twineedle Bug Physical 25 100 20 Hits twice in one turn. May poison opponent. 20 Twinkle Tackle Fairy — — — 1 Fairy type Z-Move. — Twister Dragon Special 40 100 20 May cause flinching. Hits Pokémon using Fly/Bounce with double power. 20 U-turn Bug Physical 70 100 20 TM56 User switches out immediately after attacking. — Uproar Normal Special 90 100 10 User attacks for 3 turns and prevents sleep. — V-create Fire Physical 180 95 5 Lowers user's Defense, Special Defense and Speed. 100 Vacuum Wave Fighting Special 40 100 30 User attacks first. — Veevee Volley Normal Physical — ∞ 20 Power increases when player's bond is stronger. — Venom Drench Poison Status — 100 20 Lowers poisoned opponent's Special Attack and Speed. 100 Venoshock Poison Special 65 100 10 TM74 Inflicts double damage if the target is poisoned. — Vine Whip Grass Physical 45 100 25 — Vise Grip Normal Physical 55 100 30 — Vital Throw Fighting Physical 70 ∞ 10 User attacks last, but ignores Accuracy and Evasiveness. — Volt Switch Electric Special 70 100 20 TM80 User must switch out after attacking. — Volt Tackle Electric Physical 120 100 15 User receives recoil damage. May paralyze opponent. 10 Wake-Up Slap Fighting Physical 70 100 10 Power doubles if opponent is asleep, but wakes it up. — Water Gun Water Special 40 100 25 — Water Pledge Water Special 80 100 10 Added effects appear if preceded by Fire Pledge or succeeded by Grass Pledge. — Water Pulse Water Special 60 100 20 May confuse opponent. 20 Water Shuriken Water Special 15 100 20 Hits 2-5 times in one turn. — Water Sport Water Status — — 15 Weakens the power of Fire-type moves. — Water Spout Water Special 150 100 5 The higher the user's HP, the higher the damage caused. — Waterfall Water Physical 80 100 15 May cause flinching. 20 Weather Ball Normal Special 50 100 10 TM46 Move's power and type changes with the weather. — Whirlpool Water Special 35 85 15 TM36 Traps opponent, damaging them for 4-5 turns. 100 Whirlwind Normal Status — — 20 In battles, the opponent switches. In the wild, the Pokémon runs. — Wicked Blow Dark Physical 80 100 5 Always results in a critical hit and ignores stat changes. — Wide Guard Rock Status — — 10 Protects the user's team from multi-target attacks. — Wild Charge Electric Physical 90 100 15 User receives recoil damage. — Will-O-Wisp Fire Status — 85 15 TM38 Burns opponent. — Wing Attack Flying Physical 60 100 35 — Wish Normal Status — — 10 The user recovers HP in the following turn. — Withdraw Water Status — — 40 Raises user's Defense. — Wonder Room Psychic Status — — 10 TM71 Swaps every Pokémon's Defense and Special Defense for 5 turns. — Wood Hammer Grass Physical 120 100 15 User receives recoil damage. — Work Up Normal Status — — 30 Raises user's Attack and Special Attack. — Worry Seed Grass Status — 100 10 Changes the opponent's Ability to Insomnia. — Wrap Normal Physical 15 90 20 Traps opponent, damaging them for 4-5 turns. 100 Wring Out Normal Special — 100 5 The higher the opponent's HP, the higher the damage. — X-Scissor Bug Physical 80 100 15 — Yawn Normal Status — — 10 Puts opponent to sleep in the next turn. — Zap Cannon Electric Special 120 50 5 Paralyzes opponent. 100 Zen Headbutt Psychic Physical 80 90 15 May cause flinching. 20 Zing Zap Electric Physical 80 100 10 May cause flinching. 30 Zippy Zap Electric Physical 50 100 15 Always results in a critical hit. 100

Where Is the Rock Dragon Breath of Fire 4

Source: https://pokemondb.net/move/all

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